Sailor Woedica
Cipher
- Joined
- Oct 8, 2018
- Messages
- 1,121
Streamers are going to be in the game!
Streamers are going to be in the game!
Disco Elysium won codex goty anything goes motherfucker.This game looks good graphic-wise. Else? Is it RPG at all?
Tbh I'm not too familiar with Imaishi's work pre 21st century but I think they are more in the vein of Gurren Lagann and Kanada influenced works in general. He's though one of the greatest animators to ever live in my opinion.
spongy enemies, Borderlands-like combat, sub-Destiny shooting,
Streamers are going to be in the game!
Aside from graphics/cinematics, what this game has to offer?
Regarding performance, I'm really glad they delayed to November as it gives me time to get a high-end Ampere/RDNA2 GPU.
So the game was likely internally running anywhere from 540-720p and being upscaled with DLSS2.0's machine learning filling in the gaps but that's fine, DLSS2.0's 540p looks better than 1080p native.
New GPUs are rumored to only take a 10ish% hit when enabling ray tracing effects. RTX early adopters got fucked on that but DLSS's tech wizardry will save them on that.
uploaded video from that tumbr cancer:
I don't deny, this game looks gorgeous. But behind all this awesomeness I see hundreds of people working their asses off to deliver eye candy: budget is high, risk of commercial failure can ruin the company. Therefore, game should be made as safe as possible: it should sale well. Nothing fancy, nothing experimental, nothing too deep - cater to as wide audience as possible. TW3 already went this way and succeeded. People like eye candy, and will play it solely because of its graphics - hell, it is evident even in this very thread on this "prestigious" site. Maybe its my tastes, but I fail to understand the desire to play something solely because of its graphics.A single playthrough, maybe 2 with mods?
I don't deny, this game looks gorgeous. But behind all this awesomeness I see hundreds of people working their asses off to deliver eye candy: budget is high, risk of commercial failure can ruin the company. Therefore, game should be made as safe as possible: it should sale well. Nothing fancy, nothing experimental, nothing too deep - cater to as wide audience as possible. TW3 already went this way and succeeded. People like eye candy, and will play it solely because of its graphics - hell, it is evident even in this very thread on this "prestigious" site. Maybe its my tastes, but I fail to understand the desire to play something solely because of its graphics.A single playthrough, maybe 2 with mods?