Well, if this is what it seems to be, having played all your games to completion I can say it certainly was a good run.Most likely CS is our last game so none of the above. We'll continue improving CS throughout 2024.What are you working on right now anyway? Preproduction of CS sequel? AoD Sequel? New title?
WHY DON'T YOU JUST FUCKING TRYI don't think that Patreon would work at all.
As for KS, it gives you a bit of money and then you start looking for a publisher.
That depends on the amount of money you would ask and that's why I've said that you should ask for the amount that would finance the whole game (without any publisher) and if you won't raise then so be it.Ultimately, both are only going to amount to a small, small fraction of your steam sales revenue
Most likely CS is our last game so none of the above. We'll continue improving CS throughout 2024.What are you working on right now anyway? Preproduction of CS sequel? AoD Sequel? New title?
Most likely CS is our last game so none of the above...What are you working on right now anyway? Preproduction of CS sequel? AoD Sequel? New title?
I don't consider myself a fanboy of anyone at all, and I really liked this game and their setting. I do really think there is a market for them, but probably they failed on the marketing.Several old codexers who are genuinely well respected(at least for their game opinions) have agreed with me about this game. I'm assuming they just can't be bothered to stir the hornets nest of fanboys.
you should just fucking off yourselfSeveral old codexers who are genuinely well respected(at least for their game opinions) have agreed with me about this game.
I think that's the popular sentiment around here. I don't think the game was as bad as some make it out to be (as I've noted in my review earlier, anyway), I'd say the game was a pretty solid 6/10. Unfortunately, 6/10 won't really bring in the sales nor spread the word of mouth – while I've never missed an opportunity to promote AoD any time I could, I can't really bring myself to shill CS.I definitely was much less of a fan of CS than I was AOD
something to allow you to reuse assets.
ITS' games does fill a certain niche, a brief look at their steam discussions and threads here, especially with AOD, makes that apparent. The following is there, for better or worse. I think confining themselves to that niche is exactly the problem since ITS kind of trapped themselves with being a niche within a niche. Take a broader approach and risk alienating the fanbase. IMO the type of game they make is better as passion projects where commercial success takes a backseat. It's not really a bad game, I just don't think the production values of CS is suited for its target market.Their games are more successful because they managed to find their own niche and actually make something players wanted.
Sure, but Colony Ship was already a game for 20-25 hours.
I agree with this. A lot of the work in any game is just the foundational stuff. Even for RPGs, which is a genre that's more content focused than most.
Take the Colony Ship framework and use it make shorter games, whatever. Not everything has to be 30-40 hours.