Yeah, I'm sure Ubisoft are the ones Shazamposting for over a year. Next thing you'll tell me is that Larian are the ones Brosnanposting about Obsidian since PoE's release. I suggest dropping your tin foil hat for a moment.Wonder who could be behind this campaign to smear the game and who would benefit the most from it?
Really makes you think.
Just him, love.*she or theyI see that hivemind has moved on from begging fellow 'dexers for Battle Brothers to taking matters into his own hands for this game.
Thank you
Kek that retard is having a full blown meltdown. Dude is a Biodrone so it’s no surprise he’s mentally ill but I am impressed with how far he’s taking this. I don’t get why though, he shitposts for years about W3 and it didn’t do shit. Gotta admire his autism though.These are actual ads on 4chan's /v/ now.
I think it's a marketing ploy by CDPR themselves, /v/ and /vrpg/ have several Cyberpunk threads that reach 300+ replies every day, would be pretty foolish not to exploit such an opportunity.Kek that retard is having a full blown meltdown. Dude is a Biodrone so it’s no surprise he’s mentally ill but I am impressed with how far he’s taking this. I don’t get why though, he shitposts for years about W3 and it didn’t do shit. Gotta admire his autism though.These are actual ads on 4chan's /v/ now.
Miles, Senior Level Designer and frequent "face" of 2077 development, spoke on the 2077 Discord this morning, regarding some common worries.
"We never had dual wielding and I have said my words on techie so often; not sure what else to say about it other than that if you unsure, please wait for reviews, check whoever you trust after it launches and get their input. Not every game is for everyone, we don't have the power to change that, haha. No one is forcing you to buy the game day one and no one at CDPR wants you to be disappointed with a game you might not enjoy.
Having said that, on the topic of cut features: cutting features and scope is a very normal part of development. You can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo. Think about it. The game - 2 years from release. Of course we iterate and change stuff and of course we also will have ideas that sound great on paper but then doesn't end up working out well in the game with all the other features. Witcher 3 we also cut a ton of stuff, but in the end all of it made the game better - now I understand, this is disappointing for everyone when it happens and also difficult to understand without all the context of development environment, but in this case I just kindly ask you for your trust. Just look at stories of so many other games you might enjoy.
Believe me when I say that during their development some loved features also were cut and you still enjoy them today, maybe even because of the cuts. In the end, it is all about how much fun the game and it systems provide you and we are doing our best to make sure it is as great of an experience as it can be. Sometimes for that, you have to make some hard decisions and this time around, you were here to witness it.
If you worry about the amount of content on our game, please don't. We're notoriously bad at judging how long gametime is in our games (I remember we estimated players would max out W3 at 100h), so we try not to do that anymore. But I can only keep saying what I have been saying in the past: you guys have seen nothing yet. It's less than a month now, soon all your questions will be answered (hopefully satisfyingly!) and I can't wait for you all to play it finally. Been a long time coming. "
Why not xir?*she or they
Thank you
https://forums.cdprojektred.com/ind...game-length-and-development-process.11038367/
Miles, Senior Level Designer and frequent "face" of 2077 development, spoke on the 2077 Discord this morning, regarding some common worries.
"We never had dual wielding and I have said my words on techie so often; not sure what else to say about it other than that if you unsure, please wait for reviews, check whoever you trust after it launches and get their input. Not every game is for everyone, we don't have the power to change that, haha. No one is forcing you to buy the game day one and no one at CDPR wants you to be disappointed with a game you might not enjoy.
Having said that, on the topic of cut features: cutting features and scope is a very normal part of development. You can witness it so openly with our game, because we happily gave in to community wishes and showed you that 2018 demo. Think about it. The game - 2 years from release. Of course we iterate and change stuff and of course we also will have ideas that sound great on paper but then doesn't end up working out well in the game with all the other features. Witcher 3 we also cut a ton of stuff, but in the end all of it made the game better - now I understand, this is disappointing for everyone when it happens and also difficult to understand without all the context of development environment, but in this case I just kindly ask you for your trust. Just look at stories of so many other games you might enjoy.
Believe me when I say that during their development some loved features also were cut and you still enjoy them today, maybe even because of the cuts. In the end, it is all about how much fun the game and it systems provide you and we are doing our best to make sure it is as great of an experience as it can be. Sometimes for that, you have to make some hard decisions and this time around, you were here to witness it.
