IDtenT
Menace to sobriety!
Yeah, they've been very quiet.
I pretty much haven't played since release month.
I pretty much haven't played since release month.
Imperator is strait up trash so not really. It's a bit early in CK3's life-cycle to claim that. The only decent mod this early in CK2 after release was CK2+ and that man was poached by PDS really quick.
I haven’t played imperator either, so I’ll take your word for it.
My comment about CK3 modding is based on what I’ve heard from established CK2 modders on their discords/paradox forums. Apparently quite a few things are now hard-coded and unmoddable, which made quite a negative impression. We’ll see what happens, though.
Imperator is strait up trash so not really. It's a bit early in CK3's life-cycle to claim that. The only decent mod this early in CK2 after release was CK2+ and that man was poached by PDS really quick.
I haven’t played imperator either, so I’ll take your word for it.
My comment about CK3 modding is based on what I’ve heard from established CK2 modders on their discords/paradox forums. Apparently quite a few things are now hard-coded and unmoddable, which made quite a negative impression. We’ll see what happens, though.
I know what didn't sit right with me about Ck3 now, it has that constant busy work shit that Stellaris has just to create the Illusion of activity. You can't go a week in game without something often completely irrelevant happening. There's always something to click on. They were trying to make players have a permanent stream of little dopamine hits by picking lifestyle traits and whatever else all the time.
Imperator is strait up trash so not really. It's a bit early in CK3's life-cycle to claim that. The only decent mod this early in CK2 after release was CK2+ and that man was poached by PDS really quick.
I haven’t played imperator either, so I’ll take your word for it.
My comment about CK3 modding is based on what I’ve heard from established CK2 modders on their discords/paradox forums. Apparently quite a few things are now hard-coded and unmoddable, which made quite a negative impression. We’ll see what happens, though.
Heh i remember that there was big thread full of bitching faggots and leftists that wanted to remove hardcoded male female marriage limit so they could mod gay marriages, i dont even know how a game based on inheritance would even work like this, from gameplay perspective its worse than suicide.
From a HoI IV thread, but it also applies to CK3:Yeah, its weird that the CKIII is so silent. Game did great, it was a good launch, a well-optimized game... So where is that DLC?
Apparently a developer diary is coming mid-February for CK3, so presumably that'll talk about whatever the first DLC's gonna be.
Imperator is strait up trash so not really. It's a bit early in CK3's life-cycle to claim that. The only decent mod this early in CK2 after release was CK2+ and that man was poached by PDS really quick.
I haven’t played imperator either so I’ll take your word for it.
[My comment about CK3 modding is based on what I’ve heard from established CK2 modders on their discords/paradox forums. Apparently quite a few things are now hard-coded and unmoddable, which made quite a negative impression. We’ll see what happens, though.
Wow so edgy. Not playing the games but posting/reading/caring about them.
Opening up moding potential through patches/DLC is practically PDX's MO. At least the HIP guys are all waiting for the season pass expansions to release their shit.
I enjoyed paradox games from EU4 and older with and without mods,
Not sure if serious, I dare you to boot up vanilla EU4 without dlc lol. It's basically EU3 with less depth
If you enjoy that you have zero taste, no offense
No, I never said without DLC. Though, from what I've seen of CK3, I don't think EU4 was as empty on release.
I played EU4 at release, it was way more empty and I immediately booted up modded Eu3.
Only thing EU4 had was a broken trade system. Real deep man.
It was barren. And so was CK2 (remember the rebel popamole there?). CK3 is the best launch Paradox had in a long time, possibly because of Imperator's death on arrival still being fresh in memory. It doesn't even have all that much content, it's just not an eviscerated skeleton of a game.Though, from what I've seen of CK3, I don't think EU4 was as empty on release.
Yeah, its weird that the CKIII is so silent. Game did great, it was a good launch, a well-optimized game... So where is that DLC?
Slowly kill it with new "features" that break the game. Then, sell the "fixes" as DLC.But what do you do when your game isn't a bare skeleton?
Well, that's the thing: AIs pick their actions at random. Meaning, anything with a nonzero chance of being chosen is eventually chosen. There's no overarching strategy or purpose to what an AI character chooses to do.
They theoretically do.Well, that's the thing: AIs pick their actions at random. Meaning, anything with a nonzero chance of being chosen is eventually chosen. There's no overarching strategy or purpose to what an AI character chooses to do.
It can't be that hard to take character traits into account for the AIs behaviour... But of course this is PDX.
They theoretically do.Well, that's the thing: AIs pick their actions at random. Meaning, anything with a nonzero chance of being chosen is eventually chosen. There's no overarching strategy or purpose to what an AI character chooses to do.
It can't be that hard to take character traits into account for the AIs behaviour... But of course this is PDX.
THEORETICALLY. The problem is, any non-zero iterated probability is 1. If a trait merely "reduces" the chance of something happening, it still happens because the check will be repeated until it does.
I thought it works the other way around? If the AI has an eligible trait this makes it more likely to pick a decision that's in accordance with the trait in question? The player can defy his traits' inclinations by paying with his sanity, just so he isn't pigeonholed.THEORETICALLY. The problem is, any non-zero iterated probability is 1. If a trait merely "reduces" the chance of something happening, it still happens because the check will be repeated until it does.
Mathematically, that's the same thing. The point is that the event has a nonzero probability, therefore, it will happen, because CK spam-checks occurrences until they do. Altering it to a different, still non-zero probability reduces how often it may happen, but not whether or not it actually does, and since all we see is a binary outcome in the end, this does not matter.I thought it works the other way around? If the AI has an eligible trait this makes it more likely to pick a decision that's in accordance with the trait in question? The player can defy his traits' inclinations by paying with his sanity, just so he isn't pigeonholed.
Totally legit: He doesn't REALLY believe in religion, but he likes the excuse it gives him to kill shit.(He also happens to be a cynical holy warrior...)