Feyd Rautha
Arcane
Did this game make loads of money?
Based on VD's replies, I'd say the answer is "no".Did this game make loads of money?
a3 of bg3 is basically tob equivalentYeah Larian did a good job in the first act which was a 10/10 in terms of choices and consequences. But the final act was at best a 6/10, and it was clear they didn't actually finish the main story.
He didn't have TIME maaan for making money. He had to focus on not fleshing out rest of game outside Chapter 1. Seven years is very short time span. Fallout 2, Arcanum and Bloodlines were made in 7 years. With technology from 20 years ago. But Colony Ship... Well, at least it's full of based nigger characters. Like your typical FOX seriesDid this game make loads of money?
What's wrong with black people on a fucking spaceship from Earth heading towards Proxima?He didn't have TIME maaan for making money. He had to focus on not fleshing out rest of game outside Chapter 1. Seven years is very short time span. Fallout 2, Arcanum and Bloodlines were made in 7 years. With technology from 20 years ago. But Colony Ship... Well, at least it's full of based nigger characters. Like your typical FOX series
No Racial tensions. ZERO. On a derelict ship, light years away from NYPD and Earth? Are you my Polish nigga serious?What's wrong with black people on a fucking spaceship from Earth heading towards Proxima?
Yes, the main problem with both AoD and CS is that they hyperfocus on one specific RPG feature to the detriment of everything else.C&C inanity driven to its logical conclusionNobody except a few autists on this forum wants to play an RPG with shitty CYOA events that remove player agency.
There is some exploration, but it takes a backseat compared to the C&C. Interactions with NPCs and factions are heavily railroaded into providing C&C moments. And all the C&C is pretty heavily telegraphed. There's little exploration connected to them.
Compare this to a side quest from Arcanum that feels super inconsequential in the grand scheme but has so many little differences based on how you play it out.
Gnome wizard wants you to destroy steam engine!
- destroy it and kill the dwarf who guards it, nobody knows you did it, you can get a quest to repair it
- destroy it but leave the dwarf alive, the constable now hates you because he knows you did it
Afterwards, the gnome wizard gives you a little delivery quest.
But ho! If you repair the steam engine he considers you a flip-flopping traitor and doesn't want to talk to you anymore.
His little delivery quest will result in him figuring out the formula to turn lead into gold btw, which is mentioned in an ending slide.
Super tiny side quest but it has so much variation just based on how you approach each step, and in which order you do other adjacent quests.
In AoD or CS, most of these choices would be spelled out for you in dialog boxes.
In Arcanum, the choice of killing or sparing the dwarf is as simple as attacking or not attacking him in the combat system. You attack the steam engine to destroy it, then you can just leave the building.
Iron Tower design doesn't let you just attack objects or NPCs. You'd have to click on the steam engine and would then be presented with a list of choices. There's no experimentation. I didn't even know you could spare the dwarf until 15 years after first playing Arcanum, because when you have companions they will automatically beat him to death.
One day I just wondered "Hmm, what happens if I go in there alone, destroy the engine, but then just run out of the building instead of killing the dwarf?" Lo and behold, it had an actual consequence!
Fallout and Arcanum are VD's greatest inspirations, yet while his games have similar C&C they approach it from a different angle.
Fallout and Arcanum often let you explore the area, experiment with your skills on environmental objects, etc. Remember Fallout's skilldex? Just pick ANY skill and apply it to ANY object in the world! A good Fallout successor would take that approach and push it further.
Meanwhile Iron Tower games deliver every situation through a dialog box where you're openly and plainly presented with all available options. There's no experimenting, no exploring, no figuring it out yourself. All you have to do is reference your character sheet and pick the option with the highest skill.
This is the ultimate result of the "character skill above player skill" philosophy when pushed to its extreme. The game almost plays itself because all that matters is the skill points on your character sheet. You don't even have to think about when to use those skills - the game tells you exactly when you can and when you can't!