If you worry about the amount of content on our game, please don't. We're notoriously bad at judging how long gametime is in our games (I remember we estimated players would max out W3 at 100h), so we try not to do that anymore. But I can only keep saying what I have been saying in the past: you guys have seen nothing yet. It's less than a month now, soon all your questions will be answered (hopefully satisfyingly!) and I can't wait for you all to play it finally. Been a long time coming. "
Below is every appearance option seen in the hands-on preview of Cyberpunk 2077:
- 6 skin types
- 35 hairstyles
- 17 eye types
- 8 eyebrow types
- 17 mouths
- 17 jaws
- 17 ear types
- 9 cyberware options (including none)
- 10 scar options (including none)
- 7 facial tattoo options (including none)
- 12 piercing options (including none)
- 5 sets of teeth
- 8 eye makeup options
- 6 lip makeup options (including none)
- 3 blemish types
- 3 nipple types (including none)
- A breast size slider
- 5 body tattoo types
- 2 body scar types
- 2 penis types (or none)
- A penis size slider
- 1 vagina type (or none)
- 5 pubic hair types
- A buttock size slider
No mention of beards?Is this #old?
https://www.rockpapershotgun.com/20...ustomisation-options-and-attributes-revealed/
Below is every appearance option seen in the hands-on preview of Cyberpunk 2077:
- 6 skin types
- 35 hairstyles
- 17 eye types
- 8 eyebrow types
- 17 mouths
- 17 jaws
- 17 ear types
- 9 cyberware options (including none)
- 10 scar options (including none)
- 7 facial tattoo options (including none)
- 12 piercing options (including none)
- 5 sets of teeth
- 8 eye makeup options
- 6 lip makeup options (including none)
- 3 blemish types
- 3 nipple types (including none)
- A breast size slider
- 5 body tattoo types
- 2 body scar types
- 2 penis types (or none)
- A penis size slider
- 1 vagina type (or none)
- 5 pubic hair types
- A buttock size slider
Ahh, finally some improvements here.A buttock size slider
Below is every appearance option seen in the hands-on preview of Cyberpunk 2077:
- 6 skin types
- 35 hairstyles
- 17 eye types
- 8 eyebrow types
- 17 mouths
- 17 jaws
- 17 ear types
- 9 cyberware options (including none)
- 10 scar options (including none)
- 7 facial tattoo options (including none)
- 12 piercing options (including none)
- 5 sets of teeth
- 8 eye makeup options
- 6 lip makeup options (including none)
- 3 blemish types
- 3 nipple types (including none)
- A breast size slider
- 5 body tattoo types
- 2 body scar types
- 2 penis types (or none)
- A penis size slider
- 1 vagina type (or none)
- 5 pubic hair types
- A buttock size slider
Playing with the genitalia sliders gives many minutes worth of potential content for influencers streaming this game.Below is every appearance option seen in the hands-on preview of Cyberpunk 2077:
- 6 skin types
- 35 hairstyles
- 17 eye types
- 8 eyebrow types
- 17 mouths
- 17 jaws
- 17 ear types
- 9 cyberware options (including none)
- 10 scar options (including none)
- 7 facial tattoo options (including none)
- 12 piercing options (including none)
- 5 sets of teeth
- 8 eye makeup options
- 6 lip makeup options (including none)
- 3 blemish types
- 3 nipple types (including none)
- A breast size slider
- 5 body tattoo types
- 2 body scar types
- 2 penis types (or none)
- A penis size slider
- 1 vagina type (or none)
- 5 pubic hair types
- A buttock size slider
I know it's been asked before, but still there's no answer - Just what significance do the penis and vagina types have in the game if it can't do a "full monty" like X-rated hentai games? Will potential sex partners ask what kind of junk you have and what it looks like, or does your success in seducing an NPC depend on specific size and shape criteria?
If you can't see them and they have no significance in game mechanics, do these customization options exist only to sate the needs of genderqueers?
Or:Playing with the genitalia sliders gives many minutes worth of potential content for influencers streaming this game.
Ahh, finally some improvements here.
Couldn't add features to make it a better shooter than Borderlands but had time to allow the player to adjust the size of their penis and what kind of pubic hair they want. Gaming in 2020.
trans right IS human rights
Your question has been answered.I know it's been asked before, but still there's no answer - Just what significance do the penis and vagina types have in the game if it can't do a "full monty" like X-rated hentai games? Will potential sex partners ask what kind of junk you have and what it looks like, or does your success in seducing an NPC depend on specific size and shape criteria?
If you can't see them and they have no significance in game mechanics, do these customization options exist only to sate the needs of genderqueers?