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Grand Strategy Crusader Kings III

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The Core Expansion will, among other features, introduce something that has been frequently requested by you in the community. Without saying too much, it will definitely make the game more challenging - and we’ve spent a lot of time making sure that it’s as dynamic and immersive as possible, while also presenting you with new ways to strategize. We’re also going to introduce a feature dripping with medieval flavor, a system that can be used by clever players to really make their mark on the world. All in all, this expansion will lean more towards the systemic side of the game.

As with the Core Expansion, the Major Expansion will focus on several things that have been requested by you in the community for ages - some of what we’re choosing to do has been asked for since the early days of Crusader Kings as a game series. One of the feature sets comes up very frequently when we see you discuss what you’d like to see in expansions - and another is brought up now-and-again as a powerful player fantasy. No matter what, we promise that this expansion will provide several new and fresh perspectives, and should please you regardless of which style of expansion you prefer, systemic or roleplay-focused. We can barely wait until you get your hands on this one, and personally, I can say that it’s one of the expansions I’ve been wanting to make since my early days working on CK2 - its time will soon come!

Any idea what this is? I've heard unlanded play suggested by commenters which would fit "powerful player fantasy.
Something is telling me unlanded play as well.

Gosh, properly supported unlanded play could be so good. Imagine starting as some rando and working your ass into power.

Unlanded would also be useful in a lot of cases. For example, the case of rulers who lose their lands. In history, it was very common for deposed rulers to head to friendly courts and try to regain their titles. Losing all your land shouldn't be game over, rather you end up living in a foreign court and needing to obtain supporters and allies to try and regain your title.

Unlanded could also allow the appearance of a lot of non-feudal govts - Carolinglian government, Chinese Government, etc.
 

deuxhero

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Unlanded could also allow the appearance of a lot of non-feudal govts - Carolinglian government, Chinese Government, etc.
Isn't the official reason CK3 doesn't have playable republics that they don't work in a game where everything is based on the player being a hereditary land holders? I understand playable republics are also a most wanted feature, and a multi-generation plot to pull off a Caesar-esqe subversion of a republic into a defacto absolute monarchy would be totally on-brand if the mechanics allowed it to exist.
 
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Unlanded could also allow the appearance of a lot of non-feudal govts - Carolinglian government, Chinese Government, etc.
Isn't the official reason CK3 doesn't have playable republics that they don't work in a game where everything is based on the player being a hereditary land holders? I understand playable republics are also a most wanted feature, and a multi-generation plot to pull off a Caesar-esqe subversion of a republic into a defacto absolute monarchy would be totally on-brand if the mechanics allowed it to exist.
I dunno, CKII had Merchant Republics, but AFAIK it was a massive code wrangle to make it work, I hear the code for that is an absolute mess.
But yes, being able to live without being a hereditary land-holder would absolutely make it far more possible to simulate the old merchant republics.

Hell, if you have some Ancient Rome mod, you could finally do what Imperator should have done: Make it all about being able to play the powerful characters of the Roman Republic and all plan and conspire to seize absolute power.
 

deuxhero

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Unlanded confirmed. Oddly description implies it doesn't have republics among new government types (one would expect them to be mentioned if included).
 
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I dunno, CKII had Merchant Republics, but AFAIK it was a massive code wrangle to make it work, I hear the code for that is an absolute mess.
They are chock-full of massive bugs to this day. Borderline unplayable, require you to actively work around them just to progress. Sad.
Not really unplayable but there's a lot of things that can take you unaware. Usually issues with succession skipping people depending on whether they were landed feudally or as a republic.

Also IMO forced seniority succession is really shitty to play with eventually because you're constantly hopping between 65 year olds who rule for 1.5 years before croaking once your dynasty grows. If you intentionally keep your dynasty small and don't land them so they don't grow the tree then it plays a lot better.
 
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Unlanded confirmed. Oddly description implies it doesn't have republics among new government types (one would expect them to be mentioned if included).
incline.png
MASSIVE OVER-INCLINE
incline.png
 

thesecret1

Arcane
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Can't wait for paradox writing skill to shine again. I can see it already: "You went to a banquet and made a really funny joke. The king thought it was hilarious! He then took it further and wrote a decree giving you one of his counties, as a joke. Then he got drunk and forgot about it the next day, but the decree remains. Congratulations, Count!"
 

AdamReith

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Enjoy the Revolution! Another revolution around the sun that is.
Sounds like people would just be content with a random event generator ala reigns. When the model doesn't even track character location or travel times what's the difference?
 

Minecrawler

Educated
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Messages
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Battles will still take weeks and moving around the map will still take months/years.
And they have no intention of changing that.
They are already saying unlanded is more of a generational thing, i.e. you are basically a gypsy caravan. There's no room for 'playing as a merc captain,' or whatever, within the current engine.
 

deuxhero

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There's no room for 'playing as a merc captain,' or whatever, within the current engine.
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.
 

Minecrawler

Educated
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There's no room for 'playing as a merc captain,' or whatever, within the current engine.
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.
Yeah, that's what I was commenting on.
There's no way for it to feel natural with 1day/tick.
 
Last edited:

thesecret1

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Sounds like people would just be content with a random event generator ala reigns. When the model doesn't even track character location or travel times what's the difference?
To be fair, the events have been the focal point of criticism about the game for a while now.

Not that I'm an expert or anything – I've barely touched it. Every time I play for a couple hours at most, then go back to CK2.
 
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Can't see how this will work well. Owning land is basically the challenge of CK3. The game is (annoyingly) set up so that vassals give you practically nothing in terms of military or economy but love to revolt. What's the difficulty for unlanded characters? I assume if you're some kind of merc band you can still raise retinue (the actual army units that matter), can still fight wars, capture characters and ransom them (the actual way to make money, not holding shit ass counties that give 1g/month), can still plot to seduce the queen and force the king to let you marry his daughter or w/e your path is to getting a realm, and so on.

Seems a lot like how they added the underground tzeenchian faction in Warhammer 3, which had a bunch of interesting ideas and mechanics behind it but the whole gameplay fell apart due to the fact that there's literally no challenge and you're basically playing a god mode unassailable faction.
 

Minecrawler

Educated
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Can't see how this will work well. Owning land is basically the challenge of CK3. The game is (annoyingly) set up so that vassals give you practically nothing in terms of military or economy but love to revolt. What's the difficulty for unlanded characters? I assume if you're some kind of merc band you can still raise retinue (the actual army units that matter), can still fight wars, capture characters and ransom them (the actual way to make money, not holding shit ass counties that give 1g/month), can still plot to seduce the queen and force the king to let you marry his daughter or w/e your path is to getting a realm, and so on.
Difficulty is the least of concerns, it just depends on how restricted will be landed vs unlanded.
Under certain conditions, I imagine, landed rulers should be able to raise armies and wipe out unlanded gang.
 
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I agree in principle but the balance is off. For military, MaA are way too powerful in comparison to levies and you only get levies from vassals. This means that military contributions of vassals is always basically zero, and all they do is contribute money to help you maintain your own MaA. But then the balance of income is off. Hiring a mediocre physician costs like 10 years worth of income from a duke that is perfectly loyal to you, same for hosting a feast or hiring a new MaA. Instead the only way to get decent income is stuff like ransoms. I know ransoms were a thing but I don't think kingdoms historically made 90% of their income ransoming nobles to each other.
 

thesecret1

Arcane
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Messages
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You guys are thinking too deep about a meme generator. The goal is to generate hilarious events like a gay Pope cheating on you with the Caliph. The armies, provinces, money, etc. is just a minigame to give you something to do while the game sets up another funny scenario and was probably coded by interns in an evening.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
I agree in principle but the balance is off. For military, MaA are way too powerful in comparison to levies and you only get levies from vassals. This means that military contributions of vassals is always basically zero, and all they do is contribute money to help you maintain your own MaA. But then the balance of income is off. Hiring a mediocre physician costs like 10 years worth of income from a duke that is perfectly loyal to you, same for hosting a feast or hiring a new MaA. Instead the only way to get decent income is stuff like ransoms. I know ransoms were a thing but I don't think kingdoms historically made 90% of their income ransoming nobles to each other.
Right? The game actually simulates it terribly. Sure managing vassals was a pain in real life, but the social and political simulations of CK3 aren't deep enough to represent that, or the primary reasons, or the importance and depth of personal and familial relations.

Secret has it right, the game is just about fucking your daughter sister and gay popes. Now technically gay or pedophile popes is realistic, for some centuries of the period anyways, having big gay orgies, or non gay orgies too I guess at the Vatican. But the problem is the game *claims* to be more serious than that. Ah well, on to the next Cat-apult event.
 

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