Most smg's in colony ship can do single shot, some can only do bursts. What on earth are you talking about?
Also trust me completing this trash game wasn't easy, thankfully it was less then 20 hours long.
I'm trying to understand what exactly you mean when you say that "every weapon type" feels the same. Let's compare three concrete weapons to make this more clear:
- Bulldog II (Pistol), 4 AP, 6 shots per clip, allows these attacks: single shot, all aimed shots and "fanning attack" special shot (8 AP)
- Double Trouble (Shotgun), 4 AP, 2 shot per clips, allows these attacks: single shot, all aimed shots and "double shot" special shot (6 AP)
- Spitfire (SMG), 3 AP, 25 shots per clip, allows these attacks: "short burst" (8 AP), "focused burst" (10 AP) and "long burst" (12 AP). No aimed attacks or single shots
How do these three weapons feel "exactly the same"?
Also to respond to
Tavar again.
I didn't even realize the game had special attacks(as in I was aware you could burst, but I didn't realize that was considered a 'special attack'), and I just looked at what you linked. Seriously? I'm not shitting on CS here but how is 'short burst' any different to being able to burst or use single shot in fallout or atom? What? lol
Did you never use any special attack like "cleave" during your playthrough? Did you complete quests like
"First Law of Robotics" or fight Azrael, Ol Bub or the rival fraction? Did you rescue Smiles? A lot of hard fights in Colony Ship are optional, so completing it doesn't mean that you get the full picture. Also, I never said anything about "Atom" as I didn't play it. If I compare it to "Fallout", I think that combat in Colony Ship is deeper and that the game is harder in comparison.
All that is meaningless fluff. Compare to jagged alliance 2 where using a sniper rifle means engaging enemies halfway across the map. There is no functional difference between using an assault rifle, smg, pistol or shotgun in Colony ship.
The only variable that matters is damage because the arena's are so small range makes no difference. I literally can't recall a single fight where range was a factor in my weapon choice. I feel if you're making this argument you're simply ignoring the lack of tactical depth because you had fun with the game. Which if you enjoyed it fair enough I'm not trying to shit on your experience.
I also say this because I switched weapons constantly, upgrading whenever I found something that did more damage. I did not notice a single difference in any of the gun types actually affecting my play style.
I never used cleave because I never used any melee weapons. I'm sure you will use this as a 'ha gotcha' moment as if using melee weapons would fundamentally change the encounter design. I generally don't use melee weapons if guns/range is available and viable. Personal preference.
I did first law of robotics, although there was a much harder robot fight at the bottom of mission control(which could be bypassed although i did it).
I did not fight Azrael since I sided with the monks
Rival faction fight(if you're referring to having to fight one of the factions in the armoury?) was not difficult.
I did rescue smiles, not particularly hard? I'm actually surprised you even mentioned that fight
I didn't fight ol 'bub, by the time I got to him I was sick of the game. I started the fight he threw some status effects on me and realized I had absolutely no motivation to kill him since the only reward was 2000 credits in a game where money is completely meaningless. I'm sure you will use this as a 'ha gotcha' moment, and I could just lie and say I killed it but that would be dishonest.
jackofshadows you're ugly as fuck, autistic and need to pay for sex. You should give me some games instead of wasting money since you probably can't get it up anyways. Also nice broken english third worlder!!! lmao!!!