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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
Cyberpunk2077 was literally hailed as PnP conversion. Isometric. top down or any other view is irrelevant to this case. You had game director telling in one of polish interviews about how they will convert whole game from PnP into game. Fixing classes, modernizing setting, challenge to some of classes that works well in PnP but could be troublesome in crpg etc. I said isometric because this is basically what people call this days camera that is not third person or first person. It was supposed to be what BG2 was to D&D.

Obviously like i said earlier when they saw bank after TW3 naturally doing TW3 with guns is better for them.

here cunts for all of you interview for polish gram.pl with Mateusz Kanik (cb2077 game director at the time) after they shown first trailer for 2077. I once translated key points somewhere here in one of codex threads.



some key points:
- systems based of 2020
- they completely ignore v3 setting.
- rebalance classes saying some were to good in 2020
- player character creation
- interviewer disses Betsheda on fallout saying Obsidian Fallout because Betsheda doesn't do RPGs.:D
- sandbox



If it was supposed to be what BG2 was to D&D, what in your opinion is now in respect to what!? :)

Co ty pierolisz człowieku...


All they are talking about in that video is world and setting and there are some vague statements like: "we are working on adapting and improving the pnp rules so they fit into video game" about mechanics nothing concrete. I dont know where the fuck you get "it was supposed to be what BG2 was to D&D". Even when they are talking about character creation and interviewer asks him can we play as a woman? Developer anwsers: I cant say yet.

:hmmm:
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
I dont know where the fuck you get "it was supposed to be what BG2 was to D&D"
Why shouldn't CP2077 be one? What did BG series to D&D can anyone remember? Popularized D&D even more among normies by making a user-friendly video game leaving some of the AD&D autism behind while trying to stay trve by sticking to D&D fluff. Only exception here regarding Cyberpunk is that the system is dropped altogether with no chance for revival since modding possibilities are questionable.
TW3 Enhanced Edition did enhance only so much within the limits of rpg (kek) system of The Witcher 3, not making one from scratch with actual excel spreadsheets.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
I dont know where the fuck you get "it was supposed to be what BG2 was to D&D"
Why shouldn't CP2077 be one? What did BG series to D&D can anyone remember? Popularized D&D even more among normies by making a user-friendly video game leaving some of the AD&D autism behind while trying to stay trve by sticking to D&D fluff. Only exception here regarding Cyberpunk is that the system is dropped altogether with no chance for revival since modding possibilities are questionable.
TW3 Enhanced Edition did enhance only so much within the limits of rpg (kek) system of The Witcher 3, not making one from scratch with actual excel spreadsheets.
Im not saying it shouldn't be that, all Im saying is nothing in that video indicates that was their plan for this game.
 

GarfunkeL

Racism Expert
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Nov 7, 2008
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Location
Insert clever insult here
It's just a classic case of a hyped-up player leaping to conclusions with zero evidence and then getting bummed out that their dream game doesn't exist in reality. It's the same reason why everyone loves a Kickstarter game during the pitch but starts to hate it months later as concrete details come out.
 
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Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
As I have said the last time this was posted at this point (2012) Cyberpunk 2077 was a design document and a PowerPoint presentations there is zero evidence they even had a prototype that played like an accurate adaptation of the PNP game. When they "properly" announced the game in 2013 they talked about it being an open world and a story-based experience. And even at that point, the game was in pre-production at best, then the new cyberpunk team wasted years until the development was rebooted and the Witcher devs replaced them in 2016 and Cyberpunk 2077 became exactly what we see today. No one knows what the game was like before the reboot but I can say one thing with absolute certainty they never planned this to be an isometric turn-based CRPG!
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
The main reason the classes were removed, V as a fixed the protagonist or the game being the first person only are the lack of time and resources. If CDP management wasn't so incompetent Cyberpunk 2077 would maybe have already released with those features if they were even feasible to begin with.
The original Cyberpunk team was thrown out because the only thing they had in 2016 were prototypes that went nowhere. But at this point cutting feature was the only way to get it released not to appeal to a bigger audience.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
I think the problem we have is the hype surrounding this game sprung by people YongYea that flip-flops according to what gives more click-bait and this game was being put as some kind of DeusEx level of game after the last E3 with people talking about cut features, we might wonder what it should been but at this point there are a lot of "should been" and I suspect people will get a nice dose of disappointment that CDPR better get ready to take it in because they really need to do something that puts then beyond "The Witcher" studio and this should never been allowed to ship in this state, because they might release it in 2020 instead of 2022 but I think people will go in expecting the DeusWitcher and instead will get DeusEx 2: The Invisible War.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,440
Location
Grand Chien
You can't make The Witcher 3: Cyberpunk Edition while also making a hardcore RPG with full character creation and all that shit. They were foolish to even consider it.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Is there such thing as "management" in AAA game industry if every company have reports of "mis"management?
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,947
I'm just saying we don't need more RPG mechanics for the sake of having them. More mechanics won't necessarily make it a better game.

