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Grand Strategy Crusader Kings III

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,051
Location
Civitas Schinesghe
Imperator is strait up trash so not really. It's a bit early in CK3's life-cycle to claim that. The only decent mod this early in CK2 after release was CK2+ and that man was poached by PDS really quick.

I haven’t played imperator either, so I’ll take your word for it.

My comment about CK3 modding is based on what I’ve heard from established CK2 modders on their discords/paradox forums. Apparently quite a few things are now hard-coded and unmoddable, which made quite a negative impression. We’ll see what happens, though.

Heh i remember that there was big thread full of bitching faggots and leftists that wanted to remove hardcoded male female marriage limit so they could mod gay marriages, i dont even know how a game based on inheritance would even work like this, from gameplay perspective its worse than suicide.
 
Joined
Jan 7, 2012
Messages
15,257
Imperator is strait up trash so not really. It's a bit early in CK3's life-cycle to claim that. The only decent mod this early in CK2 after release was CK2+ and that man was poached by PDS really quick.

I haven’t played imperator either, so I’ll take your word for it.

My comment about CK3 modding is based on what I’ve heard from established CK2 modders on their discords/paradox forums. Apparently quite a few things are now hard-coded and unmoddable, which made quite a negative impression. We’ll see what happens, though.

The big change that I've heard about is that the new engine doesn't support MTTH events anymore, everything has to go through the pulsed event system for performance reasons and also to basically guarantee this:

I know what didn't sit right with me about Ck3 now, it has that constant busy work shit that Stellaris has just to create the Illusion of activity. You can't go a week in game without something often completely irrelevant happening. There's always something to click on. They were trying to make players have a permanent stream of little dopamine hits by picking lifestyle traits and whatever else all the time.

So you always neither get too many or too few events, just a constant stream. Forever.

Imperator is strait up trash so not really. It's a bit early in CK3's life-cycle to claim that. The only decent mod this early in CK2 after release was CK2+ and that man was poached by PDS really quick.

I haven’t played imperator either, so I’ll take your word for it.

My comment about CK3 modding is based on what I’ve heard from established CK2 modders on their discords/paradox forums. Apparently quite a few things are now hard-coded and unmoddable, which made quite a negative impression. We’ll see what happens, though.

Heh i remember that there was big thread full of bitching faggots and leftists that wanted to remove hardcoded male female marriage limit so they could mod gay marriages, i dont even know how a game based on inheritance would even work like this, from gameplay perspective its worse than suicide.

At least with Paradox, given the choice between being woke and not putting effort into their games, they go with the latter.

But then maybe that's why CK3 isn't getting updates, someone on high at paradox got wind of their games discriminating against trannies and homos and ordered their devs to drop everything until the game was overhauled. There have been dumber decisions made in the industry.
 
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LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,012
Imperator is strait up trash so not really. It's a bit early in CK3's life-cycle to claim that. The only decent mod this early in CK2 after release was CK2+ and that man was poached by PDS really quick.

I haven’t played imperator either so I’ll take your word for it.

Wow so edgy. Not playing the games but posting/reading/caring about them. :mixedemotions:

[My comment about CK3 modding is based on what I’ve heard from established CK2 modders on their discords/paradox forums. Apparently quite a few things are now hard-coded and unmoddable, which made quite a negative impression. We’ll see what happens, though.

Opening up moding potential through patches/DLC is practically PDX's MO. At least the HIP guys are all waiting for the season pass expansions to release their shit.
 

Hace El Oso

Arcane
Patron
Joined
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Messages
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Location
Bogotá
Wow so edgy. Not playing the games but posting/reading/caring about them. :mixedemotions:

I enjoyed paradox games from EU4 and older with and without mods, But I doubt that I’ll ever enjoy another new title without something like HIP again. So, I wait.

Opening up moding potential through patches/DLC is practically PDX's MO. At least the HIP guys are all waiting for the season pass expansions to release their shit.

Maybe. Things change, paradox has changed. I’ve seen enough doubt about the long-term suitability of CK3 to be modded to the extent of CK2 from the HIP guys to be wary.
 

Hace El Oso

Arcane
Patron
Joined
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Messages
3,726
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Bogotá
Not sure if serious, I dare you to boot up vanilla EU4 without dlc lol. It's basically EU3 with less depth

If you enjoy that you have zero taste, no offense


No, I never said without DLC. Though, from what I've seen of CK3, I don't think EU4 was as empty on release.
 

LizardWizard

Prophet
Joined
Feb 14, 2014
Messages
1,012
No, I never said without DLC. Though, from what I've seen of CK3, I don't think EU4 was as empty on release.

I played EU4 at release, it was way more empty and I immediately booted up modded Eu3.

Only thing vanilla EU4 had over EU3 was a broken trade system and less events. Real deep man.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,683
Though, from what I've seen of CK3, I don't think EU4 was as empty on release.
It was barren. And so was CK2 (remember the rebel popamole there?). CK3 is the best launch Paradox had in a long time, possibly because of Imperator's death on arrival still being fresh in memory. It doesn't even have all that much content, it's just not an eviscerated skeleton of a game.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,775
The AI is retarded as ever with its actions. You get CONSTANT spy events because some random family member decided to try and off a random courtier, or worse, another family member. The Trusting Patient Diligent guy is gonna start a murder scheme for NO FUCKING REASON. Great job PDX.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
Well, that's the thing: AIs pick their actions at random. Meaning, anything with a nonzero chance of being chosen is eventually chosen. There's no overarching strategy or purpose to what an AI character chooses to do.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,371
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Yeah, its weird that the CKIII is so silent. Game did great, it was a good launch, a well-optimized game... So where is that DLC?

For the first time in a decade, Paradox have released a game that worked well on launch and had enough features to be enjoyable. You can play Christians, Muslims and Pagans right from the get-go, there aren't too many bugs, character interactions have enough complexity to be engaging...

And now Paradox doesn't know what to do with it. Previously, their path was always clear: release a bare skeleton of a game and add new features one by one with DLCs.
But what do you do when your game isn't a bare skeleton?
 

Fedora Master

STOP POSTING
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Edgy
Joined
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Messages
31,775
Well, that's the thing: AIs pick their actions at random. Meaning, anything with a nonzero chance of being chosen is eventually chosen. There's no overarching strategy or purpose to what an AI character chooses to do.

It can't be that hard to take character traits into account for the AIs behaviour... But of course this is PDX.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,490

Fedora Master

STOP POSTING
Patron
Edgy
Joined
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Messages
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Well, that's the thing: AIs pick their actions at random. Meaning, anything with a nonzero chance of being chosen is eventually chosen. There's no overarching strategy or purpose to what an AI character chooses to do.

It can't be that hard to take character traits into account for the AIs behaviour... But of course this is PDX.
They theoretically do.

Fantastic. So their system just doesn't work and once again nobody bothered to thoroughly test it.

Judging by the trait effects, the character had high "Energy" and nothing to do with it - second son ruling a single county in a tribal duchy - so obviously the correct reaction is to start scheming against random people.

e: This is exactly what I mean. My own heir who loves me wants to kill me for no fucking reason. Yea, he's ambitious but otherwise doesn't have the traits or the skill to pull it off. Fuck this game. (He also happens to be a cynical holy warrior...)

FUCK.jpg
 
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Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
THEORETICALLY. The problem is, any non-zero iterated probability is 1. If a trait merely "reduces" the chance of something happening, it still happens because the check will be repeated until it does.
I thought it works the other way around? If the AI has an eligible trait this makes it more likely to pick a decision that's in accordance with the trait in question? The player can defy his traits' inclinations by paying with his sanity, just so he isn't pigeonholed.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
I thought it works the other way around? If the AI has an eligible trait this makes it more likely to pick a decision that's in accordance with the trait in question? The player can defy his traits' inclinations by paying with his sanity, just so he isn't pigeonholed.
Mathematically, that's the same thing. The point is that the event has a nonzero probability, therefore, it will happen, because CK spam-checks occurrences until they do. Altering it to a different, still non-zero probability reduces how often it may happen, but not whether or not it actually does, and since all we see is a binary outcome in the end, this does not matter.
 

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