It does have late Egypt mate. Reading about that period and those cultures is pretty fun,but it doesn't have a material for a good grand strategy game. There is only a few known civilizations and most of the other tribes are forgotten by history. Not enough historical knowledge to make a well filled map with tribes.
Not really, we have knowledge about Bronze and Iron Age Near East at very high levels, above what we have for any other place on the Earth for much later periods (1000, 2000 or even more than 3500 years later). The volume of information that we have about Mesopotamia, Egypt or Levant in 800, 1200 or even 2100 B.c is only partially matched in hellenic and roman worlds in some specific fields but not in all (and probably not in most). The largest amount of texts preserved before printing press in human history are those from the "pre-classic" Ancient Near East (3000-500 B.c. aprox) way over classical greek or latin, old chinese, arabic and mostly european medieval texts with very little exceptions (some zones of Western Europe in late medieval times, some very specific roman or greek knowledge fields or arts, etc).
For example in present Bulgaria's territory the knowledge of legal system, economic transactions, family structure or diet that we have for Ur III sumerian world or Middle Egyptian Kingdom is possible only at advanced medieval times, at Second Bulgarian Empire times or later.
There's like 1500 year gap between Akkadians (early bronze age) and Scythians (iron age to classical antiquity). If you want them squeezed somehow into one game, then Civilization is just for you.
No, it's not for me. The "nations" selection with their different chronology was made by A_boring_GOG_bot that was who ask in first place, not by me. In fact I specifically stated in the previous message how one of the problems of Chariots of War is the anachronistic mix of cultures and states (not at Civilization retarded level however).
I would prefer short period setting with strict historical accuracy.