You said no one would care about JarlFrank's opinions, when he gave an in depth breakdown on the problems he has with ITS game(s). If anyone is trolling I would say it's you.
I don't, in fact, hate it."I disagree with almost every design decision" but he doesn't hate it. Okay!
You said no one would care about JarlFrank's opinions, when he gave an in depth breakdown on the problems he has with ITS game(s). If anyone is trolling I would say it's you.
I said he doesn't like ITS-style RPGs. which he's clearly explained. You respond about him "not hating AoD". ???
I want the opinion of a legit AoD fan who thinks CS wasn't as good. That's more interesting to me!
Yeah, that perfectly encapsulates how I feel about ITG. Supported all their games on GOG and Steam because I think we need lots of different approaches to cRPGs for the genre to remain healthy, but the games themselves just aren't much fun, setting alone can't save that. In the end, I had the most fun with Dungeon RatsBoth are games with great settings and massive potential sabotaged by very rigid approaches to structure that do more harm than good.
that would be me I guess. Colony ship got little in common with aod. AoD2 for me was space wreck.What's interesting is the opinions of people who liked Age of Decadence but don't like Colony Ship.
I don't understand how someone could fuck something up over such a long period of time
Also the same thought was what made me realise why I dislike this game so strongly. It's simply... disgusting, depressing and dirty. It's not even grimdark. It's just the gaming equivalent of ruski army boot camp where everyone yells at you and forces you to eat shit all the time. It perplexes me that someone might find this kind of thing fun.I only played beta but i think in terms of writing it's also bad timing. In aod era being edgy was cool, but as we all get older and closer to turning to dust, all asshole approach looks shallower by the day. It's same in all media. People want the return of escapism, and also hopeful and noble things.
Oh, FFS, at least he's not challenging someone else's credibility while hiding under JarlFrank's skirts.Dude literally link an insightful post you have made about any game, or mechanics for any game.
Both are games with great settings and massive potential sabotaged by very rigid approaches to structure that do more harm than good.
I think the answer is that most people are secret story fags and the premise and execution is less interesting here. Compare post apocalyptic Roman empire with magic and tech+ai+magic Aztec invaders+sleeping gods+cosmic horror to a colony ship that had a mutiny (+very foreseeable "twist"). The writing of the characters is still compelling enough but when that kind of peters out and you get very little more once you leave the first area it just isn't interesting enough. I realise that you wanted to keep it grounded but I feel like the plot was much too simple, it didn't propel you forward and this is a big issue when the game is somewhat of a linear affair as opposed to an open world adventure.
JarlFrank doesn't like ITS-style RPGs at all, so why would he like Colony Ship?
What's interesting is the opinions of people who liked Age of Decadence but don't like Colony Ship.
Oh, FFS, at least he's not challenging someone else's credibility while hiding under JarlFrank's skirts.Dude literally link an insightful post you have made about any game, or mechanics for any game.
What do you wish to know child?I want the opinion of a legit AoD fan who thinks CS wasn't as good. That's more interesting to me!
Eh, there's maybe something to this but I think it doesn't capture the whole issue to just say "edgy was cool back then and now its not". I think part of it is that AoD had some assholes that were fun (militades, feng) and CS kinda doesn't. Another part is that it's less novel the second time around (also fantasy dystopia is kinda rare whereas for scifi dystopia is basically the default these days). AoD also had some variety in that you spent some time reading/interacting with the pre-fall empire and its artifacts, which was not GRIMDARK but the colony ship was an oppressive hellscape before the mutiny, and a slowly dying shitstain after.Also the same thought was what made me realise why I dislike this game so strongly. It's simply... disgusting, depressing and dirty. It's not even grimdark. It's just the gaming equivalent of ruski army boot camp where everyone yells at you and forces you to eat shit all the time. It perplexes me that someone might find this kind of thing fun.I only played beta but i think in terms of writing it's also bad timing. In aod era being edgy was cool, but as we all get older and closer to turning to dust, all asshole approach looks shallower by the day. It's same in all media. People want the return of escapism, and also hopeful and noble things.
It's simple. @Vault Dweller, for all his criticism of various well liked RPG's on here (Specifically the baldurs gate series). For all his pretentiousness. He can't write for shit.
You can see this because 95% of characters in AOD, DR and CS are the exact same 'nihilistic asshole'. Over and fucking over.
Look at fallout. In the den Metzger is an asshole, becky and mom are nice. Smitty is nice. Joey is a delinquent. Frankie is an asshole. Ect, the area is loaded with different types of characters. Ditto for the hub, junktown, ncr, the brotherhood, ect.
In ITS games you have. Asshole #1-#15. That's it. So while the settings can be well done, I thought the idea of a colony ship ala marathon was a super interesting idea. I thought the post apoc roman world was again a super interesting idea. The actual interaction within the game is boring and predictable. Even the choices you make usually revolved around you being an asshole and betraying someone, or reacting to someone betraying you. Have some variety.
This doesn't apply to everyone saying the setting was depressing but some of those people are an unending fountain of negativity so I find it odd that they would complain about the same in fictional characters. I wouldn't so proudly flaunt an inability to understand very simple things if I were you.Thirdly I don't understand what people posting histories have to do with colony ship's bleakness. This is a schizo point for you and I suspect you don't know what you mean by that either.
Fouth, if the game was 'good' objectively it would be more popular on here, and in general. Instead the game is a failure cope with it or deal with it.
Very high effort shitpost.
Yeah, I also liked Chapter 1 of the Colony Ship. Too bad there's not a chapter two – the game just suddenly ends right after you enter Factory, haha. Imagine how great the game would be if it had more chapters.Chapter 1 of Colony Ship is my favorite ITS game.
While not reaching the point of insanity of some of its more rabid fans, I think AoD is great. Enough that I played it various times to see all the varied routes the game could take. DR is an amazing dungeon crawl too, tho I didn’t see a point in replaying it.I want the opinion of a legit AoD fan who thinks CS wasn't as good. That's more interesting to me!
Or you could just make so that you have to invest all points the moment you get them. You know like most(?) games do.Tbh I found this aspect to be part of the fun, especially on later playthroughs. It didn't need fixing.The learning by doing system was supposed to circumvent AoD's problem of saving up points, waiting until you know what you need to invest them in, and then ruthlessly minmax to get through the game.
Terrible idea considering AoD doesn't really let you know which skills you need at which point, you have to enter the actual dialog windows to know what you need and then spec accordingly.Or you could just make so that you have to invest all points the moment you get them. You know like most(?) games do.Tbh I found this aspect to be part of the fun, especially on later playthroughs. It didn't need fixing.The learning by doing system was supposed to circumvent AoD's problem of saving up points, waiting until you know what you need to invest them in, and then ruthlessly minmax to get through the game.