The worst thing for me is, that somehow i look at CP77 and i have absolute no positive feelings about it. Despite i hoped to play a Karl Honig (the preacher) kind of Character in CP77, now i guess that somehow this is off the table.Anyway, dudes, I just finished watching Johnny Mnemonic, first time. I'm very impressed - the themes and the world are such that it's like the screenplay was written in the early months of this year, not in the early 90s. This William Gibson is quite the visionary. I just don't get why Mike Pondsmith doesn't seem to ever credit him as a source of inspiration.
This looks like Skyrim level of melee combat, and the AIs not being able to shoot the player is just as dumbNever bring a katana to a gun fight
The worst thing for me is, that somehow i look at CP77 and i have absolute no positive feelings about it. Despite i hoped to play a Karl Honig (the preacher) kind of Character in CP77, now i guess that somehow this is off the table.
If the final product harkens more to Deus Ex than Watch Dogs I'll be happy, but the beauty of Deus Ex was in its intricate level design which was a multi-faceted puzzle that facilitated and accommodated many styles of gameplay. So far I'm just seeing Cyberpunk intended as a gun-focused action RPG first with occasional moments where you can be diplomatic or explore for alternate solutions. Will the level design allow me to sneak into the Maelstrom gang hideout unnoticed, knock out the gangsters with a variety of non-lethal weapons and tools and make out with the bot like a thief in the night? Can I be a cybermage and quickhack my way through every obstacle? Are there ways to overcome Royce without killing him or having to befriend him? I haven't seen much indicating that I can quite yet because most of the gameplay previewed so far is shooting and slicing and dialogue trees. Not necessarily a bad game, but not a Deus Ex or the in-depth RPG I was hoping for.Like I said here weeks ago they try to make a GTA game and a Deus Ex game at the same time and it seems the GTA part is really weak. From the recently removed car customization to the weak gunplay especially at low levels and the limited side activities, I think the mainstream will be disappointed.
On the other hand, the Deus Ex side thinks are looking a lot better with the choice of origins, lots and lots of dialogue with skill checks, skills that really affect gameplay, great hacking options, stealth with the non-lethal option, lots of ways to solve quests with different outcomes. I currently expect that the people on the Codex will enjoy this CP2077 more than the mainstream who just wants GTA set in the future.
My biggest worry really is how much they can polish this game within 5 months because this time people won't be so forgiving like with the Witcher 3.
Well about the warehouse mission I compiled every known outcome to this here:So far I'm just seeing Cyberpunk intended as a gun-focused action RPG first with occasional moments where you can be diplomatic or explore for alternate solutions. Will the level design allow me to sneak into the Maelstrom gang hideout unnoticed, knock out the gangsters with a variety of non-lethal weapons and tools and make out with the bot like a thief in the night? Can I be a cybermage and quickhack my way through every obstacle?
Never bring a katana to a gun fight
New york, New york—the city so
nice they trashed it twice. This is
my stomping ground, so step
lightly. Seeing as how I'm a fully-cybernetic
Street Samurai, you really don't want to
cross swords with me. yes, I am living
proof that metal is better than meat! In the
six years I've been bloodletting and brainspilling
in this hellhole, I've taken down
boosterpunks, powered armor, corporate
hit men, children, ground-attack choppers,
sword-wielding ninja and assorted
breeds of cyberpets. yes, the life of a full
'borg Solo is a fulfilling one indeed. I get
plenty of work and I swear at this rate I'll
rid this city of its fleshy infection within,
oh—say, fifteen years.
Never bring a katana to a gun fight
What is this, fucking Morrowind? :D
Just look at that FUCKING HUD, dudes. EVERYTHING is covered up with text, shitty tickers, messages, objectives and helpers. It's fucking disgusting.
Meanwhile, I'm playing Red Dead Redemption 2 COMPLETELY HUD-less and I'd say that alone makes it more immersive and more of an RPG than this fucking abortion.
Judging by Witcher 3, you will probably be able to turn everything off in the menu.
Never bring a katana to a gun fight
I'm more worried about the AIs being so ineffective. At least one of them went for cover.
The poor enemy AI is definitely a gaping sore. There was a depressing case in one of the preview shots where the player tossed a grenade at the feet of an enemy, and there was no response, not even a call of "Grenade!". The guy just stood there until he got chunked. The rest seem to have no sense of self-preservation or tactical thinking other than stand around and shoot or walk toward you and shoot. The 2018 demo showed most enemies taking cover so I dunno what's going on here.Come on, that's not the first game you watch pre-release footage of. Game devs always show gameplay with all the UI features turned on.
I'm more worried about the AIs being so ineffective. At least one of them went for cover.
CD Projekt games are just like Bethesda RPGs but less buggy.This looks like Skyrim level of melee combat, and the AIs not being able to shoot the player is just as dumbNever bring a katana to a gun fight
At the time we are writing these words, Cyberpunk 2077 is finished both content and gameplay-wise. The quests, the cutscenes, the skills and items; all the adventures Night City has to offer — it’s all there. But with such an abundance of content and complex systems interweaving with each other, we need to properly go through everything, balance game mechanics and fix a lot of bugs.
when morons give feedback, now you get a male character that sound like an Italian edgy jerk mobster wannabe.
My guess is they will add crowds after they have everything else in place. That way they will know exactly how big the crowd can be for the release build.Having watched the gameplay I predict some real backlash unless they fix crowds by release. The empty night club and desolate streets is reminiscent of a PS3 XBOX360 game with their very limited ram, not a modern AAA game. W3 had no problem with large crowds so what is going on here?
My guess is they will add crowds after they have everything else in place. That way they will know exactly how big the crowd can be for the release build.
when morons give feedback, now you get a male character that sound like an Italian edgy jerk mobster wannabe.