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KickStarter Cyber Knights: Flashpoint - the latest tactical RPG from Trese Brothers - now available on Early Access

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://www.kickstarter.com/projects/tresebrothers/cyber-knights/posts/2750579
Stretch Goals: Skyrise + Hacking Mk2

Knights!

Welcome to day 4 of the Cyber Knights: Flashpoint Kickstarter! What a blazing start we’ve all had together. In the initial project rush, we’ve blown past our funding target and our first four stretch goals. Today, we’re rolling out our next wave of funding goals all the way up to our ambitious $200,000 stretch of Matrix Mk2.

We’ve still got lots of time with 27 days remaining. Please help us get the word out by continuing to share our project with your friends and gaming communities. Tell someone new every day and help us keep this project blowing up and getting bigger and better! Here are some ideas --

  • Post the campaign to social media
  • Share our interview with Rock, Paper Shotgun with gamers!
  • Tell your gaming group
  • If you’re an active member on a gaming community site, share it there (don’t spam)
  • Tell a friend who is going to PAX East about us in the Kickstarter room, 10 AM to noon daily
Without further wait, we’ve unlocked the following 11 stretch goals! We’ve covered each category in detail below the graphic.

c3439931e546d03579561a5e2a7a8402_original.jpg

Enough blaze, let’s get down to the details.
Lorebook Unlocked!
The Star Traders: Frontiers Lorebook has been one of our favorite resources for the game. It’s a great introduction to the universe and its history both old and new. It introduces the factions and all the interesting ways the intergalactic society functions that are vastly different than ours. With your successful funding of the “On the Street” stretch goal, we’ve now committed to publishing an illustrated lorebook for Cyber Knights: Flashpoint that will be publicly available. Based on the current content, timeline and art we have lined up we’d expect it to be upwards of 50 pages.

f70d56341e928c976a9eeeb3f9c72bc4_original.png

One of the new street outfits!
Street, Military and Corp Outfits ($120K, $180K)
Style is the lifeblood of cyberpunk and we want to keep cramming more visual options into the game. The game will already include 30 options for outfits along with a wide variety of facial accessories (glasses, earpods, implants and more) and the ability to shift color on outfits. We’ve already unlocked the Streets Outfit stretch which will add 2 new streets outfits. Through the $130,000 Military Outfit and $180,000 we’ll add 2 new outfits of each of those types for your soldiers of fortune who want to dress like soldiers or want to wear that high style blitz.

cc9d5542daed898a05fd4ad4d8401a08_original.jpg

Pitbull hunds are built for extreme chomping power and survivability.
Doggos! ($110K)
In 2231, decades of breeding and cybernetics have transformed some dog breeds into hunds -- cybernetic wardogs of the future. We already have two dog breeds ready for the game -- the doberhound attack dog and the pithund tank dog. Each of the breeds will come with different strengths and weaknesses -- where the doberhound is faster and a powerful attack dog, the pithund is a nigh unstoppable tank with jaws of steel.

At the $110,000 stretch goal, we will add a third dog breed to the set. If we reach the stretch, we’ll hold a poll if it should be a support/utility dog like a hound (beagle!) or a fast attack dog (shepherd). Yes -- we are going to make you choose between our dogs -- King Tut or Rigatoni.

9905fc695e8b3c5e61b086fc19a94628_original.jpg

A quadcopter fast moving scout drone armed with a rapid fire submachine gun.
Drones! ($120K)
In the same mold as hunds, each drone chassis will have its own capabilities, strengths, weaknesses and armament options. We already have four drone chassis ready for the game and are excited to now have just unlocked a new scout drone to add to the set. The scout drone will have lighter weaponry, scanner talents and be more stealthy engines to avoid detection.

New on the list is an additional battle drone at the $120,000 stretch. If we’re able to add this drone it will function as a combat support drone capable of both boosting defense while using its hardpoints to lay down heavy fire against enemy targets.

Animation Expansion ($140K)
The depth and variety of a game’s animations has a huge impact on its final beauty and polish, especially in the heat of combat. Our animation budget has so far covered the bases we need -- running, walking, crouching, leaning into cover, reloading and more. But we’d love to open up more budget to add even more important animations to the game -- like petting the dog. Some of the additional animations would change gameplay in interesting ways if we can afford them -- lifting and dragging bodies (unconscious targets, dead guards) or vaulting over barricades (giving even more movement flexibility).

