fnordcircle said:
Having a snappy comeback and winning the war of words is all that matters. If you had proof of some sort and posted it you'd get a shitty response punctuated with some stupid chatroom term used as brilliant satire. This is the codex, roofiles.
*chuckles* I'm well aware of that. I know a lot of these people from way back.
I'd wouldn't have minded typing a detailed response, but logic or business sense tends not to work, and I've only kept a few links of any real interest. Developers and publishers, for some strange reason
, tend not to say things like "We're simultaneously developing [insert game] for Xbox/PS2/PC in order to make more money, though we have to make a lower quality game to do it!" Unfortunately, that's what some people need to hear.
I've still yet to hear any really good reasons why simultaneous multiplatforming is as good/better than making it
innitially exclusive. Not on this forum or any other.
No, you're right. Until the Xbox is just a PC in a box there will always be concessions made when doing simultaneous cross-platform development. Those conceessions come in the form of development time or scaled-back, if not dropped entirely, features. But you've got to accept that the console market is huge, for whatever reason, even if that's because game developers determined it would be huge and started developing for it making it a self-fulfilling prophecy.
I know it is huge, I own two consoles myself, but I still don't like simultaneous multiplatforming for a lot of reasons, and being a multiplatform owner I see more and more every year.
Duel development has two edges. It can make you loose money as quickly as it can make your money. Anyway, that's beside the point. I doubt there is a game, or ever will be one, that HAD to be simultaneously multiplatformed (there is always porting). It isn't a necessity, it's just something publishers like to make their developers do (rarely the developers' idea) in order to get more money on release.