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Kalin
Unwanted
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Nocturne or DDS are great starting points. I wouldn't bother with SMTI or II.
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Nocturne or DDS are great starting points. I wouldn't bother with SMTI or II.
Been thinking about giving the series a shot, as i usually dislike jrpgs and keep hearing that this series is different. Any beginners tips? Which game to start with?
Norturne or Strange Journey - westernized, creepy, cruel, most difficult, best & well-balanced combat and best dungeon design (Eridanus, Kalpas).
Elaborate, please. Which 'previous' games?They don't have long annoying story intros and pacing issues like most of the previous games.
The "you don't see shit until you're on the same tile" is part of the horror-like atmosphere, man.Starting with SMT1 on SNES now. First notes: Very cool soundtrack, fan translation servicable, 3d navigation got a bit strange in the mall because you dont see shit until you stand directly infront of it.
It's also probably a hardware limitation, as well as a staple of old dungeon crawlers to simulate darkness. Nothing about the original SMT feels like regular 'ol horror to me, though. More along the lines of an action flick with horror elements.The "you don't see shit until you're on the same tile" is part of the horror-like atmosphere, man.
I'm not saying that the game scares and shit, but sometimes the game gets kinda creepy when you've got shit equipment, there are few to no healing items and your recruited demons are either dead or shitty. I like the punk-meets-cheese-meets-backyard-horror style tho. It's awesome.It's also probably a hardware limitation, as well as a staple of old dungeon crawlers to simulate darkness. Nothing about the original SMT feels like regular 'ol horror to me, though. More along the lines of an action flick with horror elements.The "you don't see shit until you're on the same tile" is part of the horror-like atmosphere, man.
I mean c'mon, the warring factions, the almost Mad Max-like scene where you save the leader of the coup. It's amazingly cheesy.
I beat it without that hack.http://www.romhacking.net/hacks/907/
Hack that brings up automap under one button without need to dig in bazilion submenus, a must have for SMT1 (thx for SCO for pasting it few years ago, geam was unplayable w/o it).
Good boy.ALSO i remembered someone was yelling about the devil summoner and survivor series not being smt so i have removed the smt's from the offending properties
GBA version looks like shit, tbh. SNES version had nice environment, while PS1 and GBA versions are a joke designed by a tasteless schizophrenic who thinks that mixing pixel art with 3d renders is something great.Already have that if you want to play the localized gba version, btw.
GBA version is basically the PS1 version without realtime 3D graphics (but with poor audio). iOS version uses GBA graphics and PS1 audio (which is so-so).GBA doesn't have 3D renders. It's...the GBA. Nothing akin to Donkey Kong Country sprites either.
Michelangelo Buonarroti 's sculpture depicting Mary holding the body of the crucified Christ is the best-known example of one of the most popular poses in art. There is a whole class of artwork, referred to as "pietàs", that depict Mary (usually seated) holding the dead Jesus, going back to at least the early 14th century.
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Left to right, top to bottom: Archangel Michael,Archangel Raphael, Archangel Uriel, Archangel Gabriel, Aleph.
hin Megami Tensei IV is notable for, if anything, the multitudinous callbacks, references, and even borrowed plot elements pulled from across the breadth of the series. Some unobtrusive or even clever, others, well, maybe not so much. But they’re abundant enough to be worth cataloging, and that’s just what Eirikrand I have done for the past few weeks. So go on and take a gander at what we’ve been able to put together!
As you might expect, unmarked spoilers for several entries in the series are sure to follow, so err on the side of caution before reading on.
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Megami Tensei I & II (NES)
- Both Minotaur and Medusa serve as the first and second bosses respectively, alluding to the first game in the series.
- Charon originally extorted players for half their Macca to be revived at their last terminal back in 1990.
- In a bit of comparative myth courtesy of Megami Tensei II, Baal is presented as the true form of Beelzebub, taking shape through a fusion of the latter and Bael. In the optional challenge quests “Mysterious Story of Tennozu” and “Rebirth of an Overlord”, Baal nonetheless assumes his “true form” as Beelzebub.
- The layout of the various Domains, with their narrow corridors and nonsensical dead ends, greatly resemble the first-person dungeons found in the NES and SNES era.
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Shin Megami Tensei (SNES)
Music
- The prophetic dream sequence wherein lead characters are presented and named during the intro is an allusion to the original game.
- Their appearances as blank, white humanoids in particular are based off the presentation in said scene (pictured above).
- The names of the protagonists are derived from the first syllables of those given in the Kazuma Kaneko works (Waruo, Yoshio, and Futsuo to Walter/“Warutaa”, Jonathan/“Yonatan”, and Flynn/“Furinn” respectively).
- Elemental spells used by your posse mirror those learned by the original Heroine (Healing + Zio), Chaos (Agi), and Law (Zan) heroes, save that Jonathan also learns Bufu.
- The blue and white motif sported by the Samurai and members of the Monastery call back to the Order of Messiah.
- Stephen appears once more, playing much the same role as in SMTI and II.
- The protagonists of both games hail from Kichijoji, or “Kiccigiorgi”, a corrupted form of the name in Mikado.
