Hace El Oso
Arcane
loved playing them tbh
That’s nice, but it doesn’t make their mechanics any less awkward and absurd.
loved playing them tbh
their mechanics were fun tbh and i don't think the region is complete without themloved playing them tbh
That’s nice, but it doesn’t make their mechanics any less awkward and absurd.
Something is telling me unlanded play as well.The Core Expansion will, among other features, introduce something that has been frequently requested by you in the community. Without saying too much, it will definitely make the game more challenging - and we’ve spent a lot of time making sure that it’s as dynamic and immersive as possible, while also presenting you with new ways to strategize. We’re also going to introduce a feature dripping with medieval flavor, a system that can be used by clever players to really make their mark on the world. All in all, this expansion will lean more towards the systemic side of the game.
As with the Core Expansion, the Major Expansion will focus on several things that have been requested by you in the community for ages - some of what we’re choosing to do has been asked for since the early days of Crusader Kings as a game series. One of the feature sets comes up very frequently when we see you discuss what you’d like to see in expansions - and another is brought up now-and-again as a powerful player fantasy. No matter what, we promise that this expansion will provide several new and fresh perspectives, and should please you regardless of which style of expansion you prefer, systemic or roleplay-focused. We can barely wait until you get your hands on this one, and personally, I can say that it’s one of the expansions I’ve been wanting to make since my early days working on CK2 - its time will soon come!
Any idea what this is? I've heard unlanded play suggested by commenters which would fit "powerful player fantasy.
Isn't the official reason CK3 doesn't have playable republics that they don't work in a game where everything is based on the player being a hereditary land holders? I understand playable republics are also a most wanted feature, and a multi-generation plot to pull off a Caesar-esqe subversion of a republic into a defacto absolute monarchy would be totally on-brand if the mechanics allowed it to exist.Unlanded could also allow the appearance of a lot of non-feudal govts - Carolinglian government, Chinese Government, etc.
CK2 had playable republics in a DLC (called The Republic DLC).Isn't the official reason CK3 doesn't have playable republics that they don't work in a game where everything is based on the player being a hereditary land holders?
I dunno, CKII had Merchant Republics, but AFAIK it was a massive code wrangle to make it work, I hear the code for that is an absolute mess.Isn't the official reason CK3 doesn't have playable republics that they don't work in a game where everything is based on the player being a hereditary land holders? I understand playable republics are also a most wanted feature, and a multi-generation plot to pull off a Caesar-esqe subversion of a republic into a defacto absolute monarchy would be totally on-brand if the mechanics allowed it to exist.Unlanded could also allow the appearance of a lot of non-feudal govts - Carolinglian government, Chinese Government, etc.
They are chock-full of massive bugs to this day. Borderline unplayable, require you to actively work around them just to progress. Sad.I dunno, CKII had Merchant Republics, but AFAIK it was a massive code wrangle to make it work, I hear the code for that is an absolute mess.
Not really unplayable but there's a lot of things that can take you unaware. Usually issues with succession skipping people depending on whether they were landed feudally or as a republic.They are chock-full of massive bugs to this day. Borderline unplayable, require you to actively work around them just to progress. Sad.I dunno, CKII had Merchant Republics, but AFAIK it was a massive code wrangle to make it work, I hear the code for that is an absolute mess.
Late Soviet Russia Simulator.Also IMO forced seniority succession is really shitty to play with eventually because you're constantly hopping between 65 year olds who rule for 1.5 years before croaking once your dynasty grows.
Unlanded confirmed. Oddly description implies it doesn't have republics among new government types (one would expect them to be mentioned if included).
There's no room for 'playing as a merc captain,' or whatever, within the current engine.
Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.
Yeah, that's what I was commenting on.There's no room for 'playing as a merc captain,' or whatever, within the current engine.Set out across the world as a historical adventurer, one of your own making, or keep playing your beloved character after being unfortunately deposed from your lands! Travel to distant realms, take on contracts, gather friends, wealth, and fame - do mercenary work, or settle in new lands.
To be fair, the events have been the focal point of criticism about the game for a while now.Sounds like people would just be content with a random event generator ala reigns. When the model doesn't even track character location or travel times what's the difference?
Difficulty is the least of concerns, it just depends on how restricted will be landed vs unlanded.Can't see how this will work well. Owning land is basically the challenge of CK3. The game is (annoyingly) set up so that vassals give you practically nothing in terms of military or economy but love to revolt. What's the difficulty for unlanded characters? I assume if you're some kind of merc band you can still raise retinue (the actual army units that matter), can still fight wars, capture characters and ransom them (the actual way to make money, not holding shit ass counties that give 1g/month), can still plot to seduce the queen and force the king to let you marry his daughter or w/e your path is to getting a realm, and so on.
Yes this is was a common monarch problem of the era that the game largely simulates well.The game is (annoyingly) set up so that vassals give you practically nothing in terms of military or economy but love to revolt.
Right? The game actually simulates it terribly. Sure managing vassals was a pain in real life, but the social and political simulations of CK3 aren't deep enough to represent that, or the primary reasons, or the importance and depth of personal and familial relations.I agree in principle but the balance is off. For military, MaA are way too powerful in comparison to levies and you only get levies from vassals. This means that military contributions of vassals is always basically zero, and all they do is contribute money to help you maintain your own MaA. But then the balance of income is off. Hiring a mediocre physician costs like 10 years worth of income from a duke that is perfectly loyal to you, same for hosting a feast or hiring a new MaA. Instead the only way to get decent income is stuff like ransoms. I know ransoms were a thing but I don't think kingdoms historically made 90% of their income ransoming nobles to each other.