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Grand Strategy Crusader Kings III

Jenkem

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Fedora Master

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If they wanted to do weather and seasons, fine, but then they'd need to add a planting/harvesting season too. Would actually be flavorful to have reduced levies due to harvests, or issues with food shortages due to keeping people away from their fields.
 
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Yeah, I'm not too keen on having winters factor into shit given the pacing of CK3. If it was just cosmetic that'd be marginally neat, but trying to tie it in to gameplay sounds odd since you'd either have to micromanage your armies like an absolute motherfucker, or it'd boil down to "SNOW FELL, CALL IT OFF UNTIL SUMMER LADS" and essentially all combat pauses until winter's done and the crops are planted. It's a nice idea in theory but I'm not sure of a good way of implementing it given the scope and speed of CK3 while still making it feel flavorful and historical, probably best to just leave it completely abstracted out like it is now.
 

Fedora Master

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It's funny though, when you read about the viking invasion of Britain for example you'll stumble across "and then they wintered in xyz" constantly. It could work and would be something new that CK2 or other PDX games haven't done before.
 

Commissar Draco

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I would work in turn based game (with seperate turns for running economy and combat) but not RT one, too much micromanagement and besides there were successful winter campaigns too like Mongol Invasion of Rus for example, but if you got good logistics this would give powers like Eastern Roman Empire some chance to go against their barbarian neighbors who were forced to spend winters in their villages.
 

Tigranes

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The issue is that the entire combat system works like a completely unrealistic "bunch of doomstacks rolling random dice at each other jumping around squares", and there's nothing that simulates terrain, supply chains or morale or movement / logistics / organisation in any way other than random modifiers. So there's nothing meaningful you can actually do by wintering your army, except just stopping the dice rolling for a while and standing around. Depending on the era & area, wintering might mean an opportunity for mutiny and dissent, for example, or to retrain and reorganise your army to plan the next campaign, or when you conscripted might have affected the nation's harvest output direly. In CK3, what we'd do instead is just Speed x5, I guess, and click some random events about my dog biting some noble.
 

vonAchdorf

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It's funny though, when you read about the viking invasion of Britain for example you'll stumble across "and then they wintered in xyz" constantly. It could work and would be something new that CK2 or other PDX games haven't done before.

In CK2 you had huge attrition / reduced supply limits during winter (and different intensities of frost), so you had to be careful in certain areas of the map. I haven't played in the north yet, but in the Alpes it seems to be less drastic in CK3.
 

Tyrr

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m16z6Gc.jpg
 

fantadomat

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Are there any half decent mods for this shit yet? The player drop off is pretty fun to watch tho,it lost like 90% of its player base by now. It is just another shallow game that paradox made and people got tired of playing after a week. It is entertaining that EU4 and hoi4 do see increase in their regular player base. While that garbage stelllaris still has an ok core playerbase.
 

AwesomeButton

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I was just thinking yesterday to ask similar questions, to those who are playing it:
- is it out of unofficial early acces with regard to game balance?
- what are the changes to the core gameplay you can think of off the top of your head?
- do different cultures have their specific playing styles or is it just bland modifiers all over again?
 

IDtenT

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Are there any half decent mods for this shit yet? The player drop off is pretty fun to watch tho,it lost like 90% of its player base by now. It is just another shallow game that paradox made and people got tired of playing after a week. It is entertaining that EU4 and hoi4 do see increase in their regular player base. While that garbage stelllaris still has an ok core playerbase.
They'll all come back as soon as additional content is released. No different to the Stellaris player cycle.
 

fantadomat

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Are there any half decent mods for this shit yet? The player drop off is pretty fun to watch tho,it lost like 90% of its player base by now. It is just another shallow game that paradox made and people got tired of playing after a week. It is entertaining that EU4 and hoi4 do see increase in their regular player base. While that garbage stelllaris still has an ok core playerbase.
They'll all come back as soon as additional content is released. No different to the Stellaris player cycle.
Hmm i don't know about that. A lot of normie people got tricked in to buying it by the youtube retards and the reviews. A lot will come back,but i think that they will drop out after a few empty DLCs. The game is far too shallow and the devs are far too.....boring to come up with interesting ideas and shit. They even managed to make the crusader period boring.
 
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It's kind of underwhelming that they haven't yet announced a fully fledged expansion and I'm hoping they won't steer 100% of the development into developing these minuscule flavor packs because at the end of the day, most of that can already be modded in with ease. I do like the fact that you can finally leave your original lands behind as a Norse ruler because it was always somewhat of a hassle to get rid of the tribal provinces.
 
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Vatnik Wumao
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The legacy screen will get quite bloated if they'll add new legacy paths with each flavor pack.

Likewise, I wonder how these culture-based legacy paths will function - do they become inactive if you culture convert (say... after moving to England or Normandy and naturalizing) or will this just disqualify you from remaining as the head of your dynasty.
 

vonAchdorf

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It's kind of underwhelming that they haven't yet announced a fully fledged expansion and I'm hoping they won't steer 100% of the development into developing these minuscule flavor packs because at the end of the day, most of that can already be modded in with ease. I do like the fact that you can finally leave your original lands behind as a Norse ruler because it was always somewhat of a hassle to get rid of the tribal provinces.

I think there will be one major expansion and up to two flavor packs per year. For the planned $30 bucks for the bigger expansions they have to deliver.
 

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