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Grand Strategy Crusader Kings III

Joined
Jan 7, 2012
Messages
15,272
What anti-blobbing changes are there in CK3? It seems trivially easy to blob right now.
I meant it's harder now to maintain your personal power, due to Partition being the default law, it being harder to change and you not being able to kill off your own unwanted children anymore.

It really isn't. Just holy war a bit and give the rest of your children a duchy or two until it says they will inherit nothing. Even if you don't do this, you can fabricate claims on all your previous land, it will take about 5 years and 500 or so gold. You also have dread to keep the realm stable when your own troop count is diminished, and vassals seem less likely to enter factions with high relations. Everyone whose played CK2 knows that civil wars can become inevitable when you have only a few thousand troops even if all your realm has huge relations because they'll be able to join factions even at 80-100 relations.

Also keep in mind that in CK3 you always get full taxes/levies from your subjects under feudal laws. So large realms basically don't need personal power anymore even if you are hated. In CK2 you had to have 100 relations for max levies.

The holy war against the kingdom of egypt gave me enough titles to land all my children (I have equal laws) such that my heir will get everything in the main duchy which is most of the developed demesne. Well, I need 3 more holy wars for the most recent children to ensure he keeps everything, but still. The only problem on succession is that guinea empire splits away but its actually very small now due to dejure drift and its one effortless war to rein it back in.

ieQPJFI.jpg


btw check out the Renown I get from having 2530 living members of my dynasty. You better believe the game crashes when I go to view my dynasty tree
 
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RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,128
Location
Adelaide
Its the hat they got confused and thought you were Muslim. Reminder that Christianity is all about hats. So much so that the pope requires two at once.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,059
Location
Civitas Schinesghe
Where are my trade routes? And mines? Salt mines, silver mines, gold mines etc. income from mines was very important for medieval kingdoms, sometimes it was only source of power and income for certain countries.
 
Joined
Jan 7, 2012
Messages
15,272
Is there a way to speed up innovation if you are not the culture head?
Aside from increasing the average development of your culture, no. Improving development is very slow (99% of the work is done by the other 99% of counts/dukes that occupy the culture), while converting high-development areas to your culture is still fairly low returns (though you should do that).

Where are my trade routes? And mines? Salt mines, silver mines, gold mines etc. income from mines was very important for medieval kingdoms, sometimes it was only source of power and income for certain countries.

There are a few mines in specific provinces, the wiki has the list.
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
The bad:

- you can only declare war for a single title, you can't press multiple claims like in CK2.

I may be mistaken, but isn't one of the cultural advancements an option to go to war for multiple titles? I could swear I saw that option on the culture screen...
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,716
Am I blind, or did they completely remove history for titles? Like in CK2, you could look up who were, for example, all the previous rulers of Byzantium. Is that not a thing in CK3?
 

Consul

Arbiter
Joined
Nov 28, 2014
Messages
186
Location
Europe

This is the faggot who thought it was a good idea to remove "Deus Vult!" from the game. For that reason I avoid watching his videos, not that I liked them very much in the first place, I found his voice kind of annoying.



I haven't personally verified if that was his twitter or not, there is a very small chance that this could be an impostor, but I doubt it. Just wanted to include this disclaimier in my message.
 

Consul

Arbiter
Joined
Nov 28, 2014
Messages
186
Location
Europe
Am I blind, or did they completely remove history for titles? Like in CK2, you could look up who were, for example, all the previous rulers of Byzantium. Is that not a thing in CK3?
I remember there being such a thing, I think it's the same as in CK2. You click on the CoA of a title and then on an icon of an opened book, this shows you title history.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Am I blind, or did they completely remove history for titles? Like in CK2, you could look up who were, for example, all the previous rulers of Byzantium. Is that not a thing in CK3?

In the title view, click the book left of "Claimants".
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
A common? issue seems to be that your Crusader King of Jerusalem will quickly convert to Islam to avoid dealing with rebels and invasions every god damn week.

Although I could see that happening historically to at least couple of the notable Crusaders...
 

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,377
Bros, I didn't have time to look into this, maybe someone else has: even though we seem to be locked into gavelkind, I noticed that if you open the screen for a particular title you hold, let's say a duchy, and look in the bottom of the panel, you can see the option to change succession laws for that title by paying prestige. You can choose anything, even elective. I didn't have time today to try it out, has anyone figured out how that works?
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,895
Both my Tripoli Emir and Alfred the Great games started this way with total strangers playing Mockingbird on me,

 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,716
So far it feels like a mixed bag. The lack of bookmarks is a major decline, no merchant republics or holy orders, historicity seems to get even less focus than in CK2 while faggotry seems to be getting an undue level of attention, pagans are absolutely shafted with how tribal governments work and their faith prevents going feudal, and, well, there's a LOT less to do than in CK2. I like the baronies, on the other hand, combat feels a lot better, the hooks thing is kinda fun, and I like the added use of high prestige, piety, and dynastic renown (which were useless for all except final score in CK2). Peasants throwing their weight between factions is also a nice touch, as is the rework of retinues.

Not bad, all things considered. In fact, it's probably the best launch Paradox had in recent history – game is less fucked than even CK2 was (maybe you didn't play CK2 on day 1 or don't remember, but that shit was pretty fucked with its civil war popamole and other things). Pleasantly surprised, albeit a bit disappointed with the memey direction they seem to be moving in (then again, that's nothing new). I have high hopes this'll become pretty good with some expansions and mods.
 
Joined
Jan 7, 2012
Messages
15,272
gRrHrOE.png

aww yeah. Kwisatz haderach confirmed.

GUhzt3U.jpg

Yeah this is exactly where I'd expect norwegian orthodox rebels to spawn
 
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Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,433
The lack of bookmarks is a major decline
You can "pin" characters if that's what you mean (one of the icons in the top right in character's window).

no merchant republics
There are republics in game, but they are unplayable right now (AI only). CK2 didn't have playable republics at release either. You needed to wait until the third major DLC ("The Republic") for that.

no holy orders
The latest year you can start in CK3 is 1066, so the Orders don't exist yet. I don't know what are the rules for the historical Holy Orders to appear in CK3 (I assume they are the same as in CK2), but I do know for certain you can establish them yourself.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,876
It looks to me as if there's a lot of controversy for the sake of controversy. Yes, the game has nu-PDX elements but it's not as much of a disaster as Imperator. Or Stellaris
 

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