Racial tensions in the US are a product of relatively modern history (16-20th century). Colony Ship is set in 2754. Conditions fueling such tensions may have long been a thing of the past.No Racial tensions. ZERO. On a derelict ship, light years away from NYPD and Earth? Are you my Polish nigga serious?What's wrong with black people on a fucking spaceship from Earth heading towards Proxima?
Game is not SINCERE. Like FOX series with BASED latina cop, and BASED nigger hacker, and BASED chinese woman sniper and BASED old white man leading the team
ZERO! let me repeat: ZERO believability in this or that, hypotetical or already real scenario with Human beings involved
So: for all of the existance of USA there were racial tensions. And from History: everywhere in every era - there were. But in 2700s there won't. OkRacial tensions in the US are a product of relatively modern history (16-20th century). Colony Ship is set in 2754.
Game is not SINCERE. Like FOX series with BASED latina cop, and BASED nigger hacker, and BASED chinese woman sniper and BASED old white man leading the team
Contrary to both popular woke and anti-woke movements, people of color were known and seen around most of medieval Europe, Bohemia (central Europe) included. Rare, perhaps, but known. Now, I suppose the word 'rural' was the focus here. Granted, some backwater villages were completely different from the cosmopolitan areas. Then again, games are supposed to take liberties, and I believe some of those people of color could have settled anywhere across Europe, etc. Vávra's statement, "There were no black people in medieval Czech countries," is rather uninformed....Some time ago I had a healthy laugh from retards demanding introduction of people of color in medieval rural Bohemia of Kingdom Come: Deliverance.
Now I have an equally healthy laugh from retards who can't handle that people in futuristic setting might actually represent all skin tones....
Exactly. You might have met a black trader in Prague, but why would he venture to an obscure region of Rattay and Skalitz? There wasn't even a Jewish settlement in the area.Contrary to both popular woke and anti-woke movements, people of color were known and seen around most of medieval Europe, Bohemia (central Europe) included. Rare, perhaps, but known. Now, I suppose the word 'rural' was the focus here. Granted, some backwater villages were completely different from the cosmopolitan areas.
that's exactly what the KC:D didn't want to do: take liberties to appease a loud minority of people believing that the whole world looks like downtown New York.Then again, games are supposed to take liberties,
He found no evidence for such a settlement in the period of the game's plotline. So why should he be forced to claim otherwise? He's not employed by the BBC to make up facts out of thin air.and I believe some of those people of color could have settled anywhere across Europe, etc. Vávra's statement, "There were no black people in medieval Czech countries," is rather uninformed.
Might have happened. However one black woman (or even a 100) would hardly influence the racial mixture of the region. Her grandchildren, if she had any, were most likely pale already.1. Recently, we found a grave with a black woman in Moravia (Czech Republic), dating to around the 9th century or so.
Muslims does not equal people of color, especially black. Medieval Czechs were of course informed of the existence of Islam, but most likely rarely saw any actual muslims, let alone black ones.2. The famous Czech preacher Jan Hus—preaching around the time as KC:D—had one sermon based on "taking an example from Muslims."
We also had Ibrahim Ibn Jakub,a Jewish trader from the Caliphate of Cordoba travelling these lands. And yet, he did not settle here.3. There's an account of an Arab traveler, one Ibn Fadlan, whose real adventures with Vikings were the basis for the book "Eaters of the Dead" and the famous action flick "13th Warrior."
Even if those people had children, they were too few of them to alter the racial mixture of the population and simply drowned in the ocean of white people. Besides, KC:D happens centuries later and far from Viking settlements.4. Northern Europeans 'Vikings' had black or Asian slaves, and since we know that there was a possibility to gain 'free man' status, different races might have roamed Europe as people of significance.
Yes, we know that current day professors can conjure grand theories from very sparse evidence.5. An interview with a professor of history:
https://psmag.com/education/yes-there-were-poc-in-medieval-europe
etc.