This expansion would benefit both the mission combat map as well as the safehouse. Improved idle animations, doggo pets, relaxed walking and hand gestures would all be welcome additions for safehouses and cutscenes. In addition, this stretch goal frees up some additional budget for better animation blend trees to improve the 3d aspects of directional animation, like the character taking a bullet or being killed by a grenade. We’re confident the current animation budget will look good, but with this additional funding we can really polish it and take the game’s characters to the next level.

7d3ceb1058848674ab6b69adca3aab0d_original.png

Very early concept of a skyrise residential complex. Where is the VIP target hiding?
Skyrise Environment ($150K)
Every mission environment in Cyber Knights: Flashpoint will bring a unique set of props, level design, enemy types and security systems. The 3D environments we’ve shown so far are all the industrial environment which covers warehouses, industrial facilities and secure bunkers. Another environment already in development is the urban environment which covers the underground tunnel systems, open street fights and dilapidated slum habtowers.

The Skyrise Environment stretch goal will let us add a completely different environment. Instead of infiltrating a corporate facility, data lab or a gang den, you’ll be breaking into a luxury residence. These high lifestyle residences may be inside an arcology or just high in one of the towers, hundreds of stories above the street level of the NBZ. This new environment type will open up a new set of guards, security system behaviors, map challenges, loot and mission types. In the Skyrise missions, you’ll capture high value targets, steal data, liberate corporate citizens or assassinate executives who’ve outlived their usefulness.

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A quintessential industrial loading tunnel.
Soundtrack Expansions ($160K, $190K)
Studio Viking has already helped us compose an impressive soundtrack for the game but having more music -- especially music tailored to environments -- goes a long way to keep a game feeling fresh and deep. At each of these two stretch goal levels, we will be able to increase our budget to work with our composer to add 3 tracks (per stretch) to the game’s soundtrack -- which of course will be available to all $25 Soundtrack Edition backers. The first expansion will focus on the Skyrise and have a softer feel of a lux residence. The second will focus more on the industrial synthrock music you might find blaring out of the sound system of a criminal safehouse.

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Hack the planet!
Matrix Mk2 ($200K)
Like to save the best for last? Yes, yes we do! While we are very excited about the current design of how hacking will work in the game, we know that it could take a bigger role. Cyberspace has always been at the heart of cyberpunk fiction and if we can, we want to make the hacking capabilities within Cyber Knights even more amazing.

First, let’s talk Hacking Mk1 (without this stretch goal) -- because it's already pretty awesome. Your hacking-enabled characters will seek out terminals, access panels and other hackable objects that are scattered across a mission map. If your hacker can reach these you’ll be able to access the hacking mini-game. Once connected to the terminal, you’ll spend your turn’s Action Points on trying to break through different security protocols -- hopefully while your Stalker team member hangs nearby and uses their Action Points for their turn to overwatch and guard your six. You’ll use a mix of cyberware and Job Talents to break through the computer security and depending on difficulty it might take you multiple turns and attempts. If you’re successful, you’ll be able to download and steal any valuable data on the system or control something in the real world through network functions -- such as shutting down or taking over security systems and door locks.

Now, let’s all collectively drool over Hacking Mk2! Hacking Mk2 will deepen the existing design. During missions, the gameplay will be very similar except that the actual hacking of an enemy terminal will have more depth.

  • When your hacker accesses a hackable target, you’ll gain access to the root node of an internal node-map for that system. Each node on the interconnected map will contain valuable data to steal, system functions like opening a door or dropping the alarm level and of course, the ever-present IC security protocols. In the same way as Hacking Mk1, your hacker will spend their AP each turn overpowering the security and moving between nodes on the map to access the different goals in the matrix system node-map. Adding this additional depth to each terminal will open up a lot of exciting variation -- small shallow terminals with easy maps all the way up to the quantum mainframe with highly challenging maps that your hacker must conquer while the enemy security closes in and the rest of your team is fighting for their lives.
  • New safehouse upgrades that will allow your hackers to run matrix hacks from within the Safehouse to gain pre-mission advantages. Hacking will no longer be only a mission feature but something you can do independently from your safehouse! If you don’t want to hack yourself or want your team to focus on other capabilities, you can pay Hacker Contacts to do this work for you.
  • With additional depth in the hacking system comes additional depth in the hacking gear. Your computer equipment and programs are going to get a boost in the variety and tactical capabilities to support the new node-map based hack experience.
If you’re looking for a visual of what inspired us to design Mk2, check out this amazing video of the original Sega Shadowrun hack. Watch long enough to see the node-map behind the visual navigation, the different types of nodes -- data, functional, IC -- and the sheer awesomeness of what could be Cyber Knights: Flashpoint Hacking Mk2.

