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Incline Colony Ship RELEASE THREAD

Rincewind

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Sci-fi is meant to portray the future, yet the future as presented in most modern sci-fi is naive and retarded.
I don't think that's entirely accurate. It's more about the exploration of the possible, or of various thought experiments and cool concepts.

Therefore, it cannot lose it's relevance, it never has.
 

Kev Inkline

(devious)
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Joined
Nov 17, 2015
Messages
5,550
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Underrail probably outsold this game 5-6:1 despite also being sci fi, being smaller budget and being much harder.
Atom rpg outsold this game 3-4:1, despite being a shameless fallout clone.


Colony ship failed because the game is bad. Bad combat, bad dialogue, bad quest design, bad systems. The reality is if these guys spent 5-6 years making this game and this was the best they could do, their business model isn't going to work.

No amount of coping from the dozen or so fanboys on this thread will change this.
Sorry sir, but this thread is for paying customers only.

We'd very much like you to move over to your regular breadline, old chap....yes, that one right there, on the left: https://rpgcodex.net/forums/forums/giftstravaganza.100/

Be seeing you! Send our regards to your case worker! Merry Christmas!

...there he goes, look at him!

200w.gif
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,781
Underrail probably outsold this game 5-6:1 despite also being sci fi, being smaller budget and being much harder.
Atom rpg outsold this game 3-4:1, despite being a shameless fallout clone.


Colony ship failed because the game is bad. Bad combat, bad dialogue, bad quest design, bad systems. The reality is if these guys spent 5-6 years making this game and this was the best they could do, their business model isn't going to work.

No amount of coping from the dozen or so fanboys on this thread will change this.
Sorry sir, but this thread is for paying customers only.

We'd very much like you to move over to your regular breadline, old chap....yes, that one right there, on the left: https://rpgcodex.net/forums/forums/giftstravaganza.100/

Be seeing you! Send our regards to your case worker! Merry Christmas!

...there he goes, look at him!

200w.gif

I actually got colony ship from the gift thread and it was so trash I still feel ripped off.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
639
Underrail probably outsold this game 5-6:1 despite also being sci fi, being smaller budget and being much harder.
Atom rpg outsold this game 3-4:1, despite being a shameless fallout clone.


Colony ship failed because the game is bad. Bad combat, bad dialogue, bad quest design, bad systems. The reality is if these guys spent 5-6 years making this game and this was the best they could do, their business model isn't going to work.

No amount of coping from the dozen or so fanboys on this thread will change this.
Sorry sir, but this thread is for paying customers only.

We'd very much like you to move over to your regular breadline, old chap....yes, that one right there, on the left: https://rpgcodex.net/forums/forums/giftstravaganza.100/

Be seeing you! Send our regards to your case worker! Merry Christmas!

...there he goes, look at him!

200w.gif

I actually got colony ship from the gift thread and it was so trash I still feel ripped off.
Where is the gift thread?

I'm asking for a friend.

Obviously.
 

Litmanen

Educated
Joined
Feb 27, 2024
Messages
639
Where is the gift thread?

I'm asking for a friend.

Obviously.
https://rpgcodex.net/forums/forums/giftstravaganza.100/

He literally wrote it in his post.

https://rpgcodex.net/forums/threads...anza-thread-begging-is-a-minor-offense.78755/

If you somehow miss it.
Thank you!

That's the problem: I cannot see these two threads, that's why I was wondering where they were...

I think I still have to pay my time in prison before I get access to those threads.
 

Fenix

Arcane
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Messages
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Russia atchoum!
Utter retardation and NWO propaganda

Yeah, also maybe retarded and naive depiction is partially true? Maybe it will be retarded.
Before I thought that prevalence of fantasy over sci-fi explained by consciece, mass conscience of people, who did a turn from scientific to superstitious somewhere in middle of 20 century - along with education system and goals of elites who rule that education system.
Or maybe - to see that from that angle - it's natural state of human conscience, and it was just pushed aside for a tiny bit of time, and then again elites just decicded they don't need that anymore.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,820
Yeah, also maybe retarded and naive depiction is partially true?
One world government would, unavoidably, entail the complete and total erasure of all cultures, gradual stripping of most freedoms, and corruption on an unimaginable scale, all shielded by a mantra of "it's better than there being a war". These things stem from administrative needs, the tendency of bureaucracy to centralize power unto itself, and the lack of external competitors, and all can already be seen to a lesser degree today. Any sci-fi featuring one world government yet not the aforementioned issues thus presents a naive future that literally cannot happen. And before you accuse me of nitpicking, this is just one case among many, as mentioned in my prior post.

Fantasy, on the other hand, runs much lesser danger of running into such issues:
1. writers don't need to theoretize about what will be and can instead simply look to the past (that's not to say they don't come up with retarded anachronisms and magic-related plotholes, but it tends to be less frequent than with sci-fi)
2. typically isn't political, while sci-fi, especially modern, is like a highlights reel of present day politics
3. even if it does feature various inconsistencies, they're typically not the focus of the setting (unlike with sci-fi)
It's thus not that fantasy is inherently more appealing, it's just that it's harder for the writers to shit up and less likely to be chock-full of modern politics.
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,671
Underrail probably outsold this game 5-6:1 despite also being sci fi, being smaller budget and being much harder.
Atom rpg outsold this game 3-4:1, despite being a shameless fallout clone.


