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Grand Strategy Crusader Kings III

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,429
That's incorrect, check the nested tooltips for your vassal taxation and you'll see it broken down. Only Clans work on opinion (aside from getting no theocratic contribution at <0). Feudal/republics always have the same base value, theocratic is based on devotion rank, tribe is based on prestige rank, clan is based on opinion. Feudal/republic ends up massively weaker than the other 3 when they are at high levels. Which is why you should build church holdings in your demesne rather than cities or castles, you get way, way more out of them.

EDIT: actually if you go to the theocracy tab on the realm screen it just flat out states as much.
From the in-game Realm Priest tooltip:

Realm Priests provide their Liege with Levies and Taxes if they have a positive Opinion of them. The higher the Opinion of their Liege, the more they will provide.
 
Joined
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Messages
15,271
Where are you seeing that?

I see
Hf3C3vA.jpg
And the same is listed on the wiki https://ck3.paradoxwikis.com/Government#Theocracy

If a character's opinion matters it will say something like this

9pFBM73.png

EDIT: OK wait, it's weird. Apparently if clergy LEASE holdings from you, its not a theocratic government, and the rules work as you say. Which is incredibly OP, like you have a county where you own 1 castle but then get 100% of the levies and 50% of the income from 5 churches. And you don't even need devotion, just sway your Chaplain.
 
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Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,429
Where are you seeing that?

I see
You are looking at individual vassal-priests who have their individual holdings outside of your domain (but are still under your influence):

h3PQHue.jpg

I am talking about the realm priest - capo di tutti capi of bishoprics in your personal demesne:

WNHoMJK.jpg
He has 7 titles. All of them are from Bohemia-Moravia, where I rule.

Here is the text itself:

SDpyo4w.jpg
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,429
So the conclusion is build lots of temples in any free holding?
Not quite.
  • Castles provide the most levies and the most garrisons and fort levels.
  • Cities give you the most gold and increase development. Development increases supply limit plus taxes and levies (0.5% increase per point of development).
  • Temples are in-between castles and cities in terms of levies and gold (more gold than castles, more levies than cities) and increase control. Every point of control below 100 reduces taxes by 1% and levies by 0.5%. Also, if you have 100 control in a county, it will provide extra levies and taxes if you have Absolute Control perk.
 
Joined
Feb 11, 2007
Messages
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Are they joining factions or rebellions when you try to imprison/revoke something? In the latter case maybe they like the person you are going after a lot?

The latter, I'm triggering a rebellion by trying to revoke a county from a bitch of a countess. It was a good idea, them liking her even more than me. But no, they don't even like her, the three high opinion vassals that join her have -10 opinion of her, where they all have 85+ opinion of me, 100 in case of my sons in laws.

It's also not a faction thing (the three are not in any factions), or a religion thing (she's the one with a different religion here), or a culture thing (different culture as well), or traits (the three have different traits, but none of them are ambitious, deceitful, arbitrary or something like that), or hooks (none of them have any as I just gave them land). I had a thought that maybe it's a family thing - AI sees themselves, their spouse or their kid somewhere in that line of succession of my kingdom, and will try whatever stupid thing it can to push that name one more place to the top. But no, that does not appear to be the case either, I tried disinheriting my daughters before triggering the war to remove that motive, and my idiot sons in laws happily join the rebellion all the same. And this would not explain not-family high opinion vassals that do the same thing.

I guess some people just want to see the world burn? Or it's bugs, can't ever rule that one out with Paradox.
 
Joined
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Messages
15,271
So the conclusion is build lots of temples in any free holding?
Yes, always build temples because you get more from them. And keep the tenet that has you lease churches to the priest.

So the conclusion is build lots of temples in any free holding?
Not quite.
  • Castles provide the most levies and the most garrisons and fort levels.
  • Cities give you the most gold and increase development. Development increases supply limit plus taxes and levies (0.5% increase per point of development).
  • Temples are in-between castles and cities in terms of levies and gold (more gold than castles, more levies than cities) and increase control. Every point of control below 100 reduces taxes by 1% and levies by 0.5%. Also, if you have 100 control in a county, it will provide extra levies and taxes if you have Absolute Control perk.
This ignores that while e.g. cities generate slightly more base cash, you can only get a maximum of 25% of it while you can get 50% of the churches. Same goes for levies, 100% of church vs. 25% of castle.

