Eli_Havelock
Learned
- Joined
- Dec 22, 2019
- Messages
- 669
I love the excuses. Lets have some fun. First off, I would like to take a moment to acknowledge the transition to bold-faced use of Cape of Heroes without any quotes. EA's IP preservation team in legal will surely love those details. Richard Garriott is involved? That makes sense - that's what got his Ultimate Collector shut down in about 3 months from actual launch.
spiritual authentic sequel to Ultima. Should anyone tell them that the writing and setting that Richard has been known for was mostly written by teams of other people since Ultima IV? Before then it was a little leaning on plagiarism. Oh, I get it now. They're going that far back in Ultima development where Richard later pretended that he made Ultima all by himself and it was completely original and the entire RPG genre sprouted out of his backside. (Also See: Avatar (1979))
Just like the IP they are using - it IS now an authentic Lord British game.
April Soon™ I hope they don't take the same screenshot and crop it three times like they did for their website.I am hard at work with Cape of Heroes still, all aspects of it, worldbuilding, quests... I will show some of it soon. It's going very well, but time is just rushing by.
Wasn't that supposed to be Shroud of the Avatar? The game Lord Brexit bailed from for this, and then from this to his NFT fuckery? These people even had MassivelyOP print an article specifically for this! What an amazing state the MMO genre must be in lately.This might sound cheesy, but it's truly exciting for me to create the continuation of the story of the series we all (or most here) love so much.
Mini team? So far all he's been able to tell us about is his blunders and show off the commissions he paid an artist for and not much else but push aFirst of all I got stuck on a problem scripting a cutscene. It took me a good while to figure it out and it almost drove me crazy. I learned a lot fixing it but the disadvantages of being a mini team come to light in situations like this. In a big team if someone gets stuck doing their job many others can work on other things at the same time, not so much in our case.
I see absolutely nothing was learned from UIX: Redemption's development.I also gave the update to the newest Unity version a shot. It broke too many things. I worked on trying to solve it all, but realized the time lost vs. the payoff is not worth it. The newer render pipelines are nothing I need, I am very happy with the look I achieved and I will stay on my current version throughout development. Another lesson learned which is good but cost time.
You mean someone was paying a la carte as they go and didn't have asset production secured in ink? I know I shouldn't be surprised from the same talent who took months to make a demo of moveable objects, but sweet Jesus, this is why I follow these shitshows. The amount of money people will throw towards My First Unity Project Online University has been... well, the appropriate adjectives are owned by another company.Finally (all problems come in 3s) our 2D artist founded his own company and is not as available anymore as he once was. I am looking for a good replacement which will take time. I have no doubt I find another talent willing to work with us, so don't worry.
Just like the IP they are using - it IS now an authentic Lord British game.