Ol' Willy
Arcane
So graphics is the only way to push our systems? Isn't there any other components to games and gameplay?push our systems
So graphics is the only way to push our systems? Isn't there any other components to games and gameplay?push our systems
Well, technically we've known for years that C2077 would have a C2020-faithful combat system. Until they stopped mentioning that part, that isThey can be deactivated we have known this for years!
Yes. What else do you expect to push our systems? AI?So graphics is the only way to push our systems? Isn't there any other components to games and gameplay?push our systems
C. It's all that matters to the fans of these movie games.This is a game which will live and die by ...................... (Fill in the blank space)
a) its RPG mechanics
b) its combat
c) its story
d) its graphics
The big X-Factor that can fully sell me on the game is how organic, deep, varied and wide the choice and consequence trees end up. I can even tolerate mediocre combat and stealth as long as I have meaningful agency, options and causality for my decisions through gameplay. So I guess option a?This is a game which will live and die by ...................... (Fill in the blank space)
a) its RPG mechanics
b) its combat
c) its story
d) its graphics
- more locationsYes. What else do you expect to push our systems? AI?
From the DiscordThe apparently got rid of techie character build because it overlapped with netrunner.
Don’t know the truth of it since I don’t speak German, but someone got the idea from this gamestar preview.
https://www.gamestar.de/videos/cybe...preview-video-mit-massig-gameplay,100801.html
techie skills are still a thing
techie got merged with netrunner. seems CDPR saw alot of the flathead abilites were stuff that netrunners should be able to do, so they basically murged them.
You can still build a "techie" just it will prob be a mix of some specific netrunner abilites
There are no classes for this game, only Skill Trees, in compliance with Mike Pondsmith's vision for Cyberpunk, these skill trees provide the building blocks for other classes in the game.
Hence the streamlining of the skill trees isn't necessarily cutting down on play styles, rather it's removing excess skills that function similar to each other. So I imagine Techie "builds" are going to be something people can do, just without a skill tree named after it.
@Nerm almost. You still have techie skill checks in the game as well. The attribute is also still a thing. No classes at all.
They way they choose to present this game continues to be awful and embarrassing, and further cements my belief that anyone who works in marketing/advertising should have cosmetics tested on them.
I watched some of the no commentary gameplay and eased up on it more, I didn't think they would still do DA:O style prologues for the different backgrounds after they axed the older background selections, if there is enough flavor there to make Corpo feel like a salaryman doing shady dealings to climb the corporate ladder rather than a street criminal wearing a tie i'll probably end up liking it.
Still, this jingling of the keys shit is obnoxious. They (mostly) had it right the first time just uploading nearly an hour of footage back in 2018, ditch the narrator reading off a script and just let the game speak for itself. I'm much more willing to forgive shortcomings when I'm seeing the game as it is rather than a dolled up version.
C&C doesn't have anything to do with hardware. You can do C&C on a TI-83. Neither does number of locations or the detail of the dialogue. Gunplay has nothing to do with hardware either. I get that you want better gameplay but you sound like a retard that doesn't know anything about the technical details of games.- more locationsYes. What else do you expect to push our systems? AI?
- more NPCs
- more C&C
- more detailed dialogues
- why, yes, AI. Why the hell FEAR from 2004 is still one of the best FPSs considering AI department?
- advanced life simulation. Remember Stalker' A-Life? Why the fuck no one improved on that?
- better gunplay. There's still lot to be desired.
I didn't know that retardation has set up so deep. "Eye candy is the only way we could push our systems". Should I remind you that no-eye-candy game like Dwarf Fortress can still melt your CPU and rape your RAM? It shouldn't be all about "get the best GPU ASAP!"
Nope. C&C is scripting at its core: coding many outcomes for any given situation. Right now we have mostly hard-coded C&C: you do this in quest #4, set flag from zero to one, later this flag is checked in the quest #16 and you are given some consequence. Imagine this, but tenfold and in free-roaming system, where there's a lot of NPCs affected and RNG involved.C&C doesn't have anything to do with hardware.
Yes, with modern "dialogue wheel" types of dialogues it doesn't require any hardware. What about dialogue that changes heavily according to player character, his reputation, NPC reaction and past actions? Some very heavy scripting here, matey.detail of the dialogue
Yeah, and NUTS.WAD was slowing down a lot of PCs back in the day even in the most barebones Doom ports.AI isn't going to push hardware either. AI is just a bunch of decision tress in games and we've basically taken that as far as it can go.
Nope. Proper life-simulation requires a lot of RAM and CPU to track a lot of things happening at once.Life simulation doesn't take a whole lot of computation power either as that basically falls under AI.
Nope. C&C is scripting at its core: coding many outcomes for any given situation. Right now we have mostly hard-coded C&C: you do this in quest #4, set flag from zero to one, later this flag is checked in the quest #16 and you are given some consequence. Imagine this, but tenfold and in free-roaming system, where there's a lot of NPCs affected and RNG involved.
Yes, with modern "dialogue wheel" types of dialogues it doesn't require any hardware. What about dialogue that changes heavily according to player character, his reputation, NPC reaction and past actions? Some very heavy scripting here, matey.
e) the inevitable delay to 2032This is a game which will live and die by ...................... (Fill in the blank space)
a) its RPG mechanics
b) its combat
c) its story
d) its graphics
- more locationsYes. What else do you expect to push our systems? AI?
- more NPCs
- more C&C
- more detailed dialogues
- why, yes, AI. Why the hell FEAR from 2004 is still one of the best FPSs considering AI department?
- advanced life simulation. Remember Stalker' A-Life? Why the fuck no one improved on that?
- better gunplay. There's still lot to be desired.