Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Grand Strategy Crusader Kings III

Joined
Oct 1, 2018
Messages
2,323
Location
Illinois
It's kind of underwhelming that they haven't yet announced a fully fledged expansion and I'm hoping they won't steer 100% of the development into developing these minuscule flavor packs because at the end of the day, most of that can already be modded in with ease. I do like the fact that you can finally leave your original lands behind as a Norse ruler because it was always somewhat of a hassle to get rid of the tribal provinces.
I'm mildly hopeful that the focus on doing one expansion a year and then scattered splat-DLC will be decent. Doesn't make a difference to pirates, but if you're buying it then splat-DLC is theoretically easier to take it or leave it (Not missing out on any major mechanics if you don't buy it, but if you do then it's presumably because you intend to play the regions it covers so you get more specific events and shit) while the annual expansion's the main target for big shit. Not entirely convinced it'll actually work out that way, but it seems like a slight sign that Paradox may realize they're overdoing it. Then again I look at Stellaris and it feels like even the meaty expansions don't really do much that I care about so I dunno.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,078
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
It's kind of underwhelming that they haven't yet announced a fully fledged expansion and I'm hoping they won't steer 100% of the development into developing these minuscule flavor packs because at the end of the day, most of that can already be modded in with ease. I do like the fact that you can finally leave your original lands behind as a Norse ruler because it was always somewhat of a hassle to get rid of the tribal provinces.
I'm mildly hopeful that the focus on doing one expansion a year and then scattered splat-DLC will be decent. Doesn't make a difference to pirates, but if you're buying it then splat-DLC is theoretically easier to take it or leave it (Not missing out on any major mechanics if you don't buy it, but if you do then it's presumably because you intend to play the regions it covers so you get more specific events and shit) while the annual expansion's the main target for big shit. Not entirely convinced it'll actually work out that way, but it seems like a slight sign that Paradox may realize they're overdoing it. Then again I look at Stellaris and it feels like even the meaty expansions don't really do much that I care about so I dunno.

they said before CK3 launched that this is how they would be doing the DLC for this game (as you stated) as compared to their strategy for ck2 and that the DLC/Expansions would be bigger than the equivalent ones for CK2.. CK2's Way of Life is about the same price and it only added focuses, some events/art and a few diplo options. This has norse adventure realms (being able to move your takeover conquered lands, etc.), new events/art/music relevant to the specific culture, new units, new innovations/dynasty legacies and changes to old innovations, new titles (making a kingdom of the british isles and scandinavia, creating rus) and adds more to norse paganism (sacrificing people to the gods, holy orders)

I'd rather have flavor packs like this where you can easily ignore it or wait for a sale if you don't want to play that particular culture than having it be like the non major expansion DLC from CK2 that added 1 or 2 things that would benefit every player and 4-5 things that are cultural specific and you might not care about...
 
Last edited:

Preben

Arcane
Patron
Glory to Ukraine
Joined
Jan 18, 2017
Messages
3,821
Location
Failsaw, Failand
It's kind of underwhelming that they haven't yet announced a fully fledged expansion and I'm hoping they won't steer 100% of the development into developing these minuscule flavor packs because at the end of the day, most of that can already be modded in with ease. I do like the fact that you can finally leave your original lands behind as a Norse ruler because it was always somewhat of a hassle to get rid of the tribal provinces.
I'm mildly hopeful that the focus on doing one expansion a year and then scattered splat-DLC will be decent. Doesn't make a difference to pirates, but if you're buying it then splat-DLC is theoretically easier to take it or leave it (Not missing out on any major mechanics if you don't buy it, but if you do then it's presumably because you intend to play the regions it covers so you get more specific events and shit) while the annual expansion's the main target for big shit. Not entirely convinced it'll actually work out that way, but it seems like a slight sign that Paradox may realize they're overdoing it. Then again I look at Stellaris and it feels like even the meaty expansions don't really do much that I care about so I dunno.

Also, the "big" CK2 expansions that were released about a year apart were actually good and improved the game in many ways. For example the Old Gods which introduced a completely new type of gameplay (pagans and raiding), Conclave which introduced a new layer of internal politics or Reaper's Due which was just pure fun.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,775
"Jomsvikings and Shieldmaidens: Norse holy warriors and stalwart shieldmaidens take up arms on your behalf"

:roll:

E:
upload_2021-3-15_12-9-16.png


:prosper:
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,490
We'll find out soon enough tomorrow, but I wonder if they'll add some new melting pots (i.e. Anglo-Norse and Norse-Gaels) with this DLC.

Seems like a logical addition, but wouldn't they advertise it within the feature breakdown for the DLC if that were the case?
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,727
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
We'll find out soon enough tomorrow, but I wonder if they'll add some new melting pots (i.e. Anglo-Norse and Norse-Gaels) with this DLC.

Seems like a logical addition, but wouldn't they advertise it within the feature breakdown for the DLC if that were the case?
They've said that you'll assimilate, so there must be some mechanic to do so.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,490
We'll find out soon enough tomorrow, but I wonder if they'll add some new melting pots (i.e. Anglo-Norse and Norse-Gaels) with this DLC.

Seems like a logical addition, but wouldn't they advertise it within the feature breakdown for the DLC if that were the case?
They've said that you'll assimilate, so there must be some mechanic to do so.
But they've also mentioned Normandy where you do already have a melting pot culture to represent that assimilation.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,012
Also, the "big" CK2 expansions that were released about a year apart were actually good and improved the game in many ways. For example the Old Gods which introduced a completely new type of gameplay (pagans and raiding), Conclave which introduced a new layer of internal politics or Reaper's Due which was just pure fun.

CK2 moved away from the Eu4 style micro garbage around Reapers and then we got Holy Fury which is arguably the best Pdx expansion ever.

It's not surprising Johan had hand in Sunset Invasion tbh. He claims it was developed on their free time (lunch hour) yet PDX still charges for it :lol:

Although it's pretty lame CK3 doesn't have artifacts/inventory system, which will obviously be added with DLC eventually. Northern Lords seems pretty lazy, it's basically Old Gods redux. Easy money. We'll see what the big expansion actually adds (probably inventory etc though).
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
Although it's pretty lame CK3 doesn't have artifacts/inventory system, which will obviously be added with DLC eventually. Northern Lords seems pretty lazy, it's basically Old Gods redux. Easy money. We'll see what the big expansion actually adds (probably inventory etc though).

I mean isnt this the template for CK3? Re-release everything they already did for CK2. Easy work + Fan boys are happy = Win Win!!
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,775
Well, the DLC sure IS Nordic. Seems nice to have some actual distinction between Norse and other tribals now.

Clipboard01.jpg
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Although it's pretty lame CK3 doesn't have artifacts/inventory system, which will obviously be added with DLC eventually. Northern Lords seems pretty lazy, it's basically Old Gods redux. Easy money. We'll see what the big expansion actually adds (probably inventory etc though).

I mean isnt this the template for CK3? Re-release everything they already did for CK2. Easy work + Fan boys are happy = Win Win!!

Being :fabolouslyoptimistic: I think they will want to avoid that impression and make the first expansion something new, at least a good part of it. They tried to avoid giving the impression, that CK3 would be a barebones rehash of CK2, which again needs the DLC to get back all the features CK2 had.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom