Sol Invictus said:
Nobody ever said mounted combat was impossible. It's just not feasible, given the focus of the game, which is foot combat. Mounted combat is feasible in a game like Mount & Blade because it's more of a squad-based thing with multiple opponents rather than a single character RPG adventure.
The squad-based focus of M&B is actually pretty irrelevant. M&B does just as well against a small number of opponents (2 - 3) when you're on horseback. It's even better because you don't have to get off your horse to attack them. The arena in Zendar is a great testament to that. Even just a handful of combatants and horseback combat is great fun. Taking on horses while you're on foot is even more fun.
Sol Invictus said:
Putting mounted combat into Oblivion would be as asinine as putting vehicular combat (e.g. bikes, cars, hummers) in a single-character non-controllable NPC Fallout game.
Why? A more apt comparison would be having a driveable tank in a Fallout-type game that's bristling with guns only it can't fire any of them. People will look at it and go "Ummm...". Seriously, what's up with that?
Sol Invictus said:
The whole implementation would take up far too much time, requiring a tremendous amount of rebalancing (mounted opponents, anyone?) and require the implementation of casting magic while on a horse, or horse archery, and all sorts of other things. All in all, it would detract from the game as a whole, and as such, shouldn't be implemented.
Not. Going. To. Happen.
Seriously, it's like a sword. You swing it. What's it matter if you're on the back of a horse while you're doing it? If magic is such a technical issue you simply make it impossible to cast from horseback (make up some weak excuse like it taking too much concentration to cast while galloping or what-not) but really, all you need to do is play the hand movements.
WHY IS IT SO GOD-DAMNED HARD? Hell, even Sacred has combat on horseback but with asociated penalties that make you get off if you really want to deal some damage (can't use some attackcombo's etc...). For the weaker enemies, it's great. You can stay on, deal with them and keep moving without having to dismount, attack, go back to the horse, mount and ride off again just for a freaking Goblin.
If they don't come up with some way to add in mounted combat before the game gets released, it's going to be something that gets raised a lot as an issue. The reviews are all going to be, "You have a horse but you um... can't actually use it for anything other than riding around which is nice but kind of dumb". Hell, even if there's the promise that it'll come in an expansion pack a bit later "Sorry guys, no mounted combat but in our first expansion pack, there will be! Pre-order it now!".
I'd really like to hear from Bethesda why being able to swing your weapon while on the back of a horse is just so god-damned hard for a bunch of guys who seem more than capable of churning out pretty graphics. At some point a decision had to have been made to deliberately NOT include it and it just seems like a *really*,
hideously dumb decision.