PST, Torment:Tides of Numenera and Disco Elysium have some of the best writing in the industry, and the reason people dislike them or call the writing pretentious is that they dont read many books, and as such the wall of texts and their slow reading speed makes them break at them.
Its the equivalent of starting Dark Souls or Pathfinder Kingmaker, getting annihilated by the first boss and then whining about game design or difficulty.
I like Torment and Disco Elysium and I found Numenera to be better than its reputation, but really, the writing in Numenera isn't even halfway on par with the other two games. It's often overwritten, excessively wordy when it doesn't have to be, and gives off vibes of the writers trying to out-perform each other in how awesome their writing skills are. The prose is flowery pretty much all the time but a lot of it is irrelevant noise that adds little to the overall experience. Notable exceptions are Avellone's and Rothfuss' characters because those dudes know how to write without trying too hard. Fargo also bragged about the game's wordcount so the tryhard overwrittenness was likely intentional.
A truly skilled writer knows when to be flowery and when to be concise. Numenera doesn't know when to be concise and chooses to be flowery all the time.