What's the one thing you're most proud of that has had a lot of positive public reception?
Anything Really *
laughs* It really does goe for anything. I don't know, Like..
THIS IS OUR BABY! Putting our baby in front people is nerve racking.
We don't know if its obvious to the development team but there are some times where some of the news that comes out is not how the community actually feels but some people just try to be spiteful and hate for the sake of it. Are the teams aware of this?
Well yeah we're aware that this is bound to happen. It's always difficult. I guess it really depends on the individual to distance yourself from certain criticism right? It's easier, like ya know, I guess when you hear voices on the internet (not in your head) *laughs* Than it is more easy to hear the negative ones over the positive ones..
HAVING SAID THAT! We have a fucking amazing community, not only on discord but on other platforms like Twitter and Reddit as well. It's really really cool and we are really blessed with that and things have been going really nicely so far, hopefully it stays that way. I will say though, that the tension..well.. the tension you feel in the studio, not in the physical sense since we're all at home right now, It was really high ya' know. Once we got our first previews in this was really great for everybody on the team. It was a pretty great moment.
I think anyone who works creatively has to be able to relate to this right? You are your own harshest critic really. As a developer it's easy to develop a bit of a tunnel vision and you only see the problems, its hard to see how far you've actually come. You know guys... its been a ride! Coming from 2018 and even before when we transitioned from Blood and Wine into full on production of Cyberpunk and looking at it now man.. It's insane.
I have a question for you real quick I was asking Phillip about details, and I was curious if you could add onto i..
Hold up, is this like a situation where daddy didn't help now you're going to mommy to ask?
*Chat abrupts in laughter*
No No No! He gave me the details I swear! I was just was curious if you could add onto it though!! *laughing* -Alright lets actually give him a chance to ask his question- Are there areas in the game where weapons aren't allowed? What Philip said was "Yes, Those areas do exist. Especially with our Dynamic Scene System, where most of the time we give you control. If you were always able to do what you want, We'd have to build a full time simulator. We always try to give you as much control as possible."
...What Phillip Said! *
chat bursts into laughter again* Sometimes you can shoot everyone, sometimes you cant, Its easy!
Do we know who those guys with the digital glitch faces are in the gameplay shown earlier today?
Ohhhh...ohhhh...ohhhh! You might already know them actually...
Who is Takemura?
...
So out of all the districts in the City, Which one is most accessible in terms of buildings?
Like Evenly? That's not really how we ...approach it. It's not like we're like "Lets make this one more accessible than the other one" I guess the one most accessible for a lack of buildings would be the Badlands. *Laughs* No but really, they're all fairly accessible.
How do you go about getting into Level Design and working for a company like CD Projekt Red?
There's so many possibilities now a days for anyone to pick up the tools when it comes to level design and start working If you download any of the engines like Unity or Unreal you can basically start blocking out stuff pretty much right away right? Lots of people start as modders right? This has become a lot more prominent as of recently. There's more and more Universities teaching game design courses. Those can be good,
CAN be. There are more and more ally ways to actually get into level design. I think the most important bit as with most jobs is to be interested in the topic and try to educate yourself. There's lots of useful, and lots of shitty I have to say, resources out there. It's simply a matter of engaging with the content and try to learn from it. What I also like doing is.. I.. I like playing video games! Surprise! Try to look at other developers and see what others have done there and take notes.
Are we getting a Cyberpunk Cookbook?
Oh fuck yeah! Send me 10 rats! *
laughs* Actually, there's probably someone on youtube that will eventually do it.
Just go up to the boss and be like.. I think the Community wants a Cookbook..
I mean.. we did get a chair..
Just look at the Silverhand Drink!
Fuckin' Hell Man, thats such a cool thing. I'm not even joking. This is one where we came up with it in the studio. I still have the emails for it. We have a lot of people with lots of different backgrounds and of course hobbies and we have quite a few.. whats the term? MIXOLOGISTS! Real Enthusiasts about Cocktails and Cocktail culture and they basically came up with this. It's really cool! It's a original thought. Well at least that's what I think! I think the back story of that drink was somewhat also, you know, at some point Johnny was handed what was basically a Tequila-Old Fashioned but wasn't happy with it. So he dropped some beer in it and called it a day.
