Okay, as a developer I understand your desire to inflict your story and characters on players, but I like playing games and creating my own story.
What story would that be? Me and these five custom-built murderous mute clones went adventuring? I have nothing against creating your own party in a game like IWD or Silent Storm but we are going for a slightly different experience here.
A big part of the fun for me is creating MY character(s), not being stuck with your idiotic talking heads that spout gibberish that makes me want to kill them.
I'm not a big fan of party banter either.
Now, what you are doing with this extremely flawed design is forcing the character I design to be the high charismatic social guy.
If you want to have a full party that follows you everywhere because you are that fucking awesome, yes. If you want to have a single companion or two, no.
I really like the inclusion of feats and more equipment slots, but that doesn't balance the scales of wackadoo Bioware bullshit you are aiming for with the rest of the game design.
I'm aiming for choices & consequences not party banter.
The consequence of your poor design choice is a game that is not nearly as good and enjoyable as it could be if it was designed in the non-Biowarian fashion.
RPGs are about my making a character or characters and making my own story. ToEE, Darklands, Realms of Arkania Trilogy, Wizardries, Gold Box Games, Buck Rogers, M&Ms, Dark Suns, etc, aren't about "Me and these five custom-built murderous mute clones went adventuring?" It isn't about me. It is about characters that I make and I decide their personalities and motivations, not you. You provide the setting, scenarios, and backdrops, I make the story for my characters.
Lets look at the games with recruitable NPCs and see if they had good combat or not -
IE games - nope, not even a little
Kotors - nope
Drakensangs - nope
Arcanum - nope
Jade Empire - nope
Dragon Ages - nope.
Fall Outs - nope
PoE - nope, probably the best of the actual rpg RTwP offerings.
Everything else - nope, besides the one blatant exception to the rule (and the only RTwP game with actual good combat) Aarklash legacy, which didn't really have recruitables, but characters if forced you to take, and isn't a real rpg.
There has never been any game with recruitable NPCs that is known to have good combat, or memorable combat.
So, it seems you want the combat in your game to not be good. Why? Why spent the time and resources including it then? Just take it out. Make the game story mode. Have text combat that just says "You Win!" and give the players loot.
Or, if you want combat to be good, let me make my own party and build encounters around an actually efficiently built party made by non-retarded person.
When you think of a game that has combat worth playing, that you would be proud of saying you designed, do any of them have shitty ass, inefficient recruitable npcs?