Naraya
Arcane
Ah, that is a good old Parkinson's Law in effecta task that takes 1 hour gets stretched out to 4 hours
Ah, that is a good old Parkinson's Law in effecta task that takes 1 hour gets stretched out to 4 hours
It beats me why Americans tolerate being abused by their employers... kind of a national tradition there, it seems. 10 days of annual leave by default, are you joking...France has started revolutions for less bullshit than I've just read from this book's extracts. Holy shit.
stupid fucker would hire Pinkertons to shoot up the place were he born a few decades earlierHow he dealt with the unions:Unions must exist exactly to prevent people like him from exploiting his employees for *his* own profit, at *their* expense.
Shut the fuck up, bureaucrat cocksuckerFrance has started revolutions for less bullshit than I've just read from this book's extracts. Holy shit.
I know a shitton of game developers who have yatches and never produced a single good game, so spare me the hypocrisy.It's pretty clear he was (is) a greedy guy, like all businessmen. Sure, we got nice things out of it as gamers, but he could've been nicer to his employees that's for sure. I mean, c'mon, who got a yacht at the end... Not devaluing his contribution, but it's always disproportionate with the owner vs employees unless they have fair profit sharing.
I don't know much about the personal details of the Williams, but from the materials shared in this thread that doesn't sound like the correct understanding at all: he sounds like having a secularized puritan worldview where profession means a religious commitment to the success of the trade, not for money but because it's the fulfilment of all moral obligations itself. It might resemble greediness only superficially, it's rather an overwhelming ethical devotion to professional success —in other words, he's been raised in 100% OG Northern American ideology.It's pretty clear he was (is) a greedy guy, like all businessmen. [...] I mean, c'mon, who got a yacht at the end...
The second that it was good for the Shareholders (selling $27 stock at $38 a share). But at the point it came to the Sale it wasn't really up to the Williamses anymore and would have likely happened at some point anyway (possibly after being voted out and replaced by the Board), although he could have likely blown up this specific deal if he thought it's a really bad idea and ultimately wanted to as CEO: https://www.spokesman.com/stories/1996/feb/21/cuc-to-acquire-sierra-on-line-in-deal-worth-at/In reality, I was dreaming of someday selling Sierra. There are lots of people who will tell you that building videogames is fun, and for them it is. It certainly was for me in the early days, but as Sierra had grown I was farther and farther from the action. Sierra was approaching one thousand employees who were scattered across the globe. We had offices in Seattle, Eugene OR, Bellevue WA, San Francisco CA, Oakhurst CA, Boston MA, Salt Lake City UT, London, Tokyo, Versailles France and more!
Sierra’s founders, Ken and Roberta Williams (he is chairman and chief executive, she is principal software developer) own 1.7 million Sierra shares, about 9 percent of the company. At Tuesday’s CUC price, the deal would make their holdings worth $64.8 million.
The protestant work ethic stretched to parody.It beats me why Americans tolerate being abused by their employers... kind of a national tradition there, it seems. 10 days of annual leave by default, are you joking...
We've been busy over the past year upgrading our Colossal Cave game. Before Roberta and I move on to whatever game comes next we want to know that Colossal Cave is as good as it possibly can be. Over the last nine months since the game was originally released, Roberta and I have worked every day to make it even better. This video is a YouTube influencer who we gave some footage from our 1.0 release, and our 2.0 release. See for yourself the difference, and as good as it is, you should know we are hard at work on a 2.1 release!
Ken Williams
France has started revolutions for less bullshit than I've just read from this book's extracts. Holy shit.
You should have started talking to him about hidden gems, then once he was hooked in, start talking about how you worked on the game.I actually ran into Metal Jesus the other weekend; he was here in Syracuse for RetroGameCon. I was there with my kids, and I introduced myself, told him I worked on the project - he looked at my sideways, like I was lying for a second, but we talked a bit. I can imagine some rando coming out of the crowd in Syracuse would be like "Sure, bro..." but I am indeed legit, haha.