- Masakado’s Katana is yet again presented to the protagonist on the Neutral route, its appearance notably taken from his SH design.
- The “Visage” DLC pack contains a headpiece that changes the protagonist’s hair blonde and gives the appearance of heterochromia, an allusion to the original Louis Cyphre guise.
- The summoning program is mentioned as having been distributed as shareware years before the events of the narrative, in much the same manner as the original distribution via mass email.
- Blasted Tokyo is once again laid to waste via a God-approved ICBM strike.
- The Gaean cult is back at it again as the Ring of Gaea.
- The “Yuriko” guise once employed by Lilith in the first game is in full effect.
- A scene featuring the Black Samurai at the stake is very much a reverse of the situation found in the original SMT, where Yuriko presided over the execution of the heroine (pictured above).
- Entry into Cafe Florida requires the protagonist to present a matchbook, the very same item used to gain entry to the resistance base in the original.
- Fiends have a 1/256 chance of appearing in certain areas, an encounter method hailing back to the SNES era.
- The camera will slowly pan upwards when initiating a boss battle to display the full scope of a sprite, a little flourish originating in the original SMT and left on the wayside for a decade or so.
- Hallucination (Title theme)
- Terminal (Terminal)
- Traffic (Arcade Street theme)
- Cathedral of Shadows #1 (Cathedral theme)
- Battle- c4 (Fiend theme originating from PS1 remake)
- Kiyoharu (Law theme)
- Blasted Tokyo: Underground Shelter (Law theme)
- Law - Origin - (Law theme)
- Shop (Shop)
- Battle- c5 (Law theme; also contains II’s Law theme)
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Shin Megami Tensei II (SNES)
Music
- VR training makes an appearance as a series of select-able quests provided by Burroughs and taking place within the virtual space of the Gauntlet (pictured above).
- The name of the client providing the Hunter Tournament series of challenge quests is given as “Ex-Hunter Okamoto”, a reference to Aleph’s own tournament trainer.
- The designation of “Demonoid” is likely taken from a race of demons in SMTII consisting of demonic humans and pseudo-creatures of all sorts, rather then mythological entities.
- Gabriel is once again presented as the archangel with a distinct mission and purpose.
- The Eastern Kingdom of Mikado, a would-be Millennial Kingdom under the guiding force of the four archangels, is analogous to Tokyo Millennium.
- Merkabah refers to the ensuing black hole generated by the Yamato Reactor as “Great Abaddon”, mirroring the literal swallowing of Valhalla by the demon Abaddon (pictured above).
- The abode of Lucifer, formerly “Kether Castle”, makes an appearance as Lucifer’s Palace, replete with cohorts such as Lucifuge Rofocale.
- Cathedral of Shadows #2 (Cathedral theme)
- Cathedral of Shadows Demo Fusion (Fusion result theme)
- Chaos - Origin - (Chaos theme)
- Battle c1 (Virtual Battler theme)
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Shin Megami Tensei III: Nocturne
Music
- An NPC in Shibuya mentions having read an “occult magazine” that sought to expose the Ring of Gaea, an allusion to Hijiri's “Ayakashi Monthly” at the onset of Nocturne.
- The translucent, blue half-ghosts that inhabit parts of Blasted Tokyo were likely meant to evoke the many spooky residents of the Vortex world (an image reinforced by the desert landscape of the surface).
- Cathedral of Shadows #3 (Full Kagutsuchi Cathedral theme)
- CLUB MILTON (Normal battle theme)
- Shinjuku (Shinjuku hospital theme)
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Shin Megami Tensei: Strange Journey (DS)
Extra Track
- Demonicas are back, utilized by the Counter-Demon Force some 25 years before the plot takes place, with the black Jack’s Squad variant serving as Yuriko’s outfit of choice.
- The Gauntlet design is simply the vambrace of a Demonica.
- A statue of Mem Aleph serves as the object of worship for the Ring of Gaea at Tsujiki Hongwanji.
- According to director Kazuyuki Yamai, the name Burroughs is meant to play as the “B” to Arthur’s “A”, and is another likely literary reference.
Well, that about wraps it up. If you can think of any we might have missed just give us a heads-up and we’ll put it up there!
- Cathedral of Shadows #4 (Majin Tensei - Neo Jakyou theme)
GBA version is basically the PS1 version without realtime 3D graphics (but with poor audio). iOS version uses GBA graphics and PS1 audio (which is so-so).
It's an inferior version compared to the SNES one, in my opinion. It's like remastering a nice looking game for modern audiences by bitchslapping bloom and tons of effects to make the graphics look a little bit more flashy without giving a damn about the original style.
Well Strange Journeys "demon-coop" system is total rubbish compared to the press turn system, but it does make the game more challenging, so that's a plus.
Also, the thing about Nocturne being balanced, i have to disagree. I know Nocturne seems to be the fave SMT game in the west, (i think it's mainly because of the art direction) but the game is a total mess imo. The so called "challenge" of that game is totally rng focused. The game is insanely grindy too. A certain famous boss of Nocturne was actually easier on hard mode than normal for me because the terrible rng made him behave like a total retard.