We hope you’ll comment to let us know what you think about the new stretch goals and which you find to be the most exciting! Share your excitement here and let’s keep the momentum going together! Also, remember to tell a friend and share the campaign.

Thank you for your support, and we will sign off with a pile of art and gifs!

Andrew and Cory Trese
 
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marek

Educated
Joined
Jan 12, 2020
Messages
49
The screenshots on the second post are very misleading, just checked out the kickstarter and it seems like its an great mix of X-Com battles in a Shadowrun/Cyberpunk world with far better graphics than depicted in the page1 screenshots. Examples:
9990c4a640e4accb6c03fed6f39ff138_original.gif

89ddd8ad4198e8378d1fdfb972951043_original.gif
 
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getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
That Matrix Mk2 goal is the real prize---finally, somebody theoretically taking it on since HBS couldn't figure out a way forward for a direct spiritual successor on that front as one of the greatest FASA works of all and nobody else has ventured it since.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,440
The screenshots on the second post are very misleading, just checked out the kickstarter and it seems like its an great mix of X-Com battles in a Shadowrun/Cyberpunk world with far better graphics than depicted in the page1 screenshots. Examples:

I agree. Infinitron, could you please delete or edit Safav's (Carls Barkely) purposefully misleading posts that are on the first page? What a moron.
 

baud

Arcane
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Dec 11, 2016
Messages
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Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The screenshots on the second post are very misleading, just checked out the kickstarter and it seems like its an great mix of X-Com battles in a Shadowrun/Cyberpunk world with far better graphics than depicted in the page1 screenshots. Examples:

I agree. Infinitron, could you please delete or edit Safav's (Carls Barkely) purposefully misleading posts that are on the first page? What a moron.

At least I added the two pics above to the first post.

Edit: But I don't think Safav's post should be deleted, I mean bad faith and shiposting are part of the Codex experience (tm). And it will create a bad precedent.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,440
Well, I normally wouldn't call for such a thing as deleting or editing someone's post, but Safav is a known troll and spreader of misinformation. He knew exactly what he was doing and was feigning ignorance. Sure, someone could be a little bit more attentive and quickly discover that those screenshots he posted are from a very old project, but we all know that's not quite how the internet works.
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
99,697
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
This is why you need a good OP. I always make sure each game thread has an OP with links to the official website, announcement/launch trailer, and Steam/GOG pages.
 

Infinitron

I post news
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Messages
99,697
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/projects/tresebrothers/cyber-knights/posts/2753943

Character Creation + Class Poll

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Knights and Backers!

With your help, we’ve secured the Valkyrie Zero stretch goal at $100,000 and you didn’t stop there -- we're now more than half way to the new dog breed stretch goal!

Before we move on to the main focus of today’s update, let’s take a minute to say Thank You!!! to every backer who is supporting us and helping make this game even bigger and better. Valkyrie Zero will add a sprawling parallel storyline including side quests, new story characters, new contacts and new personal stories attached to your recruitable mercenaries. This content is completely optional but adds an estimated 20 hours of additional interwoven story to explore in every playthrough. This stretch goal gives us budget for the additional contacts, missions, maps, recruitable characters, loot, traits, cyberware and will allow us to take a closer look at the narrative behind the fall of Knight Horizon and the aftermath years later.

For today’s update we are sharing details about the Character Creation system in Cyber Knights: Flashpoint. We’re also including a popularity contest for the OG character professions from the old Cyber Knights RPG, so jump in and comment to vote on the poll at the end of this update!

We’re going to be discussing and taking questions on the Character Creation system on Twitch at 4 PM EST today (Wednesday 2/12). We hope you’ll join us there! If you need a reminder, just follow the channel and Twitch will email you very politely.

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As a classic RPG, you'll pick all the visuals for your characters -- face, hair, optional beard, skin color, eye color, accessories, outfit and more
Creating your Knight
Your Knight is the leader of your mercenary team and the protagonist in the cyberpunk story of Flashpoint. During character creation the main focus will be on designing your Knight in detail and picking your starting mercenaries.

