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Grand Strategy Crusader Kings III

Eastwood

Educated
Joined
Jun 21, 2020
Messages
78
It would also be interesting to see factions which represent the interests of a group or class as a whole - say, Burghers, the Clergy, the Nobility and the Throne. Not interested in seizing power and such as much as representing their own interests as an united group.
I really liked the way HIP handled its factions. You have different ideological factions that have their own opinion of you based on your actions and can even support you, if you please them. No idea why they did not take inspiration from this in ck3.
 
Joined
Feb 11, 2007
Messages
2,952
It would also be interesting to see factions which represent the interests of a group or class as a whole - say, Burghers, the Clergy, the Nobility and the Throne. Not interested in seizing power and such as much as representing their own interests as an united group.

HIP in CK2 had something similar. Besides the usual conspiratorial factions, it also had 4 permanent factions - pretty much those you mentioned - that all vassals joined depending on their preference. If you kept the faction friendly they would give you little boons from time to time. If you did not, they could start causing problems.

edit: god dammit
 
Joined
Feb 11, 2007
Messages
2,952
Ok, here's a pet peeve of my - as a liege we still have very limited options when it comes to getting involved in inter-vassal wars, even when allies are involved. I give some land to a relative or a son-in-law matri-married to spread my dynasty, I turn around and bam - he's unlanded in some court in the middle of nowhere, his family scattered across half the world. Because AI keeps rabidly fabricating claims (something that is much easier to pull off now), some vassal always has a claim on any piece of real-estate I give away. And because of how aggressive the AI is, it's not long before they kick him out, as unlike the poor bastard I just landed, they have full levies, man at arms, allies and cash for mercs. In my latest game I had to land my brother no less than three times because of this, and he still died unlanded, even when I resorted to gifting him a pile of gold to hire mercs of his own.

There really should be a way to join my ally-vassal's defensive wars, or send an ultimatum to the attacker to back off of my ally / family or else. As opposed to the current limp-wristed will you please stop, pretty please mild suggestion that 9 times out of 10 ends with the attacker laughing in your face.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Amongst my list of criminals:
kNJNIE5.jpg
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I also think the way factions work are incredibly retarded. No one in Medieval Europe started a public "Fuck the King and put me in Power as King" faction openly. That's an easy way to lose your head. Some Factions should be something one has to learn and investigate about.

It would also be interesting to see factions which represent the interests of a group or class as a whole - say, Burghers, the Clergy, the Nobility and the Throne. Not interested in seizing power and such as much as representing their own interests as an united group.

There seems to be no capacity for longer-term factions. A peasant faction is just a separate, randomly generated rebellion every 10 years, for instance.

It would actually be cool if multiple cases of persecution and mutiny added up to a semi-permanent "faction" that represents strong regional sentiments, in which that Catalan region or whatever becomes widely considered as a 'problematic' region that brooks no central authority.

You could also tie Dukes and Counts to such regions - you park your retarded nephew in some Duchy for 60 years and support him despite petitions, turnout that instead of some shitty popular opinion modifier you dont' even notice if your empire is doing well, rather, they develop a century-long boiling hatred of your dynasty.

Similar mechanics could also be applied to nobility, such that there are longer-term affinities and blood feuds between families.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
It's a crusade between the Catholics and the Waldensians. A random Muslim outsider is helping the Waldensians:

X6tNkDN.jpg


The Pope is very very rich:

XRhoHjX.jpg
 
Joined
Jan 7, 2012
Messages
15,205
I've attacked the pope lategame. He'll hire every fucking merc on the map to mercilessly crush your balls for even thinking of being at war with him.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
From what I heard, the Pope is borderline unbeatable. He has all the money, like ALL the money. And he will use all the money to destroy your ass.

My Portugueseesese had no problem kicking out the Papacy for the glory of their heretical sect, though that was after they had grown into basically the Western Roman Empire. After mid-game, major empires will float around like 30k or 50k stacks, and there's only so many mercs to hire.

BTW, the easiest way to convert a foreign nation is probably just by murdering every King until the one dynasty member who happens to be in your desired religion takes charge. Murdering is way too easy, and being discovered isn't that bad.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,609
There's nothing for him to spend it on. If you try to go tall in one or two duchies you'll run out of buildings to build within a few years and then it takes decades to unlock new stuff.
 

Eastwood

Educated
Joined
Jun 21, 2020
Messages
78
I wonder if there's a way to acquire the pope's money somehow.
If you take the decision to dismantle the papacy and then kidnap him and recruit him to your court, you should be able to banish him and take all his money.
Sadly you can only dismantle the papacy as norse, sunni, hellenic, slavic or vidilist for some reason, so I can't test this.
 
Joined
Feb 11, 2007
Messages
2,952
There's nothing for him to spend it on. If you try to go tall in one or two duchies you'll run out of buildings to build within a few years and then it takes decades to unlock new stuff.

