exactly.
wielding a huge ass sword is synonymous with lack of... high damage!
apologetic slurping imbecile.
so much fanbois of a mediocre game that is regarded like the summit that Cyberpunk2077 would only dream to reach, disgusting.
Yeah at least you need one augmented shoved to see Keanu Reeves haunting you for the main plotWe already know that you cannot.
Imagine arguing about irrelevant shit like "melee mechanics", when it's now confirmed that you can dye your pubic hair pink!
Cyberpunk is really just needlessly expensive paper dolls with an optional video game attached.
It's this kind of dystopian future where things kind of went wrong, where humanity never stopped emitting carbon...
WTF is the deal with that Arasaka SMG? How do you even hold it? And how is the magazine tilted that way, rather than the other way, is the ammo fatter in the front than the back? IT MAKES NO SENSE
Yeah, sadly, for some weird reason it's all too common especially for cyberpunk weapons and armor designs nowdays.WTF is the deal with that Arasaka SMG? How do you even hold it? And how is the magazine tilted that way, rather than the other way, is the ammo fatter in the front than the back? IT MAKES NO SENSE
style over substance? seems to be a recurring theme.
This is what happens when people without a clue of how the firearms work are given task to design some guns.Yeah, sadly, for some weird reason it's all too common especially for cyberpunk weapons and armor designs nowdays.
This is what happens when people without a clue of how the firearms work are given task to design some guns.Yeah, sadly, for some weird reason it's all too common especially for cyberpunk weapons and armor designs nowdays.
The funniest thing is that every guns they try to make look like toys (the pistol look like a water gun, I'm not even joking I have a water gun that looks exactly like it).The rot goes deeper than that. Lots of designers have no interest in learning how things work, and they can only conceive of design as appearances. It doesn't matter if you don't know how guns work, you can find out enough to design a plausible video game gun with a few hours on Wikipedia. It just doesn't occur to them to do so.
It's hardly surprising as the current generation of designers working on video games was largely brought up on boobplate and giant anime swords. If fantasy armaments aren't expected to make sense, why should cyberpunk be any different?
Imagine getting a prestigious job in the industry only to end up making customisable genitals.