Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Prime Junta

Guest
No, The magazine is just wider, that's all. The rest is literally the same as the PPsh-41 except the barrel is shorter.

No it's not. Half the barrel is behind the magazine, it even has a shroud. That makes no sense because the gun won't get hot behind the chamber. It also doesn't make any sense to put the trigger assembly so far back so that you need a separate assembly with some kind of weird mechanical linkage instead of just combining everything into a receiver.

It's a silly design. The only thing I can say in its defense is that it's not obviously un-shootable from an ergonomics point of view, it would be possible to fire it, hold it, and shoot it, even if the balance would be pretty wonky. As Ol' Willy said, it's a hack job done on an existing gun by somebody who has no idea how guns work.

Edit: even so, the thing that most gets my goat about the Arasaka gun isn't the mechanics, it's the ergonomics. What's with the bar that connects the stock with the grip, and who in their right mind would design a stock like that? I can't imagine how you'd be able to hold that effectively. It's like you'd designed a power drill with a grip that's thin as a pencil, or scissors with penny-sized finger loops. It's just not suited for human anatomy.
 
Last edited by a moderator:

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Edit: even so, the thing that most gets my goat about the Arasaka gun isn't the mechanics, it's the ergonomics. What's with the bar that connects the stock with the grip, and who in their right mind would design a stock like that? I can't imagine how you'd be able to hold that effectively. It's like you'd designed a power drill with a grip that's thin as a pencil, or scissors with penny-sized finger loops. It's just not suited for human anatomy.
It reminds me of some designs that were made to get around the US "Assault Weapons" ban, which restricted rifles with pistol grips (and certain other features) Add a bar like that to the grip and it's no longer a pistol grip but part of the stock.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
Imagine arguing about irrelevant shit like "melee mechanics", when it's now confirmed that you can dye your pubic hair pink!

Cyberpunk is really just needlessly expensive paper dolls with an optional video game attached.
And still worse at it than any Japanese porn game.

I actually understand why some guns look like that.
Because some "people" get TRIGGERED by real looking guns.

To me that looks like it's inspired by the design of the Kriss Vector;
black_vect__1_1.jpg
Would check out, because the Vector is a shit design in real life too. An SMG with <20 round magazine.
 
Last edited:

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
If your future setting doesn't have 1911 style pistols in it still, the world-building is elementary school level. It's been around for 100 years, it 's not going to vanish in 57 more.
 
Last edited:

Herumor

Scholar
Joined
May 1, 2018
Messages
649
Has CDPR ever said how much cybernetics will the player character be able to get? I know from earlier there's been mentions of a hard limit, to not let players go full cyberpsycho - i.e. become too OP, but has the hard limit been actually defined and set in stone?
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,869
If your future setting doesn't have 1911 style pistols in it still, the world-building is elementary school level. It's been around for 100 years, it 's not going to vanish in 57 more.
I remember reading about some dumb Deus Ex mod where the author(s?) were writing how in 60 years we would not be using gunpowder/cased ammunition anymore and that it makes ono sense in the game.
What they apparently didn't know is that people probably thought the same thing 50 (30 when Deus Ex came out) years ago.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,397
Divinity: Original Sin Divinity: Original Sin 2
If your future setting doesn't have 1911 style pistols in it still, the world-building is elementary school level. It's been around for 100 years, it 's not going to vanish in 57 more.
I remember reading about some dumb Deus Ex mod where the author(s?) were writing how in 60 years we would not be using gunpowder/cased ammunition anymore and that it makes ono sense in the game.
What they apparently didn't know is that people probably thought the same thing 50 (30 when Deus Ex came out) years ago.


FVptTqD.jpg
 

Herumor

Scholar
Joined
May 1, 2018
Messages
649
People used to shit on the whole "GAME OF THE YEAR" being plastered all over the Batman Arkham game box covers because the year wasn't even near the end, yet now they celebrate it with this game.

How the fuck can you give an award for something being the best game of anything if it's not even fully released yet?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom