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Grand Strategy Crusader Kings III

Joined
Jan 7, 2012
Messages
15,272
And that is impossible because aggressive war opinion modifier. It is pointless and annoying part of the game,like peasant revolts in ck2. The easiest way to deal with it,is to see in which army their leader is in,spam your army next to him and kill it.
There's a decent amount of +opinion you can stack. You can also become an offensive religion that only starts getting mad when you've been at peace for too long.
 

Catacombs

Arcane
Patron
Joined
Aug 10, 2017
Messages
6,122
Is using Hooks and Blackmail the best way to get better council members?

Define "better council members."

If you want council members with better stats, then you need to work on marriage: using your female courtiers to bring people with the necessary stats to your court. Then watch for any kids and have them educated with the right person.

If you want council members who will agree with you on key decisions, without needing to sway them, then, yes, blackmail and hooks can be helpful.
 

Avarize

Magister
Joined
Nov 17, 2019
Messages
1,504
Location
Handmaid's Tale
That is what i am saying,the game ignores the whole religious aspect and makes you paint unreactive map. I have cheating as a crime too,but doesn't stop me wife from warming the stable boy,and me not being able to react outside of "ok honey let me watch next time ".
You can't execute the wife? :decline:
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,874
Clipboard02.png


:hmmm:
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,558
Location
Bulgaria
That is what i am saying,the game ignores the whole religious aspect and makes you paint unreactive map. I have cheating as a crime too,but doesn't stop me wife from warming the stable boy,and me not being able to react outside of "ok honey let me watch next time ".
You can't execute the wife? :decline:

AFAIK you can.
You can if you imprison her,but the game/event doesn't detect that adultery is illegal and yours worst reaction is "i don't like you any more" while still being your wife and polishing javelins. Tho if you romance her you could throw her in the dungeon,it is a strange mess.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
>minarets
>in 1066
FUCK YOU PARAJEWS

tTeTedJ.png
Yeah,it is the most lazy game i have seen from paradox by far. They would rather slap a modern name on a religion,than spend 5 minutes on wikipedia to see what was its original name.

Lazy? Or just Swedistan gonna Swede? OK run this POS its so far adds very little to CK1 not to speaking fully DLC-ed CK2 and runs slow on Commissar Machine, I am not onto barbie playing so... Tried to play a bit with Eastern Roman Empire, then the Asturias and then Crusading Count it feels very samy whatsever, I got it its beta but nevertheless not worth the price Comrade.

P.S. found Ethiopian nobles wearing arab clothes... :liberals:
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,165
I was totally out of the loop on this, didn't even realize it was released. I did enjoy ck2(for what it was).

Is this decent? Playable/enjoyable? Did the swedes go too far with their sjw crap?
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I was totally out of the loop on this, didn't even realize it was released. I did enjoy ck2(for what it was).

Is this decent? Playable/enjoyable? Did the swedes go too far with their sjw crap?

Not worth switching from CK2 if you acquired all those DLCs of course Comrade, Commissar advice pick it in 2-3 years when at least mudslimes and glorious Orthodox nations will have some flavor and unique mechanics added, not seen much SJW but as I said spend my three hours waging Wars not stop, I liked new perks and specializations and that it, it plays as CK2 for mobiles people who gives this game praise are either onto barbie dolls or really hungry for new games.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
Played for several hours more and I can say that any good ideas are basically destroyed my their execution.
The Stress system is the best example:

O3gTril.jpg



Wanna pet your cat? You can do it once every 5 years. That must the saddest pet cat ever.
But seriously - decisions like Go on a Hunt or Host a Feast have this ridiculously long cooldown timers.
All because they reduce current stress level.
This is retarded beyond belief. Especially that is you take into consideration that some medieval rulers would go on a hunt every chance they could get. Here if you don't have enough luck and your ruler doesn't live long enough you can call a hunt once in your life.
Not to mention the hunt events are really boring. Instead of actually expanding on the mechanic, making more variations of the event they decided to put it behind a cooldown.

The Stress mechanic alone is making this game pretty shit to me. Especially that is it often tied to the educating children.
A child does something and most of the time you have three choices.
Do nothing - your Stress levels stays the same but also the child keeps a trait (often negative)
Do thing nr 1 - your Stress level rises but the child HAS A GUARANTEED chance of getting trait nr 1
Do thing nr 2 - your Stress level rises but the child HAS A GUARANTEED chance of getting trait nr 2

rb8sNdM.png


This really annoys me. For one it makes the Stress level very video-gamey as a resource to spend and not something that is happening to you and secondly the guaranteed chance encourage save scumming. And on top of that makes every future game very samey. I prefer percentage succes/failrue values because despite of your decisions you get could different outcomes. Who thought that changing this is going to be a good idea I don't know.
And I totally hate that this game took ideas from games like Stellaris or EU4.
Basically now you hava mana. That you wait for it accumulate and then you spend it. For example on life style perks.

The perk system is entirely broken in my opinion. For example if you take Diplomacy life-style you have the Befriend action and it's just overpowered. I was able to befriend all my most powerful vassals and family members in like 5-7 years.
The problem is aggravated by the fact you basically have timers/progress bars/wheels that tells you when the scheme is going to be done. The randomness from CK2 is pretty much gone. Especially that ever Befriend scheme I launched was above 65% despite some of the valls having a negative opinion of me. It's like I'm playing baby's first Crusader Kings game.

And that's another things progress bars for things like fabricating claims are pure decline. They shouldn't be here. Your chances for fabricating a claim should be tied to your bishops and your own diplomatic/knowledge skills and some random events/chances. Not a progress bar and you fail you can just start all over. And those progress bars are for everything. Increasing development, increasing county control. They are pure cancer.

Renown is another type of mana you spend. It really reminds of Unity from Stellaris:

yuP7RbQ.jpeg



And how the fuck does this suppose to work. Suddenly magical force makes conception more potent? WTF? Careful breeding my ass. I hate this gives me a magical boost. All the eugenics programs should be handled directly by the player with him picking the genetic stock himself. Not some magical aura boosting bullshit.

Also what is the the amount of female rulers in the game? I have male preference set as a law and after like 120 years of gameplay half of my vassals are suddenly female. Also why is there so many giants running around everywhere? Something is fucked when it comes to their value generator.


I also miss little things - like minor titles, the ability present debutante etc.

Another thing that irks me are the magical boats. In CK2 you needed to have actual coastal towns and shipbuilding capibilites to launch a fleet. Here you just reach the sea and you magically convert money into ships. You're a Wizard Harry! (The one from Buther not the one from Rowling ;) )

And shit from CK2 that was broken like exploiting raiding to immediately declare war after you burnt your rivals whole country to the ground are still there. If you play a culture than can raid this is a very easy to blob out.



Overall some good ideas are (for me) overshadowed by the bad ones. I see no reason for now to switch from CK2 to CK3. I hope some additional patching and DLC will fix the game. But as it is now I would say wait. It's not worth the money.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
The Stress mechanic alone is making this game pretty shit to me. Especially that is it often tied to the educating children.
A child does something and most of the time you have three choices.
Do nothing - your Stress levels stays the same but also the child keeps a trait (often negative)
Do thing nr 1 - your Stress level rises but the child HAS A GUARANTEED chance of getting trait nr 1
Do thing nr 2 - your Stress level rises but the child HAS A GUARANTEED chance of getting trait nr 2

That's pretty much the same mechanic as in CK2 though. Wanna give your kid a good trait? You have to become stressed and depressed.

The problem is aggravated by the fact you basically have timers/progress bars/wheels that tells you when the scheme is going to be done. The randomness from CK2 is pretty much gone. Especially that ever Befriend scheme I launched was above 65% despite some of the valls having a negative opinion of me. It's like I'm playing baby's first Crusader Kings game.

I agree that the timers instead of randomness are decline.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
The Stress mechanic alone is making this game pretty shit to me. Especially that is it often tied to the educating children.
A child does something and most of the time you have three choices.
Do nothing - your Stress levels stays the same but also the child keeps a trait (often negative)
Do thing nr 1 - your Stress level rises but the child HAS A GUARANTEED chance of getting trait nr 1
Do thing nr 2 - your Stress level rises but the child HAS A GUARANTEED chance of getting trait nr 2

That's pretty much the same mechanic as in CK2 though. Wanna give your kid a good trait? You have to become stressed and depressed.

Yeah, but I'm having problem with the fact that in CK2 it was a percentage chance for you getting some bad event and for the kid to getting something good. It was never a done deal. It was most of the time a dice roll. Here you will get stress point and your child will get the trait. Because of this it causes Strees points to become a resource which you use to buy traits. It's destroys the "simulation" part of the game. If you can just buy traits.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
0i4FPHn.jpg


By the way this is my first playthrough and shit like this already happens. I'm playing as Mazovia and the King of Poland decided to switch his primary title from Poland to Jerusalem because he inherited Kindgom of Jerusalem from somebody.
Things like these shouldn't happen so early.


And when it comes to the map - I'm am really really missing the Direct Vassals map mode from CK2. It was useful as hell.
 
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vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I just had an ironman game over losing all my titles out of nowhere. No revocation, no war, nothing. Just gone in an instance.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I like that if you revoke a vassal's title, other discontent vassals can join the war. In CK2 revoking a title and defeating the resisting vassal was just too easy.
 

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,046
Location
Auschwitz-Birkenau
Speaking of graphics. My count looks like Cullen from DA2. A Character from a 2020 game is on the same level as 2010 Bioware popamole console graphics.

1b537e19639425af188add898b63e3716a5ab890.png


2634191-iback2.jpg
 

Padzi

Liturgist
Joined
Feb 24, 2017
Messages
1,046
Location
Auschwitz-Birkenau
:negative:

There is more than 90k people playing this shit. I am depressed by the state of the world,we really do deserve to get conquered and exterminated by the arabs.

So bend over it will be useful to you then. Especially that your country is one of the first ones to go.
 
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Preben

Arcane
Patron
Glory to Ukraine
Joined
Jan 18, 2017
Messages
3,821
Location
Failsaw, Failand
To be fair, the game is average at this moment. It's not an absolute disaster, it's not boring. Some things are annoying and I still can't get into the mobile-style UI. It however gives to much wonderful mechanics for modders to use. Mods like the already announced CK3+ will turn it into exciting game.
 

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