Excidium II
Self-Ejected
How are you guys going to handle zero/low G combat/exploration? I mean there oughta be some holds where whatever generates earth-like gravity doesn't work anymore right?
If that was the case if you shot a non-energy gun recoil from firing a gun should give you a momentum (add to this magnetic boots and many strange things could happen). Does IT even have someone who is good at physics? Because otherwise I would keep it simple.How are you guys going to handle zero/low G combat/exploration? I mean there oughta be some holds where whatever generates earth-like gravity doesn't work anymore right?
How are you guys going to handle zero/low G combat/exploration? I mean there oughta be some holds where whatever generates earth-like gravity doesn't work anymore right?
Yeah and it's better with every episode. Best sci-fi since Star Trek DS:9.The expanse is great sci-fi serial. Highly recommend.
I thought Zed's comment was a joke. Anyway, the ship provides recycled air, water, and basic nutrients. See this intro:Can't really agree. You're using them to describe what player would be doing in game and what focus lies on (combat, social, investigation), like verbs in adventure games.The number and names of stats and skills don't really define gameplay. It's how they are used that matters.
Like Zed's comment, if it's generation ship, there are generation ship problems, and there should be skills to solve these problems.
If that doesn't mean anything to you, at least think about style points
It's not that kind of game. The problems are bigger than "we need a plants expert, quick, what do plants crave?!".Like Zed's comment, if it's generation ship, there are generation ship problems, and there should be skills to solve these problems.
Boring ship then. Might as well be an underground bunker from Fallout.ship provides recycled air, water, and basic nutrients
It won't be like AoD. It's about different ways of dealing with being stuck on the ship and turning to faith is a very logical and legitimate way of handling it. I'll treat it with utmost respect.. Just don't go overboard with "muh fantasy atheism". Another "the gods aren't real * tips fedora *" twist ending and I swear I'm gonna give up on rpgs altogether...
You create a single character, the recruit other people who will have their own agendas and preferences. For example, if you're running with God-fearing men and decide to be a dick to the Christian faction, your crew won't follow you for long and might abandon you during a fight. It's a very simple example, obviously.- What the fuck is this? Is this some bullshit like your next game which will not have full party creation? If so, fuck you right in your Middle Eastern ass. Let us create our own party for crying out loud. It is the only civilized way of having a party game.So far the main changes are Cha determining the number and type of party members
Stats - no. Skills and feats after they join you - definitely.If you are going to force me to pick up characters you designed, at least let me fucking control their stats and skills and feats, etc.
Too early to say.And also very, very important - FIXED CAMERA. It will make designing the game far easier for you, and less annoying for us. Spinning a camera, and fighting the camera to pixel hunt is fucking stupid. Design with fixed camera so normal people can play normally without the headache and hassle of the spinning pixel hunt nonsense and have an option for the retards that really love spinning the camera to be able to do it, but it won't be necessary to find doors or items on the ground, etc. Like Kyn.
It's not really about growing potatoes, but it seems to me if you have a space ship, it's factions and themes should arise from them living on a space ship. You're basing people on some prefabricated morals like religion or not religion (mormons in spehhs), why I'd find it more probable for factions and themes to naturally arise from ship itself - people who live on a part of ship that was bombarded with space radiation, people who were descendants from professional pilots with blasters but became a secluded order, people worshiping actual recycling system as a benevolent god, etc.The game is not about space exploration because the ship's denizens aren't space explorers but poor bastards stuck on a ship they can no longer control, a ship that may or may not ever arrive to its destination.
How big can a colony ship be? I never read any books featuring these. Guess I should!
What story would that be? Me and these five custom-built murderous mute clones went adventuring? I have nothing against creating your own party in a game like IWD or Silent Storm but we are going for a slightly different experience here.Okay, as a developer I understand your desire to inflict your story and characters on players, but I like playing games and creating my own story.
I'm not a big fan of party banter either.A big part of the fun for me is creating MY character(s), not being stuck with your idiotic talking heads that spout gibberish that makes me want to kill them.