Cities/churches/castles are all actually really close to the same amount of total levies and cash they get as a base amount. Unlike CK2 where everything had different buildings, in CK3 they have the same buildings except for 1. The max level church only gives 0.4 gold per month less than the max level city, and the church gives piety gain as well. So by far the most important point is how heavily you can actually tax the vassal in question.

Just make sure you have theocratic tradition rather than lay clergy, since lay clergy actually basically disables theocratic vassals and makes them all nobles with noble-level taxation. Also, again, clans/tribes have their own better than feudal taxation systems.
 
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Tigranes

Arcane
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Jan 8, 2009
Messages
10,350
All of you are currently playing Crusader Kings, totally ignoring the outer fringes of the map with the fringes never affecting your kingdom in any way, unless you purposefully scroll over there and stoke yourself into outrage
 

Hace El Oso

Arcane
Patron
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Bogotá
All of you are currently playing Crusader Kings, totally ignoring the outer fringes of the map with the fringes never affecting your kingdom in any way, unless you purposefully scroll over there and stoke yourself into outrage


All the time spent modeling those areas of the map, modeling faces and clothes, creating made-up kingdoms, could be spent adding some measure of variety and depth to the area from which the name of the game derives. That’s to say nothing of all the inevitable expansions and flavor packs that will also be wasted adding a thin coat of paint to the entire planet rather than focusing on anything coherent.

If one cares about Indus Kings or Oriental Kings or Bantu Kings then one would want them to have their own game with mechanics and depth that actually immerses one in those places. But instead, for example, we get a world filled with ‘temples’. Not churches, mosques, monasteries, sacred groves(or whatever) . How about an expansion devoted to Christian monastic communities, and then another one devoted to jihadis? Islamic piracy? No? Alright, let’s add generic global secret societies(satanists xD) and the gobi desert(and gobi desert faces) .
 
Last edited:

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
All of you are currently playing Crusader Kings, totally ignoring the outer fringes of the map with the fringes never affecting your kingdom in any way, unless you purposefully scroll over there and stoke yourself into outrage


All the time spent modeling those areas of the map, modeling faces and clothes, creating made-up kingdoms, could be spent adding some measure of variety and depth to the area from which the name of the game derives. That’s to say nothing of all the inevitable expansions and flavor packs that will also be wasted adding a thin coat of paint to the entire planet rather than focusing on anything coherent.

If one cares about Indus Kings or Oriental Kings or Bantu Kings then one would want them to have their own game with mechanics and depth that actually immerses one in those places. But instead, for example, we get a world filled with ‘temples’. Not churches, mosques, monasteries, sacred groves(or whatever) . How about an expansion devoted to Christian monastic communities, and then another one devoted to jihadis? Islamic piracy? No? Alright, let’s add generic global secret societies(satanists xD) and the gobi desert(and gobi desert faces) .

I agree, and if I were on the dev team, I would have argued against including sub-Saharan Africa or India. But I don't see it as something that "ruins the game" that people keep talking about over and over again.

Beyond the work of modeling the map and filling in the data, it's pretty clear that the core gameplay mechanics are entirely built for Catholic feudal states, and indeed, it's pretty clear that in every Pdox game regardless of map scope, Pdox do not have the ability/willingness to properly model more than one system per game. Hence the Rome games basically assume every single state is some watered down amalgam of Greco-Roman states with some flavour changes, and every state in Victoria is also a kind of paper thin state on the cusp of industrialised optimisation.

So, for example, if I'm on the dev team, I'd say, "what's the point of adding India that isn't even done properly? This game should focus on rendering Republics better" (or the Papacy, etc), but whether they do or don't include India, the result is probably that Republics aren't done properly. (Until the Republic DLC or whatever.)
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
I miss the conflict about free investiture (and since the bishop is more powerful in this game, it would actually make more sense to risk conflict with the pope to keep the right).
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,429
I agree, and if I were on the dev team, I would have argued against including sub-Saharan Africa or India. But I don't see it as something that "ruins the game" that people keep talking about over and over again.
My guess is this was done so places like North Africa, Middle East and East have to contend with neighbouring powers who aren't limited by map borders. It also gives a good starting point for the Mongols, without it spawning literally out of nowhere in huge numbers. In that context I am fine with it.