We set out to design a character creation system that is fun and easy to use, while still offering fine-grained control over every aspect of your Knight. For those players who have experience with Star Traders: Frontiers, this system will seem familiar but enhanced in a lot of exciting ways.

While there will be canned templates if you want to pick up and play immediately, Cyber Knights will offer you a ton of customization options right from the very beginning, allowing granular control over all aspects of your character. You’ll be tailoring your visual look, picking a profession, customizing skills, selecting a background, upgrading your safehouse and rounding out the entire design with edges and flaws called Traits.

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Background Package
It all starts with your Background Package. Your Background Package selection will be your first and most important choice as it will have a big impact on your Knight’s flavor and style. Your Background Package is the archetype for your character, and includes some mandatory Traits, your list of optional Traits and determines the starting mercenaries available to recruit during character creation. For example, the Affluent Background Package casts the Knight as a fallen member of high society, exiled or rejected for one reason or another while the Corporate Background Package makes your Knight a company man or woman who has lost their all-important corporate job and citizenship. Other Background Package like Unionist, Free Streets, Ganger, Rail Hobo, and Ex-Military provide a wide variety of choices.

Spending Priority Points

Once you've selected a Background Package, you'll craft your character by making priority decisions and spending from your starting pool of 100 priority points. Each expenditure of points will gain you some bonus in one area while reducing the total number of points you have available to spread over the other categories. Each category will have a maximum spend to maintain a fair balance, as shown here:

  • Background Package [free]
  • Profession [Up to 40 Points]
  • Traits [Up to 30 Points]
  • Skills [Up to 40 Points]
  • Attributes [Up to 40 Points]
  • Safehouse [Up to 50 Points]
  • Pick a Complication [free]
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Profession and Starting Mercs

Each Background Package can be combined with any Profession -- such as Hacker, Gunslinger, Agent EX -- which representing your Knight’s core competency. While your Background Packages don’t limit which Profession you can pick, they do create some natural synergistic combinations -- like the Ganger Cybersword or the Ex-Corp Hacker. We expect to learn a lot about the character creation meta during the alpha test!

Because some Professions, such as Hunder or Drone Pilot, have expensive required cyberware and companion animals or drones, these Professions require more priority points than others.

Your Background Package will also determine the menu of starting mercs from which you can pick. Your new Knight with the Ganger background will select from local thugs, street sneaks, hired guns, and augmented muscle. This will create natural combos and a believable synergy to your starting team but also drive emergent starting strategies. You might create a Knight with the Ganger background and pick Hacker as your Profession since you can pull in a set of the right bodyguards and get the Traits you want, but won’t have access to a starting Hacker mercenary.

Attributes and Skills

You’ll have the option to spend priority points to increase your innate Attributes and Skills above the average level. During gameplay and advancement, there are a lot of options to change your Attributes and Skills -- through Traits, cyberware and Job training -- but your priority points help determine your starting innate statistics. Once set, you'll look to augmentation, the hard choices you make and the experience you earn through the story to mold your Knight and all of those around you. Skills and Attributes are split into different groups with different priority point costs, some cost more and some cost less.

Traits

Finally, your Background Package will grant you access to a list of Traits to choose among as well as determining two Traits that you must take. You’ll be able to spend priority points from your pool to gain additional Traits. Knights coming from an Affluent background might gain access to Traits like Shrewd, Slick Talker and Classically Schooled while Knights coming up from the streets and the Ganger background will pick among Traits like Tough, Hooligan and Scarred.

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Some starting professions -- like Hacker, Hunder, Drone Pilot and Agent EX -- all have a required starting cyberware kit
Safehouse

Your safehouse is your home, your castle and your base of operations. By dedicating additional priority points to its starting build, you can gain early game advantages. If your Knight or starting team is going to feature a Drone Pilot or a Hunder, you’ll need to include one or more kennels or drone bays to support their activities. Otherwise, you might dedicate priority points to upgrade the weapons workshop or medical facility to help your up-and-coming team overcome some of their early challenges.

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The game will start with a strong set of starting templates to try. Crafting your own will be an advanced joy.
Picking a Complication
Few careers start clean and none end clean. There will always be complications and to model that into the story you’ll need to select a Starting Complication with every new Knight. Each complication will be tied to your genesis -- telling the story of how and why you became a Cyber Knight and the kind of trouble that comes with such a transformation. Starting Complications storylines will not last the entire game but they will leave a mark on your Knight, your team and your legend.

