Hundreds of hours of fun had for the prize of a good meal or two, but the game is of course fully unacceptable and the developers are lazy fucks
People saying stuff like you now is the reason of the decline of games that's probably going to continue. The devs purposefully leave stuff unfinished or buggy either out of laziness or to cut the costs, knowing that their gullible "fans" will cave in and take it in the ass anyways, regardless of blatant lies and omissions, and moreover, they'll fix the bugs themselves, for free, in their free time. "Mods will fix it".
I don't know how your conscience allows you to excuse such behavior, especially that we're talking about a paid product. The price doesn't really matter. For me, money has some value, and paying for something means having some
reasonable expectations towards the purchased product. Of course nobody's expecting a work of art and some bugs always slip through the cracks, but let's have some goddamn standards.
The problem is that your standards are way out of proportion.
Of course, if a game has too many issues to have fun with, that's a problem. And I cannot judge if that is the case for Conan Exiles or not (did not yet play), but the ramblings I've read here look 90% like the ramblings I've read for other games that I did spend many dozen of hours with or more (having fun).
But if someone plays a game for hundreds of hours, then he simply cannot claim that the game is shit and not worth a few dozen <yourMonetaryUnitHere>, which is what recommendations are about.
There was obviously enough in the game to hook him for many days. Either that, or he is completely retarded.
Again, that doesn't mean all points are invalid or shouldn't be fixed - if a dev continuously fails to improve and fix issues, all the negativity is justified, but here we have a case of obvious improvements made over time.
Let's not forget that games are ultimately products of entertainment.
You consume them and then move on - only the rarest of games can be consumed again and again and again. Certainly not a standard I would uphold to every game (it doesn't even make sense for every genre).
It is ridiculous to expect every game to have MMO standards of endless new content and potentially unlimited playtime.
If a game that costs as much as this one does and can give people obviously dozens of hours of entertainment, then that is at the very least "good enough". The scores and general reviews of the game sure make it look like a case of "good enough", with a potential of more.
If the cracks in the game make you stop playing after a long time, so what? Move on, there are other games.
This one also has the case of "broken promises", but those "promises" were mostly ideas presented in a misleading way. Another case of marketing fucking up a devs' life - I know that more than enough... Marketing people should be prohibited from getting jobs, bunch of talentless hacks.
If there are still some promises unfulfilled, it is left to everyone to decide for themselves if that is worth shitting on the game or not.
Besides, since when are people here gullible enough to give much about some marketing blurbs?
Either way, if those promises are the only thing you have to say about a game and make you spend hours on forums just lashing out, well, then we go back to my suggestion of "taking a few dozen steps back".