I miss the conflict about free investiture (and since the bishop is more powerful in this game, it would actually make more sense to risk conflict with the pope to keep the right).
Same. I would also love for cardinals to matter. Also, they need to make Holy Orders to spawn at some point, because right now I am the only one who made a Holy Order and it's way past time period in which other Orders did appear historically. It would be a good idea to increase requirements to hire a Holy Order too, because right now everyone is hiring them, so they are literally never free to hire, meaning I never get to use them (and I was their founder). Either that or some sort of player-specific time-pausing notification.
 

wwsd

Arcane
Vatnik
Joined
Jun 16, 2011
Messages
8,255
Are they joining factions or rebellions when you try to imprison/revoke something? In the latter case maybe they like the person you are going after a lot?

The latter, I'm triggering a rebellion by trying to revoke a county from a bitch of a countess. It was a good idea, them liking her even more than me. But no, they don't even like her, the three high opinion vassals that join her have -10 opinion of her, where they all have 85+ opinion of me, 100 in case of my sons in laws.

It's also not a faction thing (the three are not in any factions), or a religion thing (she's the one with a different religion here), or a culture thing (different culture as well), or traits (the three have different traits, but none of them are ambitious, deceitful, arbitrary or something like that), or hooks (none of them have any as I just gave them land). I had a thought that maybe it's a family thing - AI sees themselves, their spouse or their kid somewhere in that line of succession of my kingdom, and will try whatever stupid thing it can to push that name one more place to the top. But no, that does not appear to be the case either, I tried disinheriting my daughters before triggering the war to remove that motive, and my idiot sons in laws happily join the rebellion all the same. And this would not explain not-family high opinion vassals that do the same thing.

I guess some people just want to see the world burn? Or it's bugs, can't ever rule that one out with Paradox.

This was a thing in CK2 as well, not sure if the mechanic is exactly the same though. In CK2, if someone refuses a title revocation, they start a war against the tyranny and they seem to give all the vassals the option to join. I got this prompt many times when playing as a vassal and it was just a binary yes/no thing. I wonder if there is any rhyme or reason to the AI choosing to join or not, either in CK2 or 3.
 
Joined
Feb 11, 2007
Messages
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This was a thing in CK2 as well, not sure if the mechanic is exactly the same though. In CK2, if someone refuses a title revocation, they start a war against the tyranny and they seem to give all the vassals the option to join. I got this prompt many times when playing as a vassal and it was just a binary yes/no thing. I wonder if there is any rhyme or reason to the AI choosing to join or not, either in CK2 or 3.

I don't have CK2 installed to check, bu I think it was opinion based there - if the AI liked the rebel more than the liege, they tended to join. I think. Here, it's something else. I did notice that repeatedly reloading and starting a rebellion always causes the same vassals to join, so it's not completely random, there is some reason behind it. Beats me what that is though.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,429
I don't have CK2 installed to check, bu I think it was opinion based there - if the AI liked the rebel more than the liege, they tended to join. I think. Here, it's something else. I did notice that repeatedly reloading and starting a rebellion always causes the same vassals to join, so it's not completely random, there is some reason behind it. Beats me what that is though.
I think there are different catalysts in play:

1) If you want to imprison a member of a faction, then members of that faction will rebel alongside that person.

2) Vassals can only be members of a single faction, so - for example - if you have faction X, Y and Z, only members from faction X will join if you try to imprison a member of faction X. Same goes for Y and Z, respectively.

3) In the case of imprisoning someone who doesn't belong to a particular faction (no yellow text warning you about faction revolting) it says: "If you fail to imprison X he will raise in rebellion with other disgruntled Vassals". "Disgruntled Vassals" sounds like "anyone who doesn't like you enough + anyone who isn't allied to you + anyone who isn't scared by you (by your level of Dread). I wonder if it does exclude members of particular factions... Not sure.
 
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... anyone who isn't scared by you (by your level of Dread).

I think you got it. Dread is the new element in CK3, everything else we already had in CK2. I just ran a quick test, trying to revoke a county at 0 and than at 100 dread. At 0 dread half the realm joins the rebellion, regardless of factions, opinions, alliances, power, anything and everything. At 100 only two vassals joined the rebellion, and one of them was the target's ally. The other was ambitious, arrogant and had quite a bit of dread of his own.

So yeah, when dealing with non-faction rebellions only dread matters. And while I agree that dread should play a large part here, I really think high opinion and alliances with the liege should also factor into AI decision here. Oh well, mods will fix it I'm sure.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,056
Location
Civitas Schinesghe
I miss old times when in CK2 you could join Hermetic Society and research cool shit like guns and plate armour , travel and collect artifacts, destroy laboratories of your faggot rivals. I hope that paracucks will quickly add missing content.
 

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