How many power weapons are there?
Fuckin' Hell I don't know.. There's a LOT.. There's a ton of weapons. How I would summarize this is... I think people tend to forget that this is an RPG
first and foremost. Right? So customization and equipment choices, making choices in the skills you have, the talents, how your character looks, how you choose dialogue.. Is the
CENTER stage of this experience. I think some people look at this game and think.. "Ah man, its first person and has guns! it's a shooter!" and that's... a very surface level assessment *
chuckles* I think in many ways, its a much, much deeper roleplaying experience than The Witcher 3.
Speaking of customization.... how far can you customize... your willie...?
I feel like this is an... ideal moment for me to eject! Given that I said 15 minutes and we are far past that, but I'm proud of you guys! it took a while to get there! *
laughs*
Miles We've been doing a thing in the server for awhile where we try to go 24 hours without talking about genitals... We've never made it.
Is it like a counter...? Minutes since last penis question? *
chat blows up in laughter*
So this is purely estimation. If there was Ten Guns for each shotgun, sniper, etc and then obviously x3 for the power, smart and tech there would be 180 guns by that estimate. There could be more than that I'd assume.. So there would be atleast 180?
Imagine if you'd have to model all of those! We have a whole dedicated weapons team, they basically just make weapons.
Last Question, oh man.. Pressure. Since you're having to make this game do you feel like you wont be able to experience this like a normal person would just buying the game?
Um, Oh wow.. It's hard, because you guys seem to be very excited! But I am also fucking hyped for this game to come out. I'd say to a big degree that is actually true that I will never be able to experience this game like a new game, like Breath of the Wild for example where I went in completely blind, or persona 5 where I didn't even know what genre it was! "Oh its a JRPG? Fucking awesome!" I really loved it. This sense of discovery is what makes open world games so fun. Having said that, I do however have a different perspective on Cyberpunk. Like I walk through the world and have lots of memories of making this stuff. Like the interactions I have with fellow developers. I even talked with an ex colleague of mine, Peter, about this. There's even moments where you walk through the world, be it Witcher 3 or Cyberpunk, and then you kind of remember the music you've been listening to the point in time when you were making that particular set piece. It's really nostalgic in that way.
Now having said that, While witcher 3 where, even til this day, I know every single nook and cranny.. and I thought for a long time I'd let it slide and let the sands of time do a job on my memory and I'll forget. But once I turn the game on and I'm back, all of it returns. With Cyberpunk though, Its.. just so big and complicated. It's impossible for one person to know it all. I keep getting surprised in different occasions. There's still lots of stuff for me to explore. Especially with me being less involved with open world content but mostly focused on main quest and side quest stuff in the game.. I feel like there's still tons of stuff to explore. So hopefully it will be a different experience from Witcher 3.
You guys are so passionate about this and it gets me so excited because of that.
I'm glad about that!
One more question..
No!!! *l
aughs*
About the penises!
NO!!!!!! *
laughter continues*
Well, I think I speak for all of us when I say Thank you for coming back and speaking to all of us It was truly fucking awesome.
Guys, Thank you so much for everything. I really do think we have one of the best communities out there and it's a pleasure to interact with all you guys whenever I do pop up on the discord. It isn't as much as I'd like to but we do have a game to make! Anyway guys, I hope you guys enjoyed Night City Wire. I had a lot of fun. Great Pleasure and I wish you all a good night!
That's a wrap for Night City Wire's Community Q&A Chat with Developers
Miles Tost &
Pawel Sasko. Maybe we'll get this again next time! Who knows, All I know is it was an absolutely great time. I hope you all enjoyed it as much as I did.
Stay tuned as there is much more to go over from the most recent Night City Wire!