Roberta and Ken Williams open up about their first video game in 25 years
No fear of Colossal failure: "If this game sinks, it ain't gonna change our life at all."
Sam Machkovech - 4/8/2022, 11:01 AM
Enlarge / Roberta Williams and Ken Williams at the 2022 Game Developers Conference.
Sam Machkovech
SAN FRANCISCO—Legendary game programmer Ken Williams needed only a moment to chew on my question. He and equally famed game designer Roberta Williams had set themselves up for the query by recounting a principle from their time at Sierra On-Line, the video game company they founded that revolutionized PC gaming in the 1980s and '90s.
Sierra games, they said, stood out because they were built "with blinders" from the rest of the games industry. Nobody worked at competitors' companies; nobody played competitors' games. And after each Sierra game's release, its individual sales record would determine the budget and scope of the lead designer's next game.
I asked how that math works for their new, out-of-nowhere game announcement in March 2022, Colossal Cave 3D. This reimagining of the first text adventure, the one that Roberta eventually modded into her classic 1980 game Mystery House, is about as detached from her designs in Sierra's heyday as it can be, mostly due to its shift into (optional) hand-controlled VR adventuring. Does Sierra's founding principle about budgets and production scope still apply if a lead designer's "last game" launched over 20 years ago?
Ken paused for a beat, then made a wholly different point. And he isn't necessarily wearing blinders about the game industry's modern view of classic game makers.
"I've seen where Sierra alumni and others have made a comeback and have done kind of a less-than-perfect game," Ken said. "And we don't want to do that. We’d rather throw it in the garbage than do something that ain’t—"
Here Roberta interrupted, as she was apt to do in our conversation, by saying, "It has to be good."
"It's got to be good," Ken agreed.
Well, hey guys. Talk about weird things.
Ken Williams emailed me last night, told me to call him.
Long story short, I'm now working on Colossal Cave 3D Adventure. I'm starting next week, so, I guess I'll have some insight into this.
Glad to hear you’re on the team Steve! Hope you get to have some real input and fun on the project and springboard it into the Williams funding QFI2!
And worst case scenario you’ll at least get a paycheck and a cool story.
Sounds fair, after all he started out as a programmer, then became a business person / manager. But he's not exactly the creative game designer type, that has always been his wife.IIRC Ken has said in some interviews that after early development Roberta basically stepped in and said, "Move over, old man. If you're going to put our names on this thing it needs to not be rubbish."
Luke: Have you spoken with the game’s original creator, William Crowther, about your project?
Ken: Nope. I would love to. I tried to reach him but couldn’t. I did speak with Don Woods. Don was polite and encouraging but also seemed kind of burnt out on people talking to him about the game. I think that when we spoke, he didn’t really think I’d deliver on building a product. I do hope that he and Will Crowther will play this game someday. Roberta and I owe our success to them, and a large reason for doing this game is to honor them. We are treating the game with the utmost respect and want our version of the game to bring another fifty years of life to their creation.
Roberta: No, [neither] Ken nor I have talked to Will Crowther. Ken spoke to Don Woods. I asked Ken, “Did Don Woods even know who you were or who I was?” He said, “You know he didn’t seem like he knew or even cared.” Ken got the impression that he had gone on to other things and probably didn’t even know why we had such an interest in Colossal Cave. I could be wrong on that.
Hey, as a major Sierra fan who IS working on this game... it's pretty cool.
Of course. It's literally in the very first room. It's on the main menu, in fact. If you don't click on it, you can't complete the game.Hey, as a major Sierra fan who IS working on this game... it's pretty cool.
So, since you're an insider...
Will there an item the size of a single pixel in the second room without which you can't finish the game, and which you can't go back for once you miss it? Just for the old authentic Sierra experience?