Retards like you
No need to get butthurt
Hmm, I can't actually remember the other programs I tried back when I first started using Trizbort, but checking now the only other mapping program I can find is this one. Which has you actually type in the rooms and their linkage like an actual game creation program. (incidentally, Inform 7 also has a built-in map making feature, but that doesn't really give you much freedom in how you view the game) Trizbort hasn't given me any cause to not want to use it outside of performance issues which are just on my machine anyway. You have a lot of freedom in how you link up the rooms together, including the requisite one way paths through rooms, mentioning which items are in a room or even putting some notes about that room. It basically has everything you could possibly ask out of a mapping program except you can't control where the connections between rooms are outside of the directions each connection is sitting on.
Tyvm! I was planning on mapping by hand (both this, and stuff like Zork). Does program have any huge advantages, or its a matter of preference?
VR support is fine, but they're clearly pushing the game as a VR, not PC, title first and foremost; all of their demos and promotional materials have been focused on VR.Anyway, I don't understand the hesitancy for an optional(!) VR support and claiming that it would make the game worse in any way.
Yes, but this is kind of to be expected with marketing, isn't it?VR support is fine, but they're clearly pushing the game as a VR, not PC, title first and foremost; all of their demos and promotional materials have been focused on VR.Anyway, I don't understand the hesitancy for an optional(!) VR support and claiming that it would make the game worse in any way.
Yes, but this is kind of to be expected with marketing, isn't it?VR support is fine, but they're clearly pushing the game as a VR, not PC, title first and foremost; all of their demos and promotional materials have been focused on VR.Anyway, I don't understand the hesitancy for an optional(!) VR support and claiming that it would make the game worse in any way.
Especially on fairs like the GDC, you would show of the most advanced technical gadgets and gimmicks you have at your exposal.
At least in their announcement, they clearly mention "for computers & VR", so it's not an afterthought IMO.
I guess, we just have to wait, how the game will turn out.
Tyvm! I was planning on mapping by hand (both this, and stuff like Zork). Does program have any huge advantages, or its a matter of preference?
Yes, but this is kind of to be expected with marketing, isn't it?VR support is fine, but they're clearly pushing the game as a VR, not PC, title first and foremost; all of their demos and promotional materials have been focused on VR.Anyway, I don't understand the hesitancy for an optional(!) VR support and claiming that it would make the game worse in any way.
Especially on fairs like the GDC, you would show of the most advanced technical gadgets and gimmicks you have at your exposal.
At least in their announcement, they clearly mention "for computers & VR", so it's not an afterthought IMO.
I guess, we just have to wait, how the game will turn out.
I get that conventional marketing wisdom would be to push the cutting-edge tech side of things, but that seems like a serious error in judgement for this project. Their core audience is people who know who Ken and Roberta Williams are, and I don’t think most of them give a rat’s ass about VR.
Oh my! So nice. So amazing. So respectful. So fucking boring listening to these Golden Girls era geezers.
Oh my! So nice. So amazing. So respectful. So fucking boring listening to these Golden Girls era geezers.
Doesn't look so bad, but the VR part makes me not expect much from it because of that.