Botany should be a skill if it takes place on a generation ship. Big-ass greenhouses generating oxygen, food etc.
Plants fucking rule. GO GREENS
Yes. Fixed camera or kill self. I guess it's harder for area designers to make nice maps when everything that's interactable has to face the same direction but it saves a lot of frustration when playing the game.Rotatable camera is already confirmed, and LOL @ 'normal people' . And fuck you for calling people without obsession about fixed camera a retards.Rotatable cameras very rarely work. See WL2 and DO:S, but, uh, also AoD. Constantly rotating and adjusting just to see things and being able to interact with stuff sux.Too early to say.
Say what you will about PoE and Underrail, but at least they were very comfortable to play.
Maybe they won't explain it and ruin the whole thing with a cliche twist?It would be unusual in a scifi game for the gods to be real. So at best you'd have a kind of condescending atheism of the "of course god isn't real, but those silly bible thumpers aren't that bad and some of their tenets make a lot of sense!" variety.
Unless Vault Dweller has some kind of "God is actually a powerful alien intelligence" plot in mind, which is...actually a lot like what Pillars did.
With a fixed perspective you can hide useless background textures too, and focus lightning and "feel" from the same view the player will have.Yes. Fixed camera or kill self. I guess it's harder for area designers to make nice maps when everything that's interactable has to face the same direction but it saves a lot of frustration when playing the game.Rotatable camera is already confirmed, and LOL @ 'normal people' . And fuck you for calling people without obsession about fixed camera a retards.Rotatable cameras very rarely work. See WL2 and DO:S, but, uh, also AoD. Constantly rotating and adjusting just to see things and being able to interact with stuff sux.Too early to say.
Say what you will about PoE and Underrail, but at least they were very comfortable to play.
No such plot. For the Christian faction the focus will be on faith not whether or Jesus is real and coming to save all.Er, it would be unusual in a scifi game for the gods to be real. So at best you'd have a kind of condescending atheism of the "of course god isn't real, but those silly bible thumpers aren't that bad!" variety.
Unless Vault Dweller has some kind of "God is actually a powerful alien intelligence" plot in mind, which is...actually a lot like what Pillars did.
I wonder whether I would've liked it more, or less, if I had read it as a kid. It balances almost exactly on the edge between being nerdy-kid-fantasy and being a subversion of nerdy-kid-fantasy, which is one reason why it works well as a guilty pleasure for a grown up nerd. :DI did. Far from perfect but a great book when you're on vacation and have nothing to do.Vault Dweller Have you read Fallen Dragon? You might want to give it a look. It's far from a perfect book, but it has a reasonable (alternative) take on who would fund interstellar colonization, although I'm not sure if its premises can apply if you're far below light speed.
The whole point of recruitable companions is having characters with personalities and backgrounds that react to situations accordingly, I don't think living with whatever shitty stat distribution the dev came up with really matters much for this approach.
Probably not a good idea to field rocket launchers inside a spaceship...This GON B' GUD
Though, I am abit saddened that there's no metion of heavy weapons. I guess it doesn't fit the setting/technology/era
I actually prefer rotatable cameras. Worked great in Silent Storm, iirc. Its absence bothered me in Pillars.Rotatable camera is already confirmed, and LOL @ 'normal people' . And fuck you for calling people without obsession about fixed camera a retards.Rotatable cameras very rarely work. See WL2 and DO:S, but, uh, also AoD. Constantly rotating and adjusting just to see things and being able to interact with stuff sux.Too early to say.
Say what you will about PoE and Underrail, but they were very comfortable to play.
Probably not a good to field rocket launchers inside a spaceship...This GON B' GUD
Though, I am abit saddened that there's no metion of heavy weapons. I guess it doesn't fit the setting/technology/era
Maybe they won't explain it and ruin the whole thing with a cliche twist?
No such plot. For the Christian faction the focus will be on faith not whether or Jesus is real and coming to save all.
There are energy cannons that were mounted on mechs. Grab one and go nuts until you run out of cells.Probably not a good to field rocket launchers inside a spaceship...This GON B' GUD
Though, I am abit saddened that there's no metion of heavy weapons. I guess it doesn't fit the setting/technology/era
Yeah, that's what I was thinkin'.. but you know, accidents happen! And imma heavy weapons kind o' guy. What about a minigun that doesn't shoot armor piercing rounds?
Or a flamethrower? Gaitlin Laser? Pulse laser?
Well come to think of it, it's pointless to worry about shitty companion stats since feedback will result in characters being very optimized anyway.The whole point of recruitable companions is having characters with personalities and backgrounds that react to situations accordingly, I don't think living with whatever shitty stat distribution the dev came up with really matters much for this approach.
I can agree with that but having total control over their stats kinda makes recruitable companions less interesting.
So is the projected release date for this 2022?
And yet, VD will have released TWO (three?) games before Grimoire
Can't really agree. You're using them to describe what player would be doing in game and what focus lies on (combat, social, investigation), like verbs in adventure games.The number and names of stats and skills don't really define gameplay. It's how they are used that matters.
I doubt your CSG would feature 3d multilevel destructability that looks and plays better with rotatable camera?I actually prefer rotatable cameras. Worked great in Silent Storm, iirc. Its absence bothered me in Pillars.
Rotatable cameras very rarely work. See WL2 and DO:S, but, uh, also AoD. Constantly rotating and adjusting just to see things and being able to interact with stuff sux.
Say what you will about PoE and Underrail, but they were very comfortable to play.
"God is actually a powerful alien intelligence" plot in mind, which is...actually a lot like what Pillars did.