You won’t spend priority points on your Starting Complication, but each will change the starting storyline and re-prioritize what things you might need to worry about in the early game.

The default Starting Complication is that you and your friends have taken a risky loan from a criminal kingpin in order to afford the illegal cyberware and your surgery at an underground clinic. As it is with any good loan shark worth their salt, the criminal kingpin isn’t going to accept fair monetary repayment, and so ... your Starting Complication.

Other included Starting Complications that we're considering feature you having disappeared for a month and making a sudden return to your old crew with missing memories. Or, your hiding your old identity and trying to find a new life as a Cyber Knight because you've crossed the dreaded Yakuza. It's only a matter of time before they catch up to you ...

The Kickstarter rewards include some Starting Complications as well, such as “Cyber-Tactician Ally” at the $100 reward level. This complication focuses on the scenario in which a powerful head of security at Crane Technologies funds your surgery in return for a dangerous favor. Of course, it turns out to be more than a favor and your benefactor -- Max Mercer -- turns out to be slightly less interested in your well-being and long career than you might have hoped. Still, you owe him for what he has done and he knows where you live, so ... your Starting Complication.

The “Horizon Cypher” storyline extender we shared early in the campaign as a 48 hour free reward is also a Starting Complication. It will focus on the scenario in which the hardware you have implanted into your spine comes with its own set of trouble and dangerous people looking for it. It's only later, after your fixer disappears and some hatchetmen trash the clinic where you had your surgery that the truth history of your new permanent implant start to come to light, and so ... your Starting Complication.

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A cyber chin and throat replacement has ... unique benefits
Starting Digital Rewards ($25, $40, $60)
Of course, all your awesome Kickstarter digital rewards have a big part to play in character creation. Starting digital rewards like Chromehawk Weapons and the Nano-Boosted Start can be added to any new Knight, regardless of all the choices you made in character creation.

Chromehawk Starting Weapons ($25) are the only way to start the game with advanced weaponry for your Knight and squad. Instead of getting the standard street-level starting weapons, everyone on your team will start with an improved and visually distinctive weapon.

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Check out this draft of a Chromehawk Assault Rifle, the optional skin makes you look very fancy, merc!
The Nano-Boosted Start ($40) will line your pockets with extra cash which you can spend on anything from ammo to an extra medkit and will also give your entire squad an improved set of armor and starting gear.

These digital rewards will appear as checkboxes during character creation which you can toggle on and off with every new Knight. So, if you don’t want the boost on a certain run, you can simply turn them off. You can use both, one or none for each game you create.

The Omega Style Collection ($60) isn't character creation specific as it adds new styles, outfits and accessories to every game -- which you can pick during character creation or for any character on your team during regular gameplay.

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Is your style Omega?
OG Profession Poll
In the original Cyber Knights, there were 7 jobs and we want to know which you liked the best! Did you play the Cyber Knights classic on your Android? If so, jump in and tell us who your favorite was and why. If you didn’t, just pile on your favorite name or ask questions about the different OG jobs!

  • Hacker
  • Sniper
  • Cybersword
  • Gunslinger
  • AgentEx
  • Face
  • Hunder
The choice you make here will determine the default starting profession of the first template in the game. Cast your vote, and the street punks are sure to tag crumbling concrete and rusted-out cargo crates with your name across the New Boston Zone for generations to come!

But first, check out one of our art team members at work adding details to the street muscle outfit in 3D!

And some other environmental artwork coming off the presses --

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Data and tech labs will be full of hackable objects and rack data nodes
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Hacking data terminals will disable or take control of security systems, doors and more
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It never hurts to have a crate to duck behind
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Elevator is going down!
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Another variation of the Chromehawk Assault Rifle!
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,435
That Matrix Mk2 goal is the real prize---finally, somebody theoretically taking it on since HBS couldn't figure out a way forward for a direct spiritual successor on that front as one of the greatest FASA works of all and nobody else has ventured it since.
I doubt they will reach that goal. 150k is within the realm of possibility (with 22 more days to go), but 200k? I will be surprised if they get that far.
 

getter77

Augur
Joined
Oct 12, 2008
Messages
871
Location
GA, USA
Even if they don't happen to, given their dev history inclinations up to now, I take it as a fair gaze into their general post-release intentions for Expansion DLC and the like for the future.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Messages
20,726
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://www.kickstarter.com/projects/tresebrothers/cyber-knights/posts/2755717
Alpha Spotlight + Reddit AMA

Knights and Backers!

