The infinite supply of Kalibans did trouble me.
I'm about to finish the first Chapter. I'm not sure I'll go much farther. At this point I've gotten reasonably good at the game, but it just doesn't seem much fun.
First, something is really off on the combat. It's hard to put my finger on it, but I think the problem is that the difficulty is generally too low. 90% of the fights I've had, I win without suffering any losses at all; that is true even for anomaly combat. When I do suffer a loss, it's usually a squad getting wrecked. And that often happens because something occurs that I can't react to. It's not that my forces got ground down, or I was being too bold (maybe?). More just like, their capital ship happened to shoot one of my squads just before I won the fight and blew it up. Or reinforcements randomly teleported in and they were all rocks to my scissor and I couldn't get my scissor back to the ship in time. But then, occasionally, you get into a fight where suddenly you are overwhelmed and either lose outright or suffer massive damage; and there's no way to repair that damage without happenstantially hitting a base where you can repair. In other words, what
doesn't happen in combat is a sense of increasing despair (as your ship is slowly worn out by attrition) or increasing power (as you level up). It's more just like a game of Russian roulette.
Second, unlike in FTL -- a game I liked but didn't love -- the upgrades feel super lame. My recollection of FTL was that everything was absurdly awesome in a System Shock 2 like way -- you wanted to be able to get every upgrade because they'd let you do something really cool, but you can't afford every upgrade. You get some great item, but you can't use it because you don't have the prerequisites. The chance to use those items, unlock those skills, is really exciting. By contrast, in Crying Suns, only two upgrades are actually fun -- adding more squad bays and, to a lesser extent, adding more guns. And they aren't
that fun. The other things are all extremely boring (more HP bars! more HP points in your HP bars! very slight chance of getting more fuel from suns!). It's all very unthrilling. And the weapons all seem eccentric and kind of lame. I guess a weapon that hits everything in an X shape would be useful in rare instances, but it's not something I'm that excited to get. All of the area-effect weapons, while situationally useful when your squads are overwhelmed, nevertheless feel like losers' weapons, not like they are giving you a fun tactical edge in dominating your foe. Some of the special-effect weapons are, like the Grease spell in AD&D, perfectly valid tactically, but again aren't remotely as fun as the special effect weapons in FTL.
Third, the events retain the "if you have the relevant key, you win" aspect of FTL, which I did not care for, and largely boil down to "guess which door is better" without any particular clues. The events don't offer much chance to make cost-benefit decisions like "trade 4 commandos for 50 scrap" or "trade a squad for weapon" or whatnot. They aren't even gambling options, usually -- instead, once you've done an event, you know that Door 1 is bad, Door 2 is good, every time.