Yeah, I noticed this as well. Even as a tribal I just sat on a 10k+ gold pile for decades with literally nothing I could spend it on, waiting to turn feudal so that I could build a whole bunch of baronies. As for taking money from the clergy, I hear doing the same to your own archbishop is easily doable, and the bastard is often quite loaded as well.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,372
Location
bulgaristan
Codex Year of the Donut
What needs to be urgently patched in? Game seems pretty stable, for Paradox.

Also, what are good 2 player "co-op" starts? We already did the mandatory Sons of Ragnar thing. Stuff like conquering Iberia or uniting the Arabs, we'd be getting in each other's way at some point.
 

Theodora

Arcane
Patron
Glory to Ukraine
Joined
Feb 19, 2020
Messages
4,620
Location
anima Bȳzantiī
What needs to be urgently patched in? Game seems pretty stable, for Paradox.

Weeks ago they promised an upcoming patch that adds a lot of fancy UI stuff they couldn't get in before release, as well as a ton of bugfixes.

The optimst in me hopes they're attending to technical fires in EU4 and ... more general issues with I:R's future, but the realist in me knows management is just being management.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,490
What needs to be urgently patched in? Game seems pretty stable, for Paradox.

Also, what are good 2 player "co-op" starts? We already did the mandatory Sons of Ragnar thing. Stuff like conquering Iberia or uniting the Arabs, we'd be getting in each other's way at some point.
Ahcievements related to historical rulers, all of them are busted. Else its stable , except one start as bohemia that systematically crash the game.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,107
Location
Adelaide
What needs to be urgently patched in?
Hooks screen needs massive fixing. They draw an entire list of entries rather than just draw what is on screen and visible. Its a big no no in UI Design because eventually you will run out of entries that can be displayed. Whereas if you limit them to say ((itemheight*numberofitems/screenheight)<-that's if we're being dynamic otherwise just set it to 10 and forget it LOL) on the screen at a time and just index through the data you can have unlimited and it doesn't crash. Its such an easy fix and frankly the bug only exists because someone at paradox developed a bad habit lol.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,372
Location
bulgaristan
Codex Year of the Donut
What needs to be urgently patched in?
Hooks screen needs massive fixing. They draw an entire list of entries rather than just draw what is on screen and visible. Its a big no no in UI Design because eventually you will run out of entries that can be displayed. Whereas if you limit them to say ((itemheight*numberofitems/screenheight)) on the screen at a time and just index through the data you can have unlimited and it doesn't crash. Its such an easy fix and frankly the bug only exists because someone at paradox developed a bad habit lol.

Oh yeah, actually I'd like it if I can click on the map to select duchies when declaring war. Now you sometimes have to browse through a very long list, thats not even alphabetically sorted.
 

Smoker

Scholar
Joined
Feb 10, 2017
Messages
120
Late game 1066 pope is insane in money and troops. Too bad Ghengis dies so easy and they never battle.
 

Eastwood

Educated
Joined
Jun 21, 2020
Messages
78
What needs to be urgently patched in? Game seems pretty stable, for Paradox.
There's quite a lot of glaring balance issues with the game atm. From the top of my head:
  • Norse rulers need to be nerfed, either in their aggressiveness, or in the event troops they get. Otherwise you'll see Sweden basically everywhere on the map.
  • Converting from tribal to feudal is absolutely crippling, as it trashes all your holdings and tanks your income.
  • Handing out titles when ambitious or greedy gives you stress, even when above demense limit. A nightmare after holy wars.
  • Decisions that form new cultures like Portugese or Roman are retarded, as the newly formed cultures don't get your researched innovations.
  • AI does not use matrilinear marriages (at all?), even when religious rules are set to female dominance. This leads to a lot of dynasties dying out and extra inheritance border gore.
  • Catholicism is fucked, as sinful bishop events tank fervor too much. Thus heresies become the norm, rather than the exception and converting takes forever.
  • Probably tied to that, crusader states regularly convert to Islam, making the whole endeavor pointless.
  • Dread as a mechanic is obscenely OP. Keeping it at 100 is trivial, as prisoners are abundant, and then vassal opinion is completely irrelevant. You should not get dread for executing infidels or lowborns and there should be diminishing returns for dread gain.
  • Populist uprisings are way too common. You get only a small popular opinion boost for crushing rebellions, which does not offset the huge wrong culture and religion penalty. So have fun playing whack-a-mole with your peasants every 2 years.
While I agree that the launch was relatively bug-free compared to other Paradox releases (lol), these issues I listed are not that hard to spot and basically happen every game. So their QA team, if they even have something like that, should definitely have spotted them. The least they could have done is release a hotfix to fix the most glaring stuff. But instead we get radio silence for 4 weeks and have to rely on modders yet again to fix Paradox shit.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,107
Location
Adelaide
they also need to Nerf siege equipment man-at-arms and stop the abduction 100% exploit because you can snowball the entire game way too fast.
 

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