If the next Warhorse game happens in medieval Prague, I'll welcome the guest appearance of one or two people of color, most likely traders from far off lands. But as far as KC:D is concerned I'm happy Vavra gave no ground to the demands of dumb, uninformed people.Like, I don't condone this hamfisted overusage of so-called inclusion in gaming and films nowadays, but the real inclusion—someone different from the mainstream from time to time—is on point.
Racial tensions in the US are a product of relatively modern history (16-20th century). Colony Ship is set in 2754. Conditions fueling such tensions may have long been a thing of the past.No Racial tensions. ZERO. On a derelict ship, light years away from NYPD and Earth? Are you my Polish nigga serious?What's wrong with black people on a fucking spaceship from Earth heading towards Proxima?
Game is not SINCERE. Like FOX series with BASED latina cop, and BASED nigger hacker, and BASED chinese woman sniper and BASED old white man leading the team
ZERO! let me repeat: ZERO believability in this or that, hypotetical or already real scenario with Human beings involved
Besides all passangers of the ship were, at least initially, members of a single Christian sect. Certain universalist religions (Christianity included) promote unity of their believers transcending factors such as nationality, class and skin color.
And when this religious unity finally broke down (after several generations onboard the ship) other lines of divide were drawn.
No Racial tensions. ZERO. On a derelict ship, light years away from NYPD and Earth? Are you my Polish nigga serious?
Age of Decadence is sincere game about survival and game of thrones in post-apocalyptic Roman world
While I agree people have a tendency to create divisions, they do not always choose race as the dividing factor.
I at first thought you made a great point about races in KCD and Colony but the wall is right, the games setting is one in which people have broken up in tribes and people tend to do that with the most superficial aspects humanly possible, like race but *even* Sex as you know.
Not if the actual lines of division (between the Church, Guardians of the Mission and the revolutionaries) formed accross the racial differences and were deeper and more understandable for everyone.It is a fair point that in Colony ship there is simply no racial tension but race is a very insticntual thing, it relates to the propagation of ones own genes and people looking different is the deciding factor there. A Setting like CS in which the tribes are nearly in a permanent (at least) cold war status is a breeding ground for racial tension.
Look, contrary to modern day wokies and anti-wokies I do not believe that fictional settings should mirror the world we live in, with all its baggage and historical background.It may not be the utopian "In the future we will al be unified when it comes to race thing" *but* it is very sterile therefore I think it is fair to comment on a lack of sincerity: How people would behave in such a setting has not been thought through, be that because it is a controversial topic or just because it never occurred the developer.
How people would behave in such a setting has not been thought through, be that because it is a controversial topic or just because it never occurred the developer.
Congratulations, you defeated every single one of my points and examples for the particular sake of defeating them.....
Well, you expected Vavra to 'take liberties' with a historical setting to appease the demands of SJWs. That sounded pretty woke to me. Apologies if I read you wrongCongratulations, you defeated every single one of my points and examples for the particular sake of defeating them.....
Despite I said I don't welcome wokism, man, do I disdain extremes on both sides... Just... whatever.
As for, "What's wrong with black people on a fucking spaceship from Earth heading towards Proxima?"
Yeah, nothing. People saying otherwise are clowns.
Arabs and Romans are compatible. At least more compatible. Turks, Iranians, Arabs =/ Pakistani. How many Chinese/Japanese rape gangs in France or Britain? What about nigger rape gangs in China or Japan? They already exist with less then 0.1% of population. What lovely ingrediant to add into any demographics soup! Gives really spicy! taste to any countryAKCHUALLY, the fallen empire from Age of Decadence is a hybrid Roman/Arabic civilization, with important characters named "Abu Hassan Ibn Hadad al-Sarabi" and locations such as "Al-Akia". There is no mention of any ethnic tension between these two cultures. Problem?
Look, contrary to modern day wokies and anti-wokies I do not believe that fictional settings should mirror the world we live in, with all its baggage and historical background.