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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Quillon

Arcane
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Dec 15, 2016
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5,296
Why is it first person?
 
Self-Ejected

unfairlight

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Aug 20, 2017
Messages
4,092
Because it's better than third person for a game like this
For a RPG? Fuck no. First person melee combat with AI is almost always clunky and poor in general, and there really aren't very many good FPS RPGs that can be balanced and not have insane level scaling that does not make your enemies all bullet sponges.
 

KK1001

Arbiter
Joined
Mar 30, 2015
Messages
621
This isn't a GTA clone. GTA controls like ass on foot. The proportion of time spent in car vs on foot is probably the opposite too. The density of content will probably be higher, and the overall map smaller.
 

sullynathan

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Infinitron
0bThhDB.jpg
 

Infinitron

I post news
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No, the citation that's needed is that Cyberpunk will necessarily be larger as well. They've explicitly said that they're taking a different approach to map design than the Witcher 3, going vertically instead of horizontally.
 

AwesomeButton

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Given the amount of customization you'll be able to do on yourself, there will be plenty opportunity to watch your character in third person. This is all much ado about nothing.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
I'll just leave this here

cnBo6iU.png


So you'll know what audience they are going for
i’m going to be happy if cp2077 is 76% of the original deus ex.
Wait, is this gonna be first person or 3rd person? I'm confused now.

It's gonna have first person for sure but who knows if people bitch enough maybe CDPR will give in and try to add 3rd person...?

they gonna add it after the feedbacks, game mechanics don’t really require first person (auto targeting bullets) and melee feel better in third person in particular when you can perform stuff like “climb walls with your arm-blades”
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
843
I don't understand the notion that first person is not good for an RPG. It is perfect for RPG and role playing in overall, because only then I can get the feeling that I'm actually "there" in the gameworld. When I see my character's back all the time, there's this disconnection: I am not Geralt, for example, I only tell him what to do (isometric view is a totally different animal and not relevant right now). Even melee combat, when done right, is better in first person. I got used to the third person view and don't mind it that much in games that offer only that mode, but I still prefer FPP - I was so overjoyed when GTAV got the option of this kind of perspective, because only then the game became actually... immersive.

I remember it was Divinity 2 where if you looked up, the camera got so close to the character model, it became first person. Whenever that happened, the only thing I could think of was how awesome it would be if the whole game was FPP... Another example of a third person game where things didn't really work right, was one of the early Tomb Raiders. When looking up... Lara's model became translucent so you could actually see what's up :D

And to all the people who say adding TPP to a game is an easy task, here's an example. It's the other way around, but it's pretty much the same thing: the GTAV devs said in at least one interview that adding first person perspective was a very hard task. Hundreds, if not thousands of animations had to be redone from scratch, new viewmodels had to be created and it cost them a lot of time to do. It's not just moving the camera closer or further away, unless you don't care how things look.

I do not think CDP will add TPP in the foreseeable future. Maybe in some "director's cut edition", but the whole discussion about all this will most likely die out by the time the game is out.
 

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