The one year mark...
Greetings treasured seekers, backers and investors of Consortium: The Tower!
Production update
Exactly one year ago as of this update, Consortium: The Tower remained a well planned out dream coupled with some unplayable pre-production engine work. We could vividly imagine the insane possibilities that lay in a gameplay experience that heavily expanded upon CONSORTIUM. We imagined mapping deep exploration and stealth gameplay into the reactive and player agency driven narrative systems of the original, and our imagination was on display for everyone to see.
All of you were privy to our plans, you saw everything we did in pre-production in our pitch videos. And you chose to believe in our dream… well, your faith in us has paid off.
After a year of very intense production, iDGi has officially reached a major milestone: all core planned game mechanics for Consortium: The Tower are functional and working well together. In layman's terms, this just means that we now have a fully featured videogame with a hefty chunk of working content.
Here is a video that briefly showcases a chunk of what we have fully working.
Please note that the gameplay footage shown here is all from our alpha build and should not be considered indicative of a finished game.
Most of the Churchill Hotel, which represents *roughly* 1/2 of the complete game, has been fully realized.
With this milestone achieved, what lies ahead for us is largely content creation and polish across the board. NPC choreography in particular comes later (this is an expensive and time consuming process, and we want to ensure all story/character logic issues are worked out before finalizing with choreo), as will a complete visual overhaul of the H.U.D.
Casting update
We are proud to announce that with the awesome help of Dave Chan over at
Giant Sandbox we have cast the following awesome voice actors for various key characters in The Tower:
Mark Meer as “The Voice”
Matt Alden as “Alvarez Famosa”
Gord Marriott as “Malcolm Thomas”
Belinda Cornish as “Ellon Gibbons”
Also introducing newcomer Eric Fortin as "Elon Stone". Eric is the bassist and lead singer for the local Vancouver rock band
Man The Wolf.
Watch for upcoming updates where we’ll give you a peek behind the scenes with V.O recording in both Studio X here in Vancouver for the main Consortium characters , and sessions with the new cast members in Edmonton.
Mark Meer performing lines for "The Voice" in Wolf Willow Studios in Edmonton, Alberta.
Gregory returns to Twitch! (Finally!)
Gregory promised he would do more regular Twitch streaming, but has unfortunately so far been unable to work it into his schedule.
Gregory will be giving everyone a big public update via
Twitch - mark your proverbial or paper calendars for
June 10th, 9am P.S.T. He will be playing the latest build of Consortium: The Tower in front of you all, commenting on the gameplay and taking everyone interested on a tour of the Churchill Tower rooftop and a wide variety of working gameplay mechanics.
Slacker Backer now available
Missed out on the action last year and want to support us now?
We’re now allowing for “Slacker Backers” to support us, with 3 new bundle tiers! The game will be ~ $34.99 U.S when completed, so backing us now yields you a good discount AND you will be directly helping us to make the game better. Also, the only way to get access to the Backer Special Edition of the game is to back us here.
We put some time thinking about a new “stretch goal” to unveil with this Fig update. However, let's all be honest here - Consortium: The Tower has a LOT of features. We practically dumped the entire Game Design Document into the campaign info and may have unveiled more specific details about our plans than any crowdfunded videogame before us.
So, one of our biggest challenges in front of us is really just being able to have enough time to test, polish and refine all of the features and content of the finished game. Each and every slacker backer that supports us now helps to enable us to keep the game in the oven long enough until it's truly ready.
Backer Demo is imminent…
Our next official milestone involves preparing a playable build of the first chunk of gameplay on the roof. No release date for the demo is yet set in stone, but just know that it's coming very soon!
Consortium Rook/Tower Contributor levels and higher will get access to this very first public Alpha release of Consortium: The Tower. This is an extremely important milestone for us because we’re such a small team, and our entire path forward will rely heavily on backer/player driven feedback and playtesting. This is a serious beast of a game, with many mechanics intermingling constantly, and we want to be sure it’s as satisfying and interesting to YOU as humanly possible.
Upon release of the demo we will be opening an additional forum in the backers section of our Community Forum and inviting everyone to play and send us feedback, bugs, etc. We may even potentially give some intrepid testers out there access to our JIRA to allow you to write up bugs directly into our system!
That’s about it for right now - it’s back to the development caves for us!
-- Gregory and the iDGi crew
“Visions are worth fighting for. Why spend your life making someone else’s dreams?” -- Tim Burton