If you want to have a full party that follows you everywhere because you are that fucking awesome, yes. If you want to have a single companion or two, no.Now, what you are doing with this extremely flawed design is forcing the character I design to be the high charismatic social guy.
I'm aiming for choices & consequences not party banter.I really like the inclusion of feats and more equipment slots, but that doesn't balance the scales of wackadoo Bioware bullshit you are aiming for with the rest of the game design.
How will the variable party size work in terms of combat/stat balance anyway? Are companions deliberately weaker than the PC?If you want to have a full party that follows you everywhere because you are that fucking awesome, yes. If you want to have a single companion or two, no.
I think Vince answered that, they'll eat your XPs?How will the variable party size work in terms of combat/stat balance anyway? Are companions deliberately weaker than the PC?
What story would that be? Me and these five custom-built murderous mute clones went adventuring? I have nothing against creating your own party in a game like IWD or Silent Storm but we are going for a slightly different experience here.Okay, as a developer I understand your desire to inflict your story and characters on players, but I like playing games and creating my own story.
I'm not a big fan of party banter either.A big part of the fun for me is creating MY character(s), not being stuck with your idiotic talking heads that spout gibberish that makes me want to kill them.
If you want to have a full party that follows you everywhere because you are that fucking awesome, yes. If you want to have a single companion or two, no.Now, what you are doing with this extremely flawed design is forcing the character I design to be the high charismatic social guy.
I'm aiming for choices & consequences not party banter.I really like the inclusion of feats and more equipment slots, but that doesn't balance the scales of wackadoo Bioware bullshit you are aiming for with the rest of the game design.
JRPGs like Final Fantasy Tactics.There has never been any game with recruitable NPCs that is known to have good combat, or memorable combat
The Gold Box games had recruitable NPCs, just not a lot of them. Jagged Alliance had recruitable NPCs. Really, though felipepepe is the man to field this kind of thing.There has never been any game with recruitable NPCs that is known to have good combat, or memorable combat.
I really hope that's the "plot" for the AoD based Dungeon Crawler. I'm not even joking. I liked the combat in AoD and when I first read about the Dungeon Crawler I thought "less talking, more stabbing!? YES PLS!".What story would that be? Me and these five custom-built murderous mute clones went adventuring?
The easiest way to handle is by splitting the XP. So, for argument's sake, you can end the game as a level 15 character or level 12 character with a single buddy or level 8 character with four companions.How will the variable party size work in terms of combat/stat balance anyway? Are companions deliberately weaker than the PC?If you want to have a full party that follows you everywhere because you are that fucking awesome, yes. If you want to have a single companion or two, no.
In AoD skill levels matter a lot and the difference between slvl 3 and 5, for example, is fairly significant. Not every character can handle the mine and the raiders, etc.Sounds like a small price to pay unless it's one of those games where your sklls become worthless if you don't keep pumping them.
That's one way of doing it but not the only one. Basically, a question of how far the ship's inhabitants have regressed. We can go far, all the way to AoD in space, or just take a few steps back. Both are viable directions to explore.It's not really about growing potatoes, but it seems to me if you have a space ship, it's factions and themes should arise from them living on a space ship. You're basing people on some prefabricated morals like religion or not religion (mormons in spehhs), why I'd find it more probable for factions and themes to naturally arise from ship itself - people who live on a part of ship that was bombarded with space radiation, people who were descendants from professional pilots with blasters but became a secluded order, people worshiping actual recycling system as a benevolent god, etc.The game is not about space exploration because the ship's denizens aren't space explorers but poor bastards stuck on a ship they can no longer control, a ship that may or may not ever arrive to its destination.
The tech level and understanding are there.Also if it's a generation ship, it makes me wonder how it will all end. Potatoes may be not important or big problems, but let's assume I believe ship will reach it's destination. Then what? What would people do there if they will forget how to grow potatoes? Ship won't supply them forever. Or maybe ship already arrived and is lying at the bottom of the sea now? How will people get out? And so on. These are just questions that arise naturally from the premise, and they are not smaller than democracy vs. despotism or whatever.