To start off, we want to share that we are doing an AMA on /r/Games on Reddit right now. The AMA is on-going all afternoon so we'd love you to join in and ask anything! Ask Me Anything!

For the rest of the update today, we wanted to shine a big shiny spotlight on one of the most important reward tiers in the Kickstarter -- the Alpha Edition at $60.

But first, let’s take a moment to pet our new doggo breed on the head. You’ve helped push us across the $110,00 funding line and unlocked a new breed of cybernetic dogs of the cyberpunk future. At the bottom of this update, we’ve included a poll for your votes -- which dog breed should we include?

Second, when talking about the alpha it's critical to remember what platforms will be covered. The alpha will run on Windows, Mac, Linux, Android and iOS devices. So, even if you’re waiting for the mobile port to play the full game, you can still get in on the alpha and play the game early and help us shape it into its final form.

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The alpha will feature Windows, Mac, Linux, Android and iOS!
Alpha Access Phase
The alpha access phase holds a very special place in our hearts and our game dev process. We’ve run an alpha with every game since our first Kickstarter, Heroes of Steel, and could not imagine making a game without this key period of constant refinement and community feedback. Not only will the alpha players be the first to play the game, your input will have substantial influence on the game’s final systems, content and balance.

We’ve included some quotes from our Star Traders: Frontiers alpha backers who were willing to share their experiences --

"It was exciting to test what was possible in the early versions of the game, and a fun challenge to have to adapt my strategies as more layers were added as the game was updated. Also, it was gratifying to see how my feedback and the feedback of other community members affected the game's development." @resistor

"It's definitely a lot of fun being right in the thick of development, helping hunt down bugs, seeing your feedback and discussions with others be turned into tangible change within as little as a couple days. The Trese Brothers do their best to ensure that the alpha experience is one where their backers get to really help shape the game." @brutus aurelius

“You're going to love it, just love it." @ntsheep

To look further at the alpha in detail, we've written up a few common questions about the alpha access phase we wanted to share. We believe that a Trese Brothers alpha is a very unique offering in the game development world and we hope you will all join us! We already have over 400 Knights signed up so this is going to be our best and biggest alpha phase yet!

Why Do You Call It an Alpha Phase?

It’s worth addressing the word we use: “alpha”. For some in software testing that sounds like a buggy mess of software rolled out too early. We are not providing a game that is going into its first round of testing. We will have already played and tested hundreds of hours by this point.

For us, it means releasing the game only when it is both stable and fun but still early enough that we can make big changes. This is why the alpha matters -- we’re letting you, our backers, to be the first to play the game at a time when the game still has a chance to be massively improved and changed. Every game that has gone through an alpha has seen major improvements with the removal and addition of mechanics and often major reworks to system balance.

We don’t like to call it a beta because that indicates you are just getting to play a finished product early. In a Trese Brothers alpha, you’re invited to join us every day on the forum and Discord in a collaborative process of improving, polishing, and expanding the game. You’ll see your feedback and suggestions discussed by the community and often implemented in the game for the next alpha build.

How Important is the Alpha?

Game after game, we’ve found that the alpha is perhaps one of the most influential stages of our game’s development. Obviously, we’ve designed and built the game by the time the alpha team gets it, but the entire point of the phase is to improve and make changes based on the community’s input. This is something you don’t find elsewhere in the game dev world. This is not lip service, we stage these alphas specifically to change and improve the game and based on your input. Star Traders: Frontiers took our alpha experience to the next level, and had an incredible impact on the success of the game and we’re coming back to do it again, bigger, better, bolder.

How Long Will the Alpha Be?

The alpha phase will likely run for 6 to 9 months before the game is ready to be released to Early Access on Steam. During that time, you’ll have private access to an Cyber Knights: Flashpoint board on our forum and a private Discord channel as well as regular posted updates from Andrew and Cory.

As we start the alpha, we will outline its multiple phases and each phase will spotlight certain systems and have stated goals for everyone to focus on. You can play as much or as little as you want. You can play early in the alpha, or later after the game is more polished. You can play for a month and then take 3 months off and come to see how your feedback has been incorporated. We will be operating the alpha phase full time, but backers can join in at any point.

