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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
That drive through the desert at 16:40 in the video...

LOD Pop-In: The Game :lol:
Yeah, that and empty streets were the only things I thought looked bad. I know the demo was played on PC but I hope something further can be done about the pop-in.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,428
This is cool imo; mental stats shouldn't take part in narrative, we can reflect our own mental capabilities in a game tho they probably extended it to physical stats also :/ Well, at least there are skill checks in dialogue.
Why not? I would say that Intelligence, Technical Ability and Empathy should be replicated in the game. What one character can miss, the other can pick up on. Player's mental capabilities are not the same as character's mental capabilities and since it's a video game it's perfect to make it so that you can't act out of character by having access to certain knowledge you shouldn't have.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,297
This is cool imo; mental stats shouldn't take part in narrative, we can reflect our own mental capabilities in a game tho they probably extended it to physical stats also :/ Well, at least there are skill checks in dialogue.
Why not? I would say that Intelligence, Technical Ability and Empathy should be replicated in the game. What one character can miss, the other can pick up on. Player's mental capabilities are not the same as character's mental capabilities and since it's a video game it's perfect to make it so that you can't act out of character by having access to certain knowledge you shouldn't have.

I'd rather choose f.i. between a smart and dumb option myself rather than my int stat pointing out the smart one, so if I want to play a smart or dumb character I'd choose accordingly, even if I'm not smart as I think I am and make dumb choices for my "smart character", it would make him a more interesting character :P therefor mental stats for PC aren't necessary for narrative imo.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,572
Location
Brazil
Some more info from interview with this dude: https://pl.linkedin.com/in/paweł-sasko-9a480231

  • Length of story is not normalized. They aimed at making the Main story a tad shorter than TW3 one since feedback they got suggested many players felt that after Kaer Morhen the remaining story was an epilogue - in place of it, they put immensly more work into side quests that do impact main story. Length of the story depends on your origin, side quests, characters you side with, your story choices and preferred play style.

  • Pacifist playthrough possibility reaffirmed - although the correct understanding of a Pacifist here should be not killing anyone - some violence will be present.

  • As far as relationships go, it's supposedely an insane evolution in portraying human psychic, behaviours and general growth from Witchers. Both one night stands and longer relationships, but conveyed in realistic ways. Just being the player doesn't open all doors for you - npcs have their own preferences and relationships are layered - From antagonistic, neutral, through friendship all the way up.

  • Paweł and many designers took great inspirations from VTM: Bloodlines. He was in fact a game master for the paper versions of World of Darkness for a long time.

  • Badlands is a fully explorable part of the game, not just a prologue thing.
  • life path is important not only for prologue and dialogue options, but also endings may differ

  • life path origin stories in prologue are not symmetrical (Corpo prologue is shorter than Nomads', but it's balanced so there are more elements to Corpo play-style in later parts of the game)

  • police might not intervene when you commit a crime in gang controlled area

  • MAX-TAC can hunt you if you go too far, but he didn't specify when they'll intervene

  • game will give you a clear message when you'll be closing to the endgame, so you'll have time to finish side quests, also you'll be able to come back to before that endgame state to continue playing

  • gameplay choices - limited number of slots to install cyberware, but it's possible to replace already installed

  • he compared cyberware to smartphones nowadays, sure there are people without it but its harder to live like that, same with cyberware, you might choose not to install such upgrades, but you will be weaker
  • apartment similar to Adam Jensen's (Deus Ex) - not customizable, but interactive
  • you can pet cats

this sounds really cool but where you getting this from?
 

Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,172
Location
Germany
Like I said here weeks ago they try to make a GTA game and a Deus Ex game at the same time and it seems the GTA part is really weak. From the recently removed car customization to the weak gunplay especially at low levels and the limited side activities, I think the mainstream will be disappointed.
On the other hand, the Deus Ex side thinks are looking a lot better with the choice of origins, lots and lots of dialogue with skill checks, skills that really affect gameplay, great hacking options, stealth with the non-lethal option, lots of ways to solve quests with different outcomes. I currently expect that the people on the Codex will enjoy this CP2077 more than the mainstream who just wants GTA set in the future.
My biggest worry really is how much they can polish this game within 5 months because this time people won't be so forgiving like with the Witcher 3.
 

