Catacombs
Arcane
- Joined
- Aug 10, 2017
- Messages
- 6,116
Around 2013 I was at a convention
where polish game devs attended.
Adrian Chmielarz was there, some other guys I don't remember and a dude from CDPR. They were still working on Witcher 3 at that time.
He basically tried to to dissuade or disillusion people about what work in CDPR looks like. For example he mentioned that compared to other companies CDPR has much higher standard when hiring employees. Meaning that for example in a western company concept artist and 3D model artist would be different positions but at CDPR when you create a concept work you also need to know how to implement in it as a 3D model. This also was true for other positions like level designer also needs to know how to code the level in himself etc.
So as he said, people work two times harder for half (or less) the pay. He also said that working hours are pretty long and you need to be basically immune to stress. Because working for 16 hours and sleeping in the office was not something out of the ordinary. This made people burnout really fast.
He also mentioned a "joke" that was going around at the time. That soon because of the turn over rates all programmers/artists in Poland will be able to say they worked on Witcher 3.
More recently I heard from a girl I know that worked as a concept artist in polish game dev scene, that CDPR became a resume goal. Everybody know how shitty working for them is, so people would get hired and quit as soon as they could add working at CDPR to their resume. Which only fuelled the turn over problem.
This is great insight on the company culture. I'm sure, as an independent
studio, everyone needs to work twice, even three, times as hard in order to make
a game that will keep them financially secure for years.
It's more than a hobby to some people.Video games aren't worth that. Make it a hobby.