What platforms will the Alpha support?

We will try to support every platform that an alpha team members wants to play on -- that means Windows, Mac, Linux, Android and iOS if we have team members on all of these platforms. If you’re a multi-platform gamer, we’ll be asking you to try the game on all your platforms or devices -- the more the better. We won’t be able to support the alpha on any consoles.

Is the Alpha Fun?

That’s the whole idea! We have learned from our repeated experience that the right moment to roll the game out to the alpha is when it is fun to play and only after our team has played hundreds of hours of the game. We know that our alpha teams have always enjoyed themselves on the alpha. In return, we can't speak highly enough of our alpha player - from Heroes of Steel to Templar Battleforce to Star Traders: Frontiers -- there is no way we could have done it without them.

Can You Tell Me about the Cyber Knights: Flashpoint Alpha?

Just post a comment or send us a message, we’re happy to answer specific questions!

Or join us on Reddit and Ask Us Anything!

New Dog Breed Poll
We've unlocked a new dog breed at $110,000. A huge thanks to everyone pledging, upgrading their pledge or sharing the campaign with a friend.

Now on to the fun part -- we have to decide which new dog breed to add, either the support beagle or the fast-attack shepherd. We'll leave it up to you to decide! Comment on this update to give a vote to either doggo. If we get 100 votes, we'll just add them both!

We're picking between Cory and Andrew's dogs. We know this is tough :D

King Tut is a beagle with the most powerful nose on the street, trained as a utility, fetch and seek dog. Rigatoni is a Belgian shepherd mutt trained to hunt and destroy frisbees at terrifying speed.

Who will join the game?

King Tut!
ed9c8b4d528d43cea395ac0086368c9b_original.jpg

8e98c32422cc071fcad568e88157c008_original.png

Rigatoni!
d1cd0c287f22f6b06427d06c41b5e528_original.jpg

8275792de625caa1f2f8fd1eebf2919e_original.png

Ok, all the dogs are too adorable! Just vote for one or the other and let's get to 100 votes!

Thanks for your support!

Andrew and Cory Trese

Trese Brothers Games
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,724
Location
SERPGIA
Agh guyz, is this shaping up to be THE cyberpunk game CCI (Codex Committee for Incline) would approve or am I just infected again by kickstarterona virus?!

Already itz obvious this will be miles closer to any Cyberpunk PnP then 2077. I simply love my shitty laptop, thanks to it I'll be spared of gobbling up AAA shits and instead I'll pledge my time and money to Trese Bros. Link me the fuck up!
 

Sarkile

Magister
Patron
Joined
Aug 13, 2003
Messages
1,499
I backed this because of how impressed I was by the Trese bros support of Star Traders. If this succeeds at being an adequate RPG Cyberpunk Xcom knockoff with a story I will be ecstatic.
 

Morkar Left

Guest
Agh guyz, is this shaping up to be THE cyberpunk game CCI (Codex Committee for Incline) would approve or am I just infected again by kickstarterona virus?!

Already itz obvious this will be miles closer to any Cyberpunk PnP then 2077. I simply love my shitty laptop, thanks to it I'll be spared of gobbling up AAA shits and instead I'll pledge my time and money to Trese Bros. Link me the fuck up!

I expect that it will you provide with that amount of roleplay and freedom we hoped Shadowrun would provide when we backed.

I mean SR turned out great in the end (Dragonfall) but freedom of choice (like choosing ffrom a pool of missions) and roleplay mechanics weren't really up to the task.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,967
Pathfinder: Wrath
Considering its Trese hopefully this game actually comes out unlike Copper Dreams :negative:

Maybe I'll back next month after I got my paycheck
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,877
Whats the difference between star traders and star traders frontiers and which trese brothers game on android would you recommend to pick at first?
 
Joined
Jul 8, 2006
Messages
3,028
Looks similar to Paradise Cracked and COPS 2170: The Power of Law.

Expect a very barebones experience with the amount of money they amassed
you have never played one of their games have you? They don't release bare boned games, dude. You will likely end complaining its too complicated or something.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Whats the difference between star traders and star traders frontiers and which trese brothers game on android would you recommend to pick at first?
star traders is much older, one of their first games, I'd suggest skipping it
 

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