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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Lol, in the article they say "This game is the opposite of Ubisoft games like AC or Watch Dogs."

SOLD
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yeah, it's totally not a bloated open world game full of shitty copy-pasted activities.


Except that a single secondary quest of those markers is way more interesting and involving than the entire Ubisoft game main plot.
Are you an autist? Do you not realise that the problem with Ubisoft design is not that there are a 1000 icon on the map, the problem is the quality of quests behind those markers? Nobody would complain about ubisoft maps if they were full of good quests. And based on Witcher 3, we can expect that most of those icons in CP will have good quests behind them.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamesn.com/cyberpunk-2077/pre-load

Cyberpunk 2077 pre-loads trigger Steam’s biggest bandwidth peak since PUBG 1.0
Cyberpunk-2077-Mr-Goldhand-580x334.jpg



Cyberpunk 2077 pre-loads are live, and as you might’ve guessed from how that game has been at the top of the Steam top seller charts for months, a lot of people are eager to start playing. The pre-load period for Cyberpunk 2077 appears to have triggered the biggest Steam bandwidth peak ever.

Steam reached a peak of 23.5 terabytes per second downloaded on December 7, the same day Cyberpunk 2077 pre-loads went live, as analyst Daniel Ahmad notes on Twitter. The very hour pre-loads went live you can see a spike from around 8 terabytes per second to the full peak of 23.5.

Steam only shows its bandwidth usage for the past 48 hours, so it’s difficult to to track exactly when all previous peaks occurred, but it appears that the previous record was set with the launch of PUBG 1.0 back in 2017. During that time, PUBG’s daily peak player count increased from 2,699,268 to 2,912,831.

Cyberpunk 2077 is unlikely to reach three million players on Steam at launch, of course – PUBG’s 1.0 increase of just over 200k is likely closer to reality.

If you somehow haven’t pre-ordered yet but want to, you can pick up Cyberpunk 2077 from the Humble Store here.

Steam’s previous biggest single-player launch by player count was Fallout 4 back in 2015. Bethesda’s open-world RPG reached a peak of 472,962 players at launch, and Steam’s overall user count was much lower at the time. However, the PC version of Fallout 4 was only available on Steam. Cyberpunk 2077 is available on Steam, Epic, and CD Projekt’s own GOG storefront, so the Steam player count won’t show the full number of players on PC.

The Cyberpunk 2077 release date is set for December 10.
 

Latelistener

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Reading some reviews complaining about the game being short and encouraging multiple playthroughs.

Did they accidentally made Bloodlines while advertising Skyrim, or the reviews are bullshitting me?
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
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Decided to install Galaxy so i can "preload" it (i'll get the offline installers later after they have released a couple of patches... and also released some free disk space in my HDD :-P). At that download rate, i wonder if the game will be downloaded before the unlock time or not.

And of course right after it unlocks they'll have a 40GB patch :-P
 

conan_edw

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Grab the Codex by the pussy Pathfinder: Wrath
Just got it, if performance becomes tolerable on day 1 then I will hop on or wait for couple of weeks if otherwise.
 

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