fantadomat
Arcane
Why do people still play this shit?
I was told that he keeps doing that for everyone else. In none of my games did Haesteinn achieve anything remarkable.Not bad old chap.
It's more like: "Why do people already play this shit?"Why do people still play this shit?
Who cares about DLC? There are already top-tier coomer mods.
prove it
You are either extremely lucky or unlucky then. Everytime I played smth smol in a Karling empire, as soon as I had aquired some meager Prosperland to call my own, Chad Haerstein waltzed in for a spontaneous empire conquest with his ridiculous starting army. Since he would vaporize every army he comes across, the AI just evades him, turnimg it into a decade long wait while he slowly occupies county after county. Until I get reduced to one shitty county under his rule.I was told that he keeps doing that for everyone else. In none of my games did Haesteinn achieve anything remarkable.Not bad old chap.
To be fair, the amount of naval action in the Middle Ages was pretty low outside of the Mediterranean. With very poor navigational and communications infrastructure, even FINDING your opponent on the open sea was pretty damn hard. Without naval artillery, there wasn't much of an option for how to deal with your enemy even if you found him beyond waiting for him to try to land and attacking him as he does it. Neither cogs nor longboats were built for ramming. What few naval engagements were fought were basically just people roping their boats together into a big floating barge and then fighting a land battle on the decks at sea, and they only ever managed this by waiting in straits where the enemy had no choice but to be there. There was no real possibility of interception on the open sea: Feudal telecomms was just not organized enough to convey accurate locations of enemy fleets.Also, no naval mechanics also feeds into how sieges suck.
No mods like HIP or CK2+ yet?
No mods like HIP or CK2+ yet?
No, and the HIP team has said that due to the increased modding limitations and poor direction of CK3 development, they don’t plan to bring it to CK3.
In the Mediterranean primarily, and they mostly accomplished this through pillaging coastal settlements rather than intercepting warfleets at sea. Jumping a merchantman coming into port is a bit different from attacking a warship at sea.Except for Barbary Pirates wrecking havok on the trade routes.
No mods like HIP or CK2+ yet?
No, and the HIP team has said that due to the increased modding limitations and poor direction of CK3 development, they don’t plan to bring it to CK3.
The sooner everyone forgets about CK3 and goes back to playing the incredibly superior CK2, the better.
No mods like HIP or CK2+ yet?
No, and the HIP team has said that due to the increased modding limitations and poor direction of CK3 development, they don’t plan to bring it to CK3.
The sooner everyone forgets about CK3 and goes back to playing the incredibly superior CK2, the better.
What are the mostmods?
No mods like HIP or CK2+ yet?
No, and the HIP team has said that due to the increased modding limitations and poor direction of CK3 development, they don’t plan to bring it to CK3.
The sooner everyone forgets about CK3 and goes back to playing the incredibly superior CK2, the better.
What are the mostmods?
So in doing research for my inevitable exploration of the coomer mods I have come to notice that everyone in CK3 is ugly as sin. Y tho?
For CK2? Winter King, Warhammer Geheimnisnacht, After the End, those AGOT and TES mods... there's a bunch of good modsNo mods like HIP or CK2+ yet?
No, and the HIP team has said that due to the increased modding limitations and poor direction of CK3 development, they don’t plan to bring it to CK3.
The sooner everyone forgets about CK3 and goes back to playing the incredibly superior CK2, the better.
What are the mostmods?
For CK2? Winter King, Warhammer Geheimnisnacht, After the End, those AGOT and TES mods... there's a bunch of good modsNo mods like HIP or CK2+ yet?
No, and the HIP team has said that due to the increased modding limitations and poor direction of CK3 development, they don’t plan to bring it to CK3.
The sooner everyone forgets about CK3 and goes back to playing the incredibly superior CK2, the better.
What are the mostmods?
Dev Diary #79: An Update on Cultures
NEWS PC / 2021-10-26
Greetings!
We’ve talked plenty about cultures already at this point, but I wanted to give you a brief update on what we’ve done since the initial reveal of the culture rework. Since then, we’ve taken some time to add additional functionality based on your feedback!
Previously, you could only add new traditions to a culture to fill out any empty tradition slots you may have. If you wanted to change anything regarding your culture, you would have to create a new one. Which begs the question. What if I want to keep the culture I already have? Or why can I not replace that one tradition to make my culture perfect? Fret not. The cultural head has gained the ability to change, or ‘reform’ if you will, their culture in order to change it without the need to create a new culture. The cultural head cannot replace everything mind you, but may change the ethos, the martial custom, and any tradition. If you want to change any of the remaining pillars you’ll have to create a new culture, either by diverging or forming a hybrid. Do note that you need to own the Royal Court expansion to reform your culture, similar to creating a culture. Even without the DLC, you can always add new traditions to fill out any empty slots.
