Expecting a FPS to have balanced progression mechanics is a set-up for failure. Not that it can't be done, it's just there's little incentive to do so for the audiences AAA targets.
Yeah, well, that's just it. I'm not that big on "balance". I mean obviously there needs to be some lest the game feel completely ridiculous, but I just want the systems pack a proper punch - especially if there are no dicerolls involved. It annoys the hell out of me that the premise with these things these days is that the player needs to feel like a champion from the get go, that there is no room for
bad characters (unless it's all about damage progression).
It would've been better if the game did not allow the player to "aim" at all, but only point at the general direction and choose the target(s) and pull the trigger. In a sense, doing it like Morrowind, but with better responsiveness and a mechanism that prevents the situation where the succesful hit is behind two checks, the players ability to aim
and a skillcheck, (like a target lock of some sort). Yeah, I know that's quite unorthodox in today's "muh realism" market.
But anyway... it's too late to moan now, and I suppose it was futile from the get go, but...what can you do.
It's just a tad disappointing that there's so little of 2020 feel in their systems.