compvet24

Educated
Joined
May 17, 2020
Messages
83
Like I said here weeks ago they try to make a GTA game and a Deus Ex game at the same time and it seems the GTA part is really weak. From the recently removed car customization to the weak gunplay especially at low levels and the limited side activities, I think the mainstream will be disappointed.
On the other hand, the Deus Ex side thinks are looking a lot better with the choice of origins, lots and lots of dialogue with skill checks, skills that really affect gameplay, great hacking options, stealth with the non-lethal option, lots of ways to solve quests with different outcomes. I currently expect that the people on the Codex will enjoy this CP2077 more than the mainstream who just wants GTA set in the future.
My biggest worry really is how much they can polish this game within 5 months because this time people won't be so forgiving like with the Witcher 3.

It's intriguing, because really no one knows what kind of game they are going to get. But the general consensus among all camps is that there are aspects that no one will like. I think I will be surprised but not blown away, nothing to seriously look forward to but will be interested enough to see how it all pans out. Really quite amazing that they were able to build up a huge 'hype train' for this game without really showing anything at all.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
My biggest worry really is how much they can polish this game within 5 months because this time people won't be so forgiving like with the Witcher 3.
This leads me to think this game is a 2021 release. I agree with you that mainstream wont tolerate the amount of jank Witcher 3 had but then again people still play bethesda games so who the fuck knows.
 
Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
On the other hand, the Deus Ex side thinks are looking a lot better with the choice of origins, lots and lots of dialogue with skill checks, skills that really affect gameplay, great hacking options, stealth with the non-lethal option, lots of ways to solve quests with different outcomes. I currently expect that the people on the Codex will enjoy this CP2077 more than the mainstream who just wants GTA set in the future.

a "Deus Ex side" needs god-tier level design, something I doubt it will have due to its open-world nature.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,125
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
that's why CDPR decided to change all cutscenes to first-person view.

That drive through the desert at 16:40 in the video...

LOD Pop-In: The Game :lol:
Mods will fix it.

I'm just listening to this guy:


Commendable to see he is being critical. I understand the driving will feel awkward to different people for different reasons, but him whining about the hacking not being "intuitive" is pure retardation. He goes on to compare it with... Watchdogs. Wat.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
that's why CDPR decided to change all cutscenes to first-person view.

That drive through the desert at 16:40 in the video...

LOD Pop-In: The Game :lol:
Mods will fix it.

I'm just listening to this guy:


Commendable to see he is being critical. I understand the driving will feel awkward to different people for different reasons, but him whining about the hacking not being "intuitive" is pure retardation. He goes on to compare it with... Watchdogs. Wat.

This guy gave Mass effect andromeda 9/10 take it as you will :lol: same site also gave Tlou 2 10/10 recently.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,125
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This guy gave Mass effect andromeda 9/10 take it as you will :lol: same site also gave Tlou 2 10/10 recently.
The question is not how I take it, but how they take it from the corporations. They seem to be taking it well-lubricated.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,468
The UI is pointless and the numbers popping up in combat more so. CDP doesn't even know how to make the game look good it should not like like a mmorpg. At most you should only see your ammo count for weapons. Health bar is debatable. Have the protaganist breath really heavy if you know in brink of death or screen turn red.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
Please, Deus Ex Human Revolution's level design was so bad that against bosses you couldn't do anything but fighting.
There is only one Deus Ex game.

And even the level design of Deus Ex 1 was weak. Granted it had several entry points and such, but levels looked as if they were build just around this! Always a convenient vent or basement access when you needed one, unrealistic and much too obvious...
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
latest


New york, New york—the city so
nice they trashed it twice. This is
my stomping ground, so step
lightly. Seeing as how I'm a fully-cybernetic
Street Samurai, you really don't want to
cross swords with me. yes, I am living
proof that metal is better than meat! In the
six years I've been bloodletting and brainspilling
in this hellhole, I've taken down
boosterpunks, powered armor, corporate
hit men, children, ground-attack choppers,
sword-wielding ninja and assorted
breeds of cyberpets. yes, the life of a full
'borg Solo is a fulfilling one indeed. I get
plenty of work and I swear at this rate I'll
rid this city of its fleshy infection within,
oh—say, fifteen years.

:greatjob:
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,396
Divinity: Original Sin Divinity: Original Sin 2
72q9bqxe6j751.png



when morons give feedback, now you get a male character that sounds like an Italian edgy jerk mobster wannabe.
 
Last edited:

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