Not realy an RPG, but i would love a Sacrifice sequel on Kickstarter
Does anyone know where are the people that made Sacrifice? Still in Shiny? Some other company?Not realy an RPG, but i would love a Sacrifice sequel on Kickstarter
I gladly give my first born for a Sacrifice style game... Need to replay this one nowadays.
It would be cool to play an RPG or Adventure game were your primary means of interacting with the world is creating deceptions.There is a sea of systems that handle Illusions in a much, much better way than AD&D - Mage and GURPS chiefly among them. There's certainly no reason to build a game around AD&D's few and shoddily defined Illusion-spells.
And no, the Illusionist has nothing to do with it, I have no idea what you're on about. All you get from being an Illusionist is an extra spell per day per spell level where you must memorize an illusion spell.
nb4 Road Runner the RPG.
must be isometric and 800 hours +A Sci-fi, full party creation RPG would be nice. Turn based, of course.
RPG in which you start at max lvl and you lose lvls bit by bit through the main story. Exactly like Warcraft 3: The Frozen Throne undead campaign. When facing main boss you will be lvl 1 weakling. Strong theme of sacrifice.
Does anyone know where are the people that made Sacrifice? Still in Shiny? Some other company?
Jagged Alliance 2, Morrowind make love child with character system from Prelude to Darkness.
, and EU3 magna mundi
A modern Uncharted Waters with your own creatable party, overland trade routes, addition of actual nations and division of political/economics control. Also, more tactical sea battles (with wind playing a major role) and duel mechanics with less randomness.
What's the jpg elements in 2? I haven't really noticed much difference between the two?A modern Uncharted Waters with your own creatable party, overland trade routes, addition of actual nations and division of political/economics control. Also, more tactical sea battles (with wind playing a major role) and duel mechanics with less randomness.
I recently played the original Uncharted Waters and enjoyed it all the way till the end. Part 2 was already fucked up though with all that JRPG stuff.
Fall of Eternity. It looked like a Prosper production and apparently it failed both its kickstarter and indiegogo campaigns miserably:RPG in which you start at max lvl and you lose lvls bit by bit through the main story. Exactly like Warcraft 3: The Frozen Throne undead campaign. When facing main boss you will be lvl 1 weakling. Strong theme of sacrifice.
There was a kickstarter for a game like that. Can't remember if it succeeded, or what its name was though. I think it was more of a roguelike.
What's the jpg elements in 2? I haven't really noticed much difference between the two?A modern Uncharted Waters with your own creatable party, overland trade routes, addition of actual nations and division of political/economics control. Also, more tactical sea battles (with wind playing a major role) and duel mechanics with less randomness.
I recently played the original Uncharted Waters and enjoyed it all the way till the end. Part 2 was already fucked up though with all that JRPG stuff.