roguefrog
Liturgist
I played through C&C and Red Alert + expansion missions a couple years ago with the remaster. Some random observations...
C&C Covert Ops has some serious bullshit. Mario lost levels kind of bullshit. Also the hard mode added to the OG C&C is not good. All it does is mainly increase the damage enemy units do while decreasing the damage your units do. It's simply cheating in that you can have the same tank but the AIs will always win...I'd wager the AI tank can still win vs two of the same tanks on hard. The AI already cheats by getting max funds with a single harvester load (which means all silos filled to the max/easily exploited).
They also didn't fix the bug where you blow up a building with the commando and a infantry unit can still spawn and shoot the commando for unavoidable damage...
Red Alert is still silly in that you can dodge projectiles. Also the default speeds felt too fast.
There's one unique expansion mission in Red Alert where there's an actual dialog section between units (your spy). It's so weird they only ever do that once. Also the escape section after that is bullshit. You have to run back to the transport while being chased by a pack of dogs and you can only make it in under fractions of seconds + RNG. Took over a dozen attempts.
The N64 exclusive missions aren't anything to write home about. Terrible cutscenes though from the early 3D era. Although one of the PS2 exclusive missions has the most aggressive AI I've ever seen in any mission. As soon as you start building your base they constantly send waves at you and never let up. How the hell did console players with their crane operator controls beat that mission?
C&C Covert Ops has some serious bullshit. Mario lost levels kind of bullshit. Also the hard mode added to the OG C&C is not good. All it does is mainly increase the damage enemy units do while decreasing the damage your units do. It's simply cheating in that you can have the same tank but the AIs will always win...I'd wager the AI tank can still win vs two of the same tanks on hard. The AI already cheats by getting max funds with a single harvester load (which means all silos filled to the max/easily exploited).
They also didn't fix the bug where you blow up a building with the commando and a infantry unit can still spawn and shoot the commando for unavoidable damage...
Red Alert is still silly in that you can dodge projectiles. Also the default speeds felt too fast.
There's one unique expansion mission in Red Alert where there's an actual dialog section between units (your spy). It's so weird they only ever do that once. Also the escape section after that is bullshit. You have to run back to the transport while being chased by a pack of dogs and you can only make it in under fractions of seconds + RNG. Took over a dozen attempts.
The N64 exclusive missions aren't anything to write home about. Terrible cutscenes though from the early 3D era. Although one of the PS2 exclusive missions has the most aggressive AI I've ever seen in any mission. As soon as you start building your base they constantly send waves at you and never let up. How the hell did console players with their crane operator controls beat that mission?
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