thesheeep
Arcane
Nobody should EVER play without the AI suicide prevention mod. It's so mandatory I honestly don't know why Illwinter doesn't just incorporate it (and add some different flavors for different classes).My main gripe with 5 is that the AI appears to be even more braindead than before - I wouldn't have thought this was possible. And what I mean is mostly the part where it should not leave it's capital unprotected in the very early game and where it should be less keen on suiciding it's last leader in general.
I don't think the AI is any dumber than it was before, really. At least not when it comes to suiciding.
Only in human settlements, though. You can't recruit normal catapults e.g. into your forests.For example, everyone gets human recruits now, which undermines part of what made classes distinctive. Like, one big downside of the Druid used to be his lack of access to siege engines - he only had a chance to summon rocs. Now he can get catapults.
And the Dryad, for example, cannot even do that - even in human settlements, the dryad cannot recruit anything.
IMO makes sense that the Druid could, given that he is human after all. Then again, Bakemono can also do that and I don't really know why... it's a bit whack.
I think the only exception are those green units that are on offer sometimes - but even those cannot be recruited into every type of fort.
Boy, would I love to toggle off those doomsday events, or at least push them back several years...Also,some of my biggest gripes with 4 remained unresolved. Apart from the aforementioned AI, the recently discussed pointlessness of the planes comes to mind, but also the unhinged snowball effect with several factions, the doomsday game events you cannot even toggle (though they seem to be much rarer now), amongst some other things.