Somehow this reminds me of "The Outer Worlds": we have stats, perks, flaws, dialogue checks, moddable weapons, moddable armor. Still on easy just using some of these and not using most at all the game was a walk in the park with no role playing needed at all!
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,947
IMO it's more than good enough for bit parts or low/mid-budget games, even if it's not up to the standards of a motivated professional voice actor at his best.

So coming back to player's voice-overs, can this kind of voice engine be included in a game? Because a lot of issues and restaurations in my Bloodlines patch could be done just by editing the player answers. If the player's lines are voiced there is no chance to do that!
 

Prime Junta

Guest
So coming back to the player's voice, can this voice engine be included in a game?

As things currently stand, those "cloned" voices need a fair bit of processing power to generate. I.e. you would have to record the lines beforehand and then just store them as audio files like human VO. I think we're still some way from getting that quality of text to speech fully in real time.

I see no reason you couldn't train the AI with the voice files for the character you want to modify, then generate the new lines, then replace the files with the new ones. I understand some of these systems only need about 5 minutes of voice to get a passable imitation, although you need up to 8 hours to get a really good one.
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,876
I'm just saying we don't need more RPG mechanics for the sake of having them. More mechanics won't necessarily make it a better game.

Somehow this reminds me of "The Outer Worlds": we have stats, perks, flaws, dialogue checks, moddable weapons, moddable armor. Still on easy just using some of these and not using most at all the game was a walk in the park with no role playing needed at all!

Sounds to me like a proper easy mode. But why play on easy at all?
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,947
New vegas is full of exp (kill shit= exp pick a lock=exp hack a computer= exp pass a skill check = exp finish a quest= shit load of exp) game gives you so much exp it spirals out of control mid game.

This is true for many other RPGs as well. Why not limit XP gain just for finishing a quest in whatever way you managed? This way developers can also control much better, how many XPs a player has at a certain point in the game...
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,947
I'm just saying we don't need more RPG mechanics for the sake of having them. More mechanics won't necessarily make it a better game.

Somehow this reminds me of "The Outer Worlds": we have stats, perks, flaws, dialogue checks, moddable weapons, moddable armor. Still on easy just using some of these and not using most at all the game was a walk in the park with no role playing needed at all!

Sounds to me like a proper easy mode. But why play on easy at all?

People here claim it's pretty much the same on hard :)!
 

Prime Junta

Guest
Holy shit, cancel the previous, it only takes a 5 second voice sample to get a pretty good clone. This shit is progressing fast!



... on a lighter note, the first two minutes here are pretty funny, although IMO nowhere near as good as the other stuff I've posted here ...

 
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HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,420
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
New vegas is full of exp (kill shit= exp pick a lock=exp hack a computer= exp pass a skill check = exp finish a quest= shit load of exp) game gives you so much exp it spirals out of control mid game.

This is true for many other RPGs as well. Why not limit XP gain just for finishing a quest in whatever way you managed? This way developers can also control much better, how many XPs a player has at a certain point in the game...
last time that happened people are rioting in the pillars of eternity thread
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
17,734
Location
Stealth Orbital Nuke Control Centre
I see no reason you couldn't train the AI with the voice files for the character you want to modify, then generate the new lines, then replace the files with the new ones. I understand some of these systems only need about 5 minutes of voice to get a passable imitation, although you need up to 8 hours to get a really good one.

Wesp5 you know what to do. Get that program, feed it Andrei's voicelines, and generate endless Bloodlines content :obviously:
 

retinoid

Savant
Joined
Oct 29, 2018
Messages
157
https://i.imgur.com/e5u9q1C.mp4
China already has CDPR beat in vertical world design. They probably built this in half the time it took to make CP2077. Honestly, I'm expecting this game to have even less depth than Witcher 3 in terms of gameplay and choices in the story, but as always most people will be blinded by the scale and production values that give a false illusion of freedom.

Also, anyone else find it hilarious how "This is a mature game for mature gamers only", a phrase that was used mockingly and sarcastically 10 years ago, is now used sincerely by game companies to market their products? :lol:
 
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Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,420
You can't make The Witcher 3: Cyberpunk Edition while also making a hardcore RPG with full character creation and all that shit. They were foolish to even consider it.
I always thought Kingdom Come: Deliverance did a pretty good job at combining RPG aspects with FPP and the open world. It's not like you couldn't have a proper character creation in KCD, the only reason there wasn't any was because the main character was set and you were supposed to start at zero at everything in the beginning.
 

retinoid

Savant
Joined
Oct 29, 2018
Messages
157
FUCKING DEAD ON ARRIVAL

EOa2ITXW4AAbcag.png
 

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