luj1
You're all shills
By combining the best unique features of each major RTS lineage,
Units should be able to gain ranks
Not in a Warcraft III kind of way (Hero units gaining experience), but a simple three star system found in the likes of Red Alert 2 and Tiberian Sun (also Generals). Always fun seeing a veteran unit lay waste to a dozen ordinary units of the same type. And "Unit promoted" kinda sounds awesome.
Global powers
On-demand powers with long cooldowns (such as God powers in Age of Mythology) add a small but reasonable asymmetric gameplay element to just macro/micro spammage.
Neutral units
Don't go overboard (neutral camps in Warcraft III) but rather just simple and scarce enemies (like Visceroids in Tiberian Dawn and Tiberian Sun) that sometimes add some randomness to a match (you're on the offensive but have to defend your base from a Visceroid) or a reasonably unpredictable gameplay element without going overboard.
Take and hold
Dawn of War centers the whole gameplay on strategic objectives (Listening Posts and Relics) - perhaps they should not be central to resource generation, but I say it's fun to have them around (remember those fountains in Warcraft III? The battles around them were fun)
Cover
A cover system should exist. Perhaps a smple cover system like in Dawn of War (I think two types of cover, light and heavy). Heavy offers more protection but slows unit movement even more.
Attack types
Just a basic rock paper scissors system. We have 3 attack types in Starcraft for example - normal, concussive and explosive. It's similar in Warcraft.
Reloading system
This is very rare but one of Larian's early games was L.E.D. Wars where units rate of fire was displayed on the unit as a dynamic bar.
And some basic stuff we all know,
Units should have memorable voice lines
Starcraft and Red Alert 2 are the best examples here. Stuff like "Power overwhelming!" and "Desolator ready" you hear once and remember your whole life...
Units should be readable on the battlefield
You should be able to skim the screen with your eyes and immediately know what's there (Starcraft, Warcraft III).
Memorable unit sounds
Units audio should immediately tell you what's happening on the battlefield (Starcraft)
Factions should be radically different, yet balanced
Starcraft, Grey Goo
No hero units or RPG elements
The title says it all. We all know this is decline.
Really curious what Nutmeg thinks, he played a lot of RTS. Probably something about elevation I'm missing. Also Jaedar
Units should be able to gain ranks
Not in a Warcraft III kind of way (Hero units gaining experience), but a simple three star system found in the likes of Red Alert 2 and Tiberian Sun (also Generals). Always fun seeing a veteran unit lay waste to a dozen ordinary units of the same type. And "Unit promoted" kinda sounds awesome.
Global powers
On-demand powers with long cooldowns (such as God powers in Age of Mythology) add a small but reasonable asymmetric gameplay element to just macro/micro spammage.
Neutral units
Don't go overboard (neutral camps in Warcraft III) but rather just simple and scarce enemies (like Visceroids in Tiberian Dawn and Tiberian Sun) that sometimes add some randomness to a match (you're on the offensive but have to defend your base from a Visceroid) or a reasonably unpredictable gameplay element without going overboard.
Take and hold
Dawn of War centers the whole gameplay on strategic objectives (Listening Posts and Relics) - perhaps they should not be central to resource generation, but I say it's fun to have them around (remember those fountains in Warcraft III? The battles around them were fun)
Cover
A cover system should exist. Perhaps a smple cover system like in Dawn of War (I think two types of cover, light and heavy). Heavy offers more protection but slows unit movement even more.
Attack types
Just a basic rock paper scissors system. We have 3 attack types in Starcraft for example - normal, concussive and explosive. It's similar in Warcraft.
Reloading system
This is very rare but one of Larian's early games was L.E.D. Wars where units rate of fire was displayed on the unit as a dynamic bar.
And some basic stuff we all know,
Units should have memorable voice lines
Starcraft and Red Alert 2 are the best examples here. Stuff like "Power overwhelming!" and "Desolator ready" you hear once and remember your whole life...
Units should be readable on the battlefield
You should be able to skim the screen with your eyes and immediately know what's there (Starcraft, Warcraft III).
Memorable unit sounds
Units audio should immediately tell you what's happening on the battlefield (Starcraft)
Factions should be radically different, yet balanced
Starcraft, Grey Goo
No hero units or RPG elements
The title says it all. We all know this is decline.
Really curious what Nutmeg thinks, he played a lot of RTS. Probably something about elevation I'm missing. Also Jaedar