Colony ship failed because the game is bad. Bad combat, bad dialogue, bad quest design, bad systems. The reality is if these guys spent 5-6 years making this game and this was the best they could do, their business model isn't going to work.

No amount of coping from the dozen or so fanboys on this thread will change this.
I won't go this far, because AoD is great and Colony Ship is fine at worst, but you and I agree on one crucial point: there are other indie RPG developers accomplishing more with less, so at some point you have to stop bemoaning the vagaries of "the industry" and admit that maybe there is a problem with how ITS makes games.

And that's fine, too. If the kind of games they want to make - the ways they want to make them - aren't viable, then deciding to stop making games rather than compromise is nothing shameful. I'm just lucky as a consumer that there are a dozen other developers out there ready to pick up that slack. If you'd told me when I was 13 years old that I would some day have as many great games waiting for me in my backlog as I do now, I'd have wept with joy.
 

Fenix

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Russia atchoum!
One world government would, unavoidably, entail the complete and total erasure of all cultures, gradual stripping of most freedoms, and corruption on an unimaginable scale, all shielded by a mantra of "it's better than there being a war". These things stem from administrative needs, the tendency of bureaucracy to centralize power unto itself, and the lack of external competitors, and all can already be seen to a lesser degree today. Any sci-fi featuring one world government yet not the aforementioned issues thus presents a naive future that literally cannot happen. And before you accuse me of nitpicking, this is just one case among many, as mentioned in my prior post.

Fantasy, on the other hand, runs much lesser danger of running into such issues:
1. writers don't need to theoretize about what will be and can instead simply look to the past (that's not to say they don't come up with retarded anachronisms and magic-related plotholes, but it tends to be less frequent than with sci-fi)

Then maybe it's an inherent fear of future for those who love fantasy? they feel there is nothing happy in the future for them, thus they wiling to close their eyes on the future and look at past that already was.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,820
One world government would, unavoidably, entail the complete and total erasure of all cultures, gradual stripping of most freedoms, and corruption on an unimaginable scale, all shielded by a mantra of "it's better than there being a war". These things stem from administrative needs, the tendency of bureaucracy to centralize power unto itself, and the lack of external competitors, and all can already be seen to a lesser degree today. Any sci-fi featuring one world government yet not the aforementioned issues thus presents a naive future that literally cannot happen. And before you accuse me of nitpicking, this is just one case among many, as mentioned in my prior post.

Fantasy, on the other hand, runs much lesser danger of running into such issues:
1. writers don't need to theoretize about what will be and can instead simply look to the past (that's not to say they don't come up with retarded anachronisms and magic-related plotholes, but it tends to be less frequent than with sci-fi)

Then maybe it's an inherent fear of future for those who love fantasy? they feel there is nothing happy in the future for them, thus they wiling to close their eyes on the future and look at past that already was.
No? The point is that there's less room for the writer to concoct retardation
 

Drowed

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Core City
No? The point is that there's less room for the writer to concoct retardation

Play Veilguard and say that again. Never underestimate the human ability to create dumb things. Historical revisionism is something that happens even in academic books, let alone in games. I agree, however, that it is easier to create a believable medieval setting simply because we have already been through that period, it is undoubtedly easier to describe than to predict. Furthermore, it is easier to reach a consensus about things that have already happened than about what may happen. If it is often difficult to reach a consensus about the past, talking about the future is practically impossible.

I don't believe that science fiction is more politicized than medieval fantasy works. The issue is simply that the political issues sound more evident because the incompetence in creating the setting becomes more apparent. In medieval works, we fill in the gaps in the setting with our own knowledge and historical vision. However, in science fiction works, as they describe something that has not yet occurred, you need to use the concepts offered in the work to extrapolate the rest of the setting. This forces you to face the holes directly, preventing you from filling them unconsciously.
 
Joined
Feb 7, 2019
Messages
226
Sense this game is a generational space ship type of game. How does it compare to Insomnia: The Arc? I heard some Russian fan actually made a community fix patch so it might be playable.

I:tA seem to have a more interesting and weird setting than this game. Colony seems a little bland with token political factions. But I haven't played Colony or looked at any reviews beside this thread. I haven't played AoD either. But this made me wanna play Insomnia again.
 

GloomFrost

Arcane
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Dec 9, 2014
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Location
Northern wastes
Sense this game is a generational space ship type of game. How does it compare to Insomnia: The Arc? I heard some Russian fan actually made a community fix patch so it might be playable.

I:tA seem to have a more interesting and weird setting than this game. Colony seems a little bland with token political factions. But I haven't played Colony or looked at any reviews beside this thread. I haven't played AoD either. But this made me wanna play Insomnia again.
Insomnia has a way better atmosphere and surroundings plus the diesel punk aesthetics. Writing is solid too, doesn't have such branching dialogue trees as CS though. Gameplay however is a bit clunky. CS has alright turn based combat while Insomnia has mediocre actionY combat. However there is no reason to not try Insomnia especially when its on Sale.
 

Fenix

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Russia atchoum!
Fantasy and sciince fiction appeal to different things - fantasy come fromhistorical material such as legends traditions superstitions, sci fi is a rationale that came from apoche of scientific and technical revolution like from 19? century.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,872
Location
California
Can someone explain the dialog system to me on this? Green I know is like instant pass but yellow is kinda of not? Then there is a disposition mini game thing I don't understand.
 

Irminsul

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Apr 30, 2023
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The City of Townsville
I think its basically:

green=you will succeed
yellow=you can do it, it will fail, but you will still gain some skill points
red=you can't do it (doesn't happen for speech passes I think)

So you can say what you see as an option but the guy won't be convinced because you suck at talking.
Likewise you will only get +1 or +2 disposition if you lack the skill and more if the option is green, meaning you might still win the mini-game if you lack the skill for only one of the dialog options and maybe your initial disposition is high enough (charisma and reputation as far as i know).

This definitely needs explaining in-game. What I still have no clue for is why persuasion and streetwise increase every time with both options. Why are those even 2 skills? I am doing a fighting playthrough right now and haven't picked persuasion a single time, yet it still is almost as high as streetwise.

By the way, is there one of these for this game too somewhere?:
ss_0025165ac7a34ba9adc7cdce6cdd7493cb33601e.1920x1080.jpg


Edit: Inbefore: yeah here you go:
csss.png
 
Last edited:

BlackPlate

Novice
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Jan 6, 2020
Messages
32
I remember almost nothing from CS, whilst there are multiple moments from AoD that stuck with me.
The biggest difference is that I don't care about what is happening in CS. There was excitement once I started, how factions interact, piecing the puzzle of who is who and what is going on. By the end of it I got my answers, not really all that impressed. I remember that for my second playthrough I wanted a pure killer, a mongoloid who strikes fear into his fellow man and it was a fun combat run. That being said, I felt even then that there won't be subsequent playthroughs to discover everything I missed, so my mongoloid had moments of divine intervention in order to discover everything I missed the first time, Khan was looking after his favorite descendant.
Sadness came because there was nothing worth replaying the game for when it comes to lore content. There were some nifty pieces of equipment hidden behind the hardest checks but barely worth the effort. I think that that was the real decline for me, AoD is a niche gem I remember fondly, CS is a game I remember I played. I would still recommend it, but it's an IGN :3.5/5: for me.
 

Rincewind

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It's more about the exploration of the possible, or of various thought experiments and cool concepts.
That is hardly unique to sci-fi, but is rather common to most good stories.
Far from it. Most of classical literature is mostly rooted in reality. Yeah, there's always an element of fiction, but maybe 1/10th of what you get in some *really* good sci-fi.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
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Reichskommissariat Russland ᛋᛋ
This stuff is dope. Just spent six hours in one sitting yesterday. The new conveniences are especially welcomed (wholesale looting, press tab to see interactable characters, auto reload, finally all attacks are on hotkeys, skillcheck thresholds displayed, pure joy).

Was disappointed with fixed camera though (I am the one who likes camera in AoD).

I sparingly use wiki (no more blind runs), but overall build is pure speculation on my side with no external insight; a pistolero made in resemblance to my crit crossbow guy from AoD; 4 STR, 4 CON, very squishy but damage output is so far good. Let's see how far it will go before being assblasted to oblivion
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,567
I finally started playing since it’s Christmas, the game is heavily discounted, and it’s most likely bug-free now. I can understand why it hasn’t achieved much success. The demo area starts by pitting you against a series of encounters you’re almost guaranteed to fail, one after another. There are situations where you don’t have enough skill points to proceed or you face most often outright impossible combat scenarios, on the "Underdog" setting, which is what the game was originally designed around.

The first thing I did was talk to Evans. My character is a captain-type, so it worked out that I could talk my way through it. Trying to fight, however, is a guaranteed failure. It’s probably a complete shitshow even with a combat-focused character. I’m fine with that, but this is supposed to be the first fight and pretty much a tutorial.

Then the game opens up into multiple areas, but the freedom feels fake. It lets you access places where you have no chance of success. For example, there’s an encounter with some guys asking for help to move a crate. You’re given the option to fight or retreat, but I had no idea what I was retreating from. This happens repeatedly throughout the game. You have no way to estimate threats. As a result, I ended up save-scumming, trying things, and reloading at every step. They might as well have made it fully linear.

Still, this won’t stop me from playing. I’m enjoying exploring, gaining new companions, and improving my skills and equipment. However, I’m pretty sure any casual player who tries the demo will smash their face against the wall so many times they won’t even bother with the full game.

Otherwise, the game looks amazing. The sci-fi setting, which is rarely used, is incredibly atmospheric. It’s good for me, I guess, but it’s super niche.
 

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