cvv
Arcane
haha vegan blue-hair gen Z go brrrrrI want 1999 game developers
haha vegan blue-hair gen Z go brrrrrI want 1999 game developers
Engine/hardware limitations is my go-to nowadays.I don't know if stuff like that is actual genius design due to smart developers or accidental genius design due to engine limitations.
I'm bretty sure some TibWars missions work like that.In my 'sperging about TS' level design being so damn good, I forgot to mention one particular impressive game design achievement nobody copied, mission design with slight "branching" (seperate from the "connected optional mission done" boolean flag) and having mission objectives evolve depending on how you perform (if you are fast/sneaky enough etc.).
Take the "retrieve the tacitus" mission with the train in the Nod campaign that has a soft timer allowing you to grab it before Vega or having to steal it from his base if you are too slow. Or the mission with the disruptor crystals in the GDI campaign has the same thing. Or the "failstates" in the mission where you need to capture Jake McNeil, or that one where you free Slavik and zoom around with the subterrenean APC.
Nobody even tried to do the same ever again AFAIK. I want 1999 game developers, as they were back then not that into which they aged, back.
Definitely deliberate, it's all scripted rather than emergent from the engines features/limitations as such.I don't know if stuff like that is actual genius design due to smart developers or accidental genius design due to engine limitations.
Nah, Generals still beats BAR and all such games. In games like BAR it all becomes spamming units and sending them towards enemy without even trying to any micro. It ends up as game of building buildings and managing resources and not really a RTS. You might as well play some grand strategy instead.I think Tiberian Sun was their peak. Westwood still at their full creative strength. Generals was good too, once Zero Hour came along to pad it out, but I'd give the edge to Tiberian Sun. It had terrain deformation! Subterranean attacks, stealth, the awesome Firestorm Defense, emp tower was better than the emp strike, 2nd resource which powered a chemical weapon, and much better use of maps and line of sight etc. And probably more.
Most of that was never seen again. Generals adds some good new stuff too though, the healing towers, I loved the money generation from hackers/airdrops, the black lotus that can steal buildings, hack units, sniper that can shoot the drivers of vehicles etc. The tunnel network was great, much better variety with the factions. China brute force, USA high tech, GLA like underground terrorists. It's really cool... I love those games.
But I think they all aged pretty poorly. After playing Supreme Commander where you can whizz the mouse wheel and scroll all the way out into space, it's really hard to go back to old school RTSs. I still used to for the fun super weapons and stuff, but there's a game now called Beyond All Reason which pretty much gives me the best both worlds.
RA3 is only good for the soundtrack, Tim Curry, Gemma Atkinson and Carano.
The actual gameplay is some gaudy shit with too much emphasis on flashy unit abilities, because every bloody corporation wanted to cash in on the moba craze.
Generals with BAR camera would be amazing. But we can't have nice things.Nah, Generals still beats BAR and all such games. In games like BAR it all becomes spamming units and sending them towards enemy without even trying to any micro. It ends up as game of building buildings and managing resources and not really a RTS. You might as well play some grand strategy instead.I think Tiberian Sun was their peak. Westwood still at their full creative strength. Generals was good too, once Zero Hour came along to pad it out, but I'd give the edge to Tiberian Sun. It had terrain deformation! Subterranean attacks, stealth, the awesome Firestorm Defense, emp tower was better than the emp strike, 2nd resource which powered a chemical weapon, and much better use of maps and line of sight etc. And probably more.
Most of that was never seen again. Generals adds some good new stuff too though, the healing towers, I loved the money generation from hackers/airdrops, the black lotus that can steal buildings, hack units, sniper that can shoot the drivers of vehicles etc. The tunnel network was great, much better variety with the factions. China brute force, USA high tech, GLA like underground terrorists. It's really cool... I love those games.
But I think they all aged pretty poorly. After playing Supreme Commander where you can whizz the mouse wheel and scroll all the way out into space, it's really hard to go back to old school RTSs. I still used to for the fun super weapons and stuff, but there's a game now called Beyond All Reason which pretty much gives me the best both worlds.
LoL didn't create the MOBA craze though, that was Dota. LoL just made a successful commercial product derived from it and coined the term.RA3 is only good for the soundtrack, Tim Curry, Gemma Atkinson and Carano.
The actual gameplay is some gaudy shit with too much emphasis on flashy unit abilities, because every bloody corporation wanted to cash in on the moba craze.
I don’t think a game that came out a year before League of Legends was trying to cash in on the MOBA craze League of Legends created. I know there were MOBAs before League of Legends, but League of Legends is why there was money in MOBAs.
For RTS, I'm familiar with the *Craft lineage, the Age of series and Command & Conquer. I haven't played Total Annihilation or Supreme Commander.After playing Supreme Commander where you can whizz the mouse wheel and scroll all the way out into space, it's really hard to go back to old school RTSs.
It's micro intense like Starcraft or whatever, but it takes skill and strategy too. C&C is more about one base and grabbing resources from nearby. TA/SupCom requires you to take as much of the map as you can, for metal nodes. I actually find it to be a pain in the ass and I prefer C&C, but there are things about TA/Supcom that are better too. The graphics engine especially. With most RTS you look down on the units from 100 feet or so and scroll the camera around to see other areas. You can do that in TA/Supcom too, but the best way is to scroll the mouse wheel and it smoothly zooms out higher and higher. Once you scroll out so high that you can't see the units or buildings anymore, it turns them into icons. When you scroll back in, it zooms in to wherever you hold your cursor. So you learn to quickly zoom out to see the whole map, and then zoom into the area you want to focus on. It's really hard to go back from that.For RTS, I'm familiar with the *Craft lineage, the Age of series and Command & Conquer. I haven't played Total Annihilation or Supreme Commander.After playing Supreme Commander where you can whizz the mouse wheel and scroll all the way out into space, it's really hard to go back to old school RTSs.
How do they differ? Where do they fall on the micro-intensity scale?
You'd have a hard time finding anyone who didn't like those. Especially AoE 2 used to be one of the most popular games for PvP back in the day. Plus the remake is a masterpiece.By the way, what are your thoughts on the Age of series: Empires, Mythology, etc. ?
BAR has an active MP scene so if you like MP that is the best choice. These type of games do not have much purpose outside of MP anyways.This is Beyond All Reason, right: https://www.beyondallreason.info/ ?
I see that Supreme Commander and Forged Alliance are on sale too on Steam. If I have some budget left over, I'll see if I can get them.
By the way, what are your thoughts on the Age of series: Empires, Mythology, etc. ?
None of the Total Anihilation type games have any real story or missions.Oh. I thought there would be some single player component apart from the multiplayer focus.
I'll have to let BAR pass, even though it looked quite good.
Reporting for duty. I've never liked Age of Empires.You'd have a hard time finding anyone who didn't like those.By the way, what are your thoughts on the Age of series: Empires, Mythology, etc. ?
And sandbagsThe level design is fantastic, even if a lot of the missions require brute force trial and error especially at the beginnings.
Why?Reporting for duty. I've never liked Age of Empires.You'd have a hard time finding anyone who didn't like those.By the way, what are your thoughts on the Age of series: Empires, Mythology, etc. ?