Reasoning for what you are able to change this way is twofold. First, changing heritage or language for an existing culture felt a bit off. While a language in reality does evolve over time, that is something we don’t really represent in the game, which makes it weird to simply “replace” a language. And you can’t really change your heritage in the same vein as, say, a tradition. Secondly, we wanted to make sure that you still have a valid reason to create a divergent culture. The two approaches are slightly similar in functionality, but it is important that both reforming and diverging a culture serves different purposes and that the distinction between the two is clear.
[Image showing the options to reform or diverge a culture]
The major difference is, as mentioned above, that reforming only allows you to change certain aspects about a culture, while diverging allows for additional possibilities. A second significant difference is the cost. Replacing a pillar will cost you prestige. The ethos in particular includes a rather hefty prestige cost that should make it rather difficult to repeatedly change it over the course of a campaign. You are, however, free to pick any ethos, regardless of circumstances.
[Image of the ethos replacement window]
Traditions will also be more expensive to replace. Instead of just a flat increase, replacing a tradition increases the prestige cost by 50%. The cost penalty will therefore be relative to how well your culture matches any given tradition, making the additional cost more harsh for already expensive (and less compatible) traditions.
03_replace_tradition_cost.jpg
04_establish_time.jpg
Servancour · Oct 26, 2021 at 14:30
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[Image of the establishment rate tooltip]
That about sums up all of the additional changes we’ve done. In short, the ambition here is to allow you to shape your culture more freely in the way you want, without having to always resort to doing something that might feel a bit heavy handed. On a final note, I’d like to thank you for providing us with feedback and voicing your opinions! Giving valid and constructive criticism does, at times, pay off.
Not bad old chap.
CK3 Dev Diary #80 - Is That a Dagger in Your Pocket…?
News PC / 2021-11-02
Is that a dagger in your pocket…?
or
Inventory System/Commission Artifact:
Howdy all,
Your Friendly Local Community Manager here to introduce this week's Developer Diary! While it was not my article, it was written by our ever mysterious Content Designer, CC! So sit back, relax, and enjoy some neat new features from the team and we can't wait to hear your thoughts and feedback!
Without further ado:
Greetings!
Let’s talk about artifacts and the systems surrounding it.
Artifacts can be divided into two categories, inventory and court, which is also where the items are stored. This dev diary will focus on the former one, so the inventory.
Inventory system
Feast thine eyes on the inventory screen! Instead of putting all of the goodies into a big pile, we’ve made an inventory window showing what’s currently equipped and how many of each category you can “wear”.
[image of inventory screen]
Equipable artifacts fall into the following categories; crown, regalia, weapon, armor, and lastly, trinkets. Most of these categories speak for themselves but trinkets, so what are they you may ask? The answer is a myriad of things; they can be brooches, dried flowers, even a worm on a string.
You can also sort after these categories, making it easy to find what you’re looking for when you want to equip, repair, or just browse your inventory.
[image of inventory screen: artifact section]
In the Artifact Details, you can read the artifact’s history, as well as see what people are claimants. Watch out - some of these people may be looking to steal the artifact away from you…
[image showing artifact details: history tab]
Of course, it goes both ways! Did your stupid brother inherit the family heirloom? You can duel, declare war, or steal it — as long as you have a claim.
[image showing artifact details: claimants tab]
Artifacts wear down when on your person versus when they are on display in the court. So keep that in mind as it can be costly in the long run to equip everything for the bonuses if you're not making full use of them.
Since the Antiquarian is such a vital figure in maintaining and making full use of your artifacts, there’s a shortcut to recruiting or just looking at who has that position in your court.
[image showing the Antiquarian court position info]
As shown in the image, the Antiquarian unlocks the ability to Reforge and Repair, as well as Commissioning Artifacts.
[image showing the Reforge Artifact interaction]
Commission Artifacts
Inspirations are fickle like creativity, so if you have the gold and you want something commissioned, you can get in touch with local artisans through the Commission Artifact decision.
An additional benefit of commissioning an artifact is that you get to decide what’s being made.
[image showing the commission artifact decision; artifact selection]
Now you might wonder, “why would I ever subject myself to the whims and possible long time for a person to become inspired if I can just go to the local artisans and get what I want?”
You see, even if inspirations appear as fickle as love during springtime, it’s that little extra spice — a creator’s passion — that permeates through the final product. It’s that warm feeling of love for the craft that the beholder can feel just by looking at it, it’s something that’s not always present in a commissioned piece.
Ah, my apologies, I appeared to have been carried away there for a brief moment by my muse.
What I meant to say is that in gameplay terms, that means that inspired people can create artifacts of higher quality while the commission artisans will do the bare minimum and therefore be of the lowest quality.
[image showing the inspiration progress]
Whether a passion project or not, creating something takes time. We ask for your understanding and hope that you continue to enjoy Crusader Kings 3!
This Dev Diary was ghostwritten by the mysterious CC.