thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,716
I really hope they'll revamp the whole UI. It's awful. Absolutely terrible. I don't understand how they went from CK2's UI to this shit
Suck a fat paki dick you inbreed cunt! Fucking shit slurping degenerate decliner .!.
There is more than 90k people playing this shit. I am depressed by the state of the world,we really do deserve to get conquered and exterminated by the arabs.
So bend over it will be useful to you then. Especially that your country is one of the first ones to go.
The cooldown timers aren't that long in my experience, especially considering how many options there are. It also makes sense as a balancing mechanism. Stress can be managed by deciding to do things that are in your character (or not do things that aren't), so you are no longer larping in CK3 - who you are is integral part of your character. If you are really having problem with stress, then you must be doing a lot of things that go against your character.Wanna pet your cat? You can do it once every 5 years. That must the saddest pet cat ever. But seriously - decisions like Go on a Hunt or Host a Feast have this ridiculously long cooldown timers. All because they reduce current stress level. This is retarded beyond belief. Especially that is you take into consideration that some medieval rulers would go on a hunt every chance they could get. Here if you don't have enough luck and your ruler doesn't live long enough you can call a hunt once in your life.
Sorry, what? It makes playing each character different, because he will be more (or less) inclined to do certain things, while still allowing you to go against his instincts within certain limits (at the cost of stress or money, if you want to reduce it).This really annoys me. For one it makes the Stress level very video-gamey as a resource to spend and not something that is happening to you and secondly the guaranteed chance encourage save scumming. And on top of that makes every future game very samey. I prefer percentage succes/failrue values because despite of your decisions you get could different outcomes. Who thought that changing this is going to be a good idea I don't know.
Everything is mana. The key difference is how it ties with the in-game mechanisms. Since stress costs money (unless you happen to have an event where there is a choice that reduces your stress) you have to consider what you spend your money on (and there are a lot of useful things you can spend money on), which is a meaningful choice.Basically now you hava mana. That you wait for it accumulate and then you spend it. For example on life style perks.
Yeah, this makes bodies of water a non-issue. I think there should be a limit of troops you can transport "automatically". Perhaps governed by how many coastal provinces you have. You should also be able to hire mercenary fleets, but at very steep price (unlike now).Another thing that irks me are the magical boats. In CK2 you needed to have actual coastal towns and shipbuilding capibilites to launch a fleet. Here you just reach the sea and you magically convert money into ships. You're a Wizard Harry! (The one from Buther not the one from Rowling )
Shit is going to happen when the game is a sandbox.Things like these shouldn't happen so early.
The game can be pretty addictive when you get into it.Decided to put more hours into this, and the potential is so good. I still standby by that it feels pretty meager to CKII with all the expansions, but if you actually try to roleplay a bit instead of just painting the map and min-maxing it's really fun. The new mechanics (the hook system) truly allow you to do some machiavellian shit, so being a underhanded schemer is good fun. At times it feels like playing Game of Thrones, manipulating people to your will, discovering deep secrets and fighting for having your own guarded secrets hidden. Had a vassal that found out something really nasty about me and I decided to let him have a hook instead of it being revealed, and eventually he used it for his own gains getting more power for himself. That form of dynamic story telling is just superb to me, it makes my imagination run wild with what kind of intrigue this would create if it was real. I of course swore to have the man arrested (and probably tortured ) and his titles taken away - and so the story continues.
Sorry, what? It makes playing each character different,
The cooldown timers aren't that long in my experience, especially considering how many options there are. It also makes sense as a balancing mechanism. Stress can be managed by deciding to do things that are in your character (or not do things that aren't), so you are no longer larping in CK3 - who you are is integral part of your character. If you are really having problem with stress, then you must be doing a lot of things that go against your character.
Shit is going to happen when the game is a sandbox.
So? I had three characters by now and each of them played differently, because each of them had different traits and were built differently, in order to maintain stability of the realm.I had five guys in my dungeon tortured because my previous prince had the torturer trait and all five of them gained the trait Lunatic.
I agree it requires changes, it's too generous right now, but overall I think this is a step in the correct direction, compared to CK2. In CK2 stress was basically a disease. In CK3 it is its own mechanic, directly related to your character's traits and actions.The Stress could be a good thing but as it is right now, its implementation makes the whole experience let's just say not great.
Really? All my characters played the same, regardless of what lifestyle they had. If one had a deficiency in an important stat, I just married someone who had it high and had it raised through the roof. Befriend scheme is overpowered as fuck and means you do not need to deal with domestic issues ever, but even without it, you have the sway scheme, which is the same thing just less powerful (but still easily secures you the loyalty of powerful vassals). Since AI realms seem to be extremely unstable and tend to explode, after reaching medium size, you're practically unopposed and don't need to micromanage shit to get a few extra troops or gold, so that's external threats covered as well. By the time I held two kingdom titles, I felt like I've won the game and quit, as there was nothing that could reasonably challenge me.I had three characters by now and each of them played differently, because each of them had different traits and were built differently, in order to maintain stability of the realm.
Never buy from parajewsShould I buy?
This thread:
> I have been playing for 100 hours. This game sux.
So, is it gud or bad? Should I buy?
So, is it gud or bad? Should I buy?
In my opinion wait for a discount and a few patches/dlcs. It's not worth it right now.
Usually it finds its way to smugglers without borders and similar cancerous groups. I'd rather flush money down the toilet than give it to a "charity".So, is it gud or bad? Should I buy?
In my opinion wait for a discount and a few patches/dlcs. It's not worth it right now.
Better yet wait for the humble bundle and throw it all to charity*.
*make sure its not antifa.
Yeah, this makes bodies of water a non-issue. I think there should be a limit of troops you can transport "automatically". Perhaps governed by how many coastal provinces you have. You should also be able to hire mercenary fleets, but at very steep price (unlike now).
Ultimately I managed to get white peace in both wars.
My first character was a count of Bohemia who was Honest, Just and Patient. Because he was surrounded by fellow vassal kinsmen I decided to make him into Family Hierarch + Diplomat + Architect. He was universally loved by the whole Kingdom and basically had only to wait for becoming a King (and then Emperor).Really? All my characters played the same, regardless of what lifestyle they had. If one had a deficiency in an important stat, I just married someone who had it high and had it raised through the roof. Befriend scheme is overpowered as fuck and means you do not need to deal with domestic issues ever, but even without it, you have the sway scheme, which is the same thing just less powerful (but still easily secures you the loyalty of powerful vassals). Since AI realms seem to be extremely unstable and tend to explode, after reaching medium size, you're practically unopposed and don't need to micromanage shit to get a few extra troops or gold, so that's external threats covered as well. By the time I held two kingdom titles, I felt like I've won the game and quit, as there was nothing that could reasonably challenge me.
Ask again when somebody has 1000 hours. Just to be sure.This thread:
> I have been playing for 100 hours. This game sux.
So, is it gud or bad? Should I buy?
This thread:
> I have been playing for 100 hours. This game sux.
So, is it gud or bad? Should I buy?
It's 20% off on indiegala for 12 more hours. Probably won't find it cheaper for some time.In my opinion wait for a discount and a few patches/dlcs. It's not worth it right now.So, is it gud or bad? Should I buy?
Your Court Physician recommends: Anatomical Studies, Wash Your Hands and Iron Constitution.He is also young so there is about 40+ years of reign remaining during which you can finally get few more counties and establish Empire of Italy, but then your guy gets plague and dies, then suddenly you are 7 year old kid.