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Grand Strategy Crusader Kings III

AwesomeButton

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In case you haven't noticed. Crusader Kings II is in the Strategy Games section of the steam store. Crusader Kings III is in what they are calling "RPG Games" section.
 

La vie sexuelle

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In case you haven't noticed. Crusader Kings II is in the Strategy Games section of the steam store. Crusader Kings III is in what they are calling "RPG Games" section.

CKII - strategy game.

CKIII - silly pop-up RPG game.

Paradoxically, this gameplay pattern makes it better for fictional mods than for a historical game. In a fantasy mod, the characters can be designed to be interesting, as can the paths of life, which in a historical game suffer from the repetition of life itself.
 

Axioms

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The limiting factor on the CK3 characters/social simulation is CPU time. Because you have a huge number of characters that need to make interesting decisions and have interesting interactions but also 200 years passes in 10 hours.
 

Gostak

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If you have not: Get Star Dynasties with its one, single DLC.
Less costly and likely far better (I can only compare it to CK2 myself).
Do not believe the haters or Axiom when he says it's too easy.
 

Axioms

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If you have not: Get Star Dynasties with its one, single DLC.
Less costly and likely far better (I can only compare it to CK2 myself).
Do not believe the haters or Axiom when he says it's too easy.
Perfectly fine game to buy on sale. Doesn't have the expansive systems and content that CK2 has, though.
 

Fedora Master

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I've been checking out After the End and while the mod itself is certainly excellent, the actual gameplay of CK3 at this point is just degenerate. You can't go 30 seconds without some sort of popup or event. It really feels like some kind of engagement farming mobile game. Stellaris has the same problem. The game never gets to breathe with moments of tranquility.
 

thesecret1

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I've been checking out After the End and while the mod itself is certainly excellent, the actual gameplay of CK3 at this point is just degenerate. You can't go 30 seconds without some sort of popup or event. It really feels like some kind of engagement farming mobile game. Stellaris has the same problem. The game never gets to breathe with moments of tranquility.
It's too easy to realize just how shallow the game is if the player isn't constantly being distracted
 

Minecrawler

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So, EU5 will have societies, sort of.
Everything that existed before, like Papacy, HRE, Shogunate, even crusades, now is an organization or temporary organization and operates within a single dynamic and moddable framework.

RZigoFT8pivs4RbsNFtBQGqaQMSB-NwC6Id9CgapPNKmxBGCqYjPrTK3TOWV2gHhSMNqWN8LmoatGHIChBBCxeV3T8wpOebRQqaXQ__zGeVTv6RXBXjvW0wVDL1ts4gwf3uw94JpH6PvJ8Jp54kpSwk

Some examples of things that an IO can have are the following.
  • If it has a leader or not, and if the leader is a character or a country.
  • If it's unique or there can be multiples of it.
  • If locations can be owned by it or not.
  • Member benefits or penalties.
  • Laws and Policies it can have.
  • Special statuses inside the organization
  • How members will behave during wars
  • And dozens more unique attributes.
Membership in some of these can take a diplomatic relations slot.

Kinda ironic, given that CK3 won't.
 

Minecrawler

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1337 starting date, so... sounds about right.
Also it seems like a lot more stuff will transition from eu4 to eu5, unlike this whole awkward ck situation with (badly) reinventing the wheel. For ages.
 

Minecrawler

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I wonder what Doomdark thinks about current sad state of affairs.
He did take part in the initial marketing, after all. Even wrote first DD, before passing it all to his bright and enthusiastic successors.
 
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In case of emergency release byzaboo DLC.

It'd actually be cool if they had cutscenes like that in-game with your actual characters performing them. Reminds me